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Chainlings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2492 | 2.644 | 2.644 |
Overall | #2790 | 2.684 | 2.684 |
Presentation | #2796 | 2.661 | 2.661 |
Originality | #2949 | 2.746 | 2.746 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game both player are controlled by the same inputs and are therefore, joined together. The goal of the game is to connect both player together which is also follows the theme of joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Was a cute game, but had some annoying problems. The controls are hard to use, the GUI was covering too much of the screen, and the music kept cutting out.
Very clean and simple game! Would be nice to see the mechanic expanded!
Really enjoyed the puzzle aspect! controls laggy but nothing crazy! Figure if you had more time you'd easily fix it. Had good time. Would love to see more levels.
There is a delay before the controls get reactivated after the completion of each move. The idea is good even though have seen many puzzles like this. The levels were good. Not too tough but not a cakewalk also. Good job.
I liked it, but the controls were only working some of the time for me.
The music is sooo cute! I can see how much the level could expand with this mechanic! The learning curve performed in each level are good. I see that the controls are a bit wacky, I hope you would update it after the voting period!
I really enjoyed the design of this game, the levels were all unique and interesting with good pacing between them which kept me entertained through it all!
The one thing I can suggest is cleaning up the controls, they got stuck at some points and felt unresponsive at others. If you do that, then you could probably expand the mechanics and release a solid puzzle game down the line!
Good job!
This game is really great. Super fun too. The only downside is the controls. The player will use them the most and if they are not good the game will not be good. I think if you fix the control it could be a really fun mobile game.
Solid game, I think it would be super fun on mobile!
It's a good game but the controls yeahhh...
As others have said, this game suffers from unresponsive controls. Otherwise, I found the puzzles surprisingly fun! I'd love what the next version of this would be.
The chains move unbearably slow, sometimes one of them won't move with the other as well? The puzzles themselves are nice though. Well done on the jam
I love the concept and I would love to see more after the game jam is over. Great job!
*Woops*
Thanks for your feedback! I didn't realize how broken the controls were until after the deadline but I did find a solution. Once the jam has concluded I will be releasing a patch that fixes this and some cheese I noticed in one of the levels.
The puzzles are well crafted and it feels nice to complete them, I had the impression my inputs were often not read?
Really cool idea, but the inputs are not registered most of the time :(
Great concept, but the movement of the pins could have been much better!
a simple but great concept, i had to think really hard for a few of the puzzles
Very simple and really fun!
Nice job. Simple, but fun. The controls didn't always work though. Sometimes I had to tap a button several times for the chains to move. Good stuff though!