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Blobby's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #199 | 3.887 | 3.887 |
Overall | #1043 | 3.425 | 3.425 |
Originality | #1494 | 3.371 | 3.371 |
Presentation | #1985 | 3.016 | 3.016 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Blobby needs to attach itself to anchors to move, as we know, blobs can't walk and can only move by attaching themselves to anchors
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting puzzles that are usually simple to understand that require quite a bit of skill to execute. It was not easy, but never felt it was not my fault when I failed repeatedly, so quite well done on the physics. If you add sound effects I think it could elevate it even further (I also didn't get to add them though either...)
All in all, well done!
Cool idea. Well designed puzzle-platformer game. Good job!
loved the puzzle idea. sometimes my click doesn't get registered which is kind of annoying but it is to be expected from a jam game. Art is a bit rough but it's definitely unique.
This is a fun game. The levels are in a nice progression. The slow down is a great help in some the later levels. My only gripe is that on some of the larger levels the anchors can be a but hard to click. Great job.
A very neat puzzle-platformer. I liked the addition of the slow down button. It provides an optional way of making the game easier to make it more accessible. Very clever. Great job :D
Super cool little game! I found it a bit hard to click on the attractors, and a bit annoying that I couldn't de-select them when they went out of line of sight it seemed. It made the levels have a kind of weird challenge. Overall really fun!
This was really fun! The challenges were tough, but felt totally doable. The inclusion of a slow-down button made it much easier without taking away any of the fun, and the different tile types put a fun twist on it. I never really needed to connect to two anchors at once, but it was cool to see that it was possible. I would have loved some audio (even just basic effects) but outside of that this was a really fun entry. Good work!
Thank you!
This is a very good example of how awesome games can be made from a simple mechanic. Simply grappling and releasing the anchors can make this game so fun. Also, the level designs are very clear and well made! Well done! I just finished all the levels, and I wish there could be more :) I like this doodle-style artwork. It looks so cute!
Thanks a lot, it's really how I approached the game, first day was mostly me fiddling with the grappling without a level and make it feel fun to use, especially those half turn parts. There a probably going to be more levels in the future ;-)
Ok this game is sweet! I underestimated it at first, but your physics feel really good and the tough as nails challenges were really satisfying to beat! I didn't quite make it to the end but I left satisfied. Learning to connect to two at once was a fantastic 'aha' moment. If you wanted to keep working on this, theres a few little quality of life things like bigger hit boxes on the grapple targets so they're easier to click on, and a keyboard shortcut to restart the level (or just automatically restart when you die), but those are just little nit picks.
All in all really well done. With a bit of visual polish this could be released!
Thanks a lot, I spent most of my time tweaking the grappling pull to make it reactive!
Not sure if you want to try the later levels but there is a skip button at the bottom right of the screen, I wanted all the game to be accessible to everyone ;-)
This was really fun! Had really good pacing (dying didn't feel like too much of a punishment) which was good because it's quite trial end error. But when you get it it feels really good!
Thanks!
This is awesome! I really like the game, it's loads of fun and has a lovely artstyle :). But you want feedback, so let's go a bit more constructive:
Superb entry, especially for a first-time jammer!!
I definitely agree with the restart button, that's something I learnt in this jam, both through feedback and through playing other people games, I just didn't think about it ^^
Thanks a lot for your detailed feedback! :-)
love the adorable art style and mechanics, really well done. i would love to have a quick restart button, and some sound would be nice. but overall really well done
Thank you :-)
Really good game! I finished 12/14 of the levels, it's really fun. I like the little doodly art and the game mechanics are refined so that they need a good amount of skill to perform. The slow-down time mechanic is basically the assist mode for this game and it's great. One nitpick though and that's the game could've benefited from some music.
Thanks a lot, music and SFX are definitely not something I know how to do but I might start learning a bit about it after the jam.
The game is really fun!
I suggest adding a key for restarting (R key would work) as I found myself restarting a lot on a few levels, also it might be great to have a downside for using the time slowing mechanic, maybe it can have a limit per level. Sound/Music will also help make the game better!
Overall an amazing entry to the jam! Great job!
I totally agree with the restart key, I didn't think about it in time...
Your idea to add a downside to the slow time mechanic is interesting, I think if I implement something like that, it would be together with a score system so that if you don't use it you get higher points but if you use it, you can still enjoy the game. A way to reward players who want a challenge without alienating the ones who want to relax.
Thanks a lot for your feedback!
Very intuitive mechanics and good level design. With a bit more polish, sounds, and graphics, this would be an amazing game. Good work!
Thank you! I'm starting to think that I'll continue working on it after the jam...
For such a simple looking game it is really fun, it took a few to understand how the grapple physics worked, but after that I couldn't stop playing it! Ya'll did a good job at switching it up and adding hazards that we need to work around. Good work!
Thank you :-)
This was very fun, satisfying, and rewarding! The time slow down was amazing! I would have loved to hear music and sfx, but otherwise, very nicely done!
Maybe in a future version, who knows ;)
Thanks for playing!
Really fun game with a unique art style the swinging feels really responsive and good well done!!
Thank you :-)
Overall a really fun and cool game. I wasnt able to beat that nearly all red level i think 12, but all the others were really fun and the simple consept is great. I also liked the artstyle
Yeah, that's the hardest level, it's the reason there is a slow button in the game ^^ It's possible to skip it tho.
Thanks for playing!
Really fun! I was surprised by how many levels there were. I sort of expected it to be over at 10 but then nope! I made it to level 12 before I died 100 times and finally gave up, haha. I was so close once but let go of the anchor too soon when wrapping around and dropped just before the exit. :(
I really liked the addition of the slow motion button because that helped with the timing of attaching/releasing. And again, really impressive amount and variety of levels and mechanics. Good job! :)
Thanks a lot for your feedback, it is possible to skip any levels with the arrows at the bottom of the screen if you want to give a try to the last 2 levels ;-)