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A jam submission

ConjelliedView game page

A slimey metroidvania, where your slimey friends join you!
Submitted by maddie (@fishtaco567), samkee00 — 38 minutes, 25 seconds before the deadline
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Conjellied's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4683.9453.945
Overall#6033.6443.644
Fun#7683.4383.438
Originality#10643.5483.548

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A cabal of slimes, separated in a strange laboratory, must join together both metaphorically and literally to overcome its challenges!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 11 of 50 · Next page · Previous page · First page · Last page
Submitted(+1)

Good concept, nice game, really good presentation. I enjoyed it quite a bit!

Submitted(+1)

Feels polished, the art is really great-looking, it's well put together. I loved it!

Submitted

Absolutely amazing that this was made in 48 hours! Really great gameplay, with polished presentation and a neat concept.

Submitted(+1)

very moody game! making a Metroidvania in a game jam is always ambitious 

Submitted(+1)

Hooray for more slimes! This is really big for a jam game. I'm impressed. I've not much to add that hasn't been said.

Submitted(+1)

Awesome Metroidvania with super nice artwork. The music is also superb and creates a very immersive atmosphere. The idea that collecting other slimes to make them join you and then get upgraded is a really good interpretation of the theme of the jam. The controls are very well-tuned, which gives me a squishy feeling that makes me think that I'm actually controlling some slimes. Well done!

But I do have to point out that there is one little issue that some visual indication and feedback is a little misleading, which confused me at the beginning of the game. For example, the visual feedback of the high jump is not that responsive. I do understand that you guys want to make the slime feel slow and sluggish. Maybe adding some sound effects to the high jump could do it.

Anyway, I enjoyed this great game a lot. Satisfying presentations and level designs, I definitely gonna give your game 15 stars. NICE WORK!

Submitted(+1)

Great game with really good music that reminded me of Terraria's OST, very cozy stuff!

I really liked the visuals and design of everything, the one issue I had was that the controls sometimes felt unresponsive and occasionally when I tried to drop on enemies or call a friend things were very inconsistent. At first I thought I couldn't drop on enemies despite the character saying so due to it misfiring and killing me instead.

I really enjoyed this game though and it's one that feels like you could carry on after the jam and polish up into a release :)

Good job!

Developer(+1)

Oh my gosh, thank you! I see what you mean with the terraria comparison, thank you so much! I think the controls get worse in lower framerates due to a few bad assumptions I made, I really need to be better about my input systems. Thank you for playing and for your warm feedback!

Submitted(+1)

Wow, this is an amazing entry! The gameplay is super fun, the art is very pretty, and the sounds are super nice. Really great work! :)

Submitted(+1)

Super awesome! Really cute graphics and awesome sound design, nice one! My on criticism is that the camera is really shaky and annoying, but I love the game nonetheless.

Submitted

This is so impressive for 48 hours! Love the slime being merged together, and the length of the game!

Submitted

Dig the game, the sound and art is really dope. Impressive for 48 hours!

Submitted

Really cute concept and fits the jam theme well! I love the slime friends, music is really atmospheric as well.

Submitted

It was fun. Good job! It was just a bit confusing to navigate the map and find where to go next.

Submitted(+1)

Hey, this is great!  I'm intentionally searching out all the metroidvanias in the GMTK jam and this one is surprisingly lengthy and even has a boss.  I think the high jump mechanic should have a little more feedback to let you know it's activated (like in Mario 2, you start blinking when you've charged it enough).  There was one corridor when I had four slimes and there were three spike boys and I kept dying to them; I eventually managed to cheese it by getting close enough to the slime in the wall to get him to come to me so I could warp back to the start without having to figure out how to pass that legit.  I'm still not sure exactly how to defeat those enemies -- are they just jump on the head types?, because the spikey heads made me hesitant to do that.

Also, confused about the ending, I got over the east mountain and then fell into the void.  Seemed a bit avant-garde to me, but I guess these slimes would rather fall until integer overflow than be stuck in a cave.

Anyway, great game.  Like I said, love these metroidvanias, and this one has a lot of content and neat upgrades, which are all benefitted from the number of slimes you've joined together -- more slimes means more weight to get to more areas, more slimes means more ammo for throwing, and more slimes means a higher max charge jump.

Developer

Thanks for the detailed review! I honestly didn't expect anyone to get past the last mountain. I never tested it, I assumed the wall was high enough. Guess not! Thanks for getting to the end though! I realized the cheese a bit through development, and thought not communicating it would be enough to stave it off - not quite I guess :D. The spikey enemies were jump on the head types, samkee and I realized all too late that the spikes communicated the wrong idea. Something to know for next time! I also agree on the high jump mechanic, just one of those things you never think about while developing, it'd have taken me five minutes! Thanks again for the play though!

Submitted(+1)

Cool metroidvania with a pretty well thought out world. Good music and cute art as well! Unfortunately as I clicked for the final textbox telling me I needed all my friends with me, my click shot one of my friends through the ceiling so I couldn't finish 😂

Well done! 👍

Developer(+1)

Oh no! As you might've noticed, collision was a struggle throughout the game. It's too bad disaster struck at the worst time! Thanks for playing though! I think that means you got through the boss, which is further than I expected most to get!

Submitted

solid fun, and really good level design! a few hiccups - like I didn't know the red floor would kill me, or that red blobs were friendly - but overall, great fun! the dialogue prompts were a great way to contextually introduce the mechanics throughout the game. the SFX were great as well - something about the enemy jumped on sound was super satisfying

Developer

I didn't even think the slimes might be unclear - perhaps red was the wrong color for the other friendly slimes... Thanks! Thanks for the feedback on the sfx!

Submitted(+1)

I'm really impressed with this game. It is a fun and simple concept that works well. The artwork and atmosphere are suburb! It didn't take me long to figure out how to play, but I do have nit pick criticisms about some of the visual communication. For instance, I didn't realize I could kill that spiky enemy by jumping on it, as spikes usually indicate something I should avoid, not jump on. I also learned the hard way that red ground kills me, and there was really no way to learn that lesson other than dyeing by it. Other than that, great! I like the little touch of showing how many slimes you have absorbed by showing more sets of eyes, great stuff! Really fits the theme well. :)

Developer

Very fair criticism, I had a text box hinting to the way to kill enemies after the first spider, but I didn't communicate it very well. Probably should've had a big "HIT ME" spot on the top of each enemy. As far as the red ground, also fair. I kind of intended learning through failure, and red's a danger color, but some more communication would be good. Thank you! 

Submitted

I like it, good job!

Submitted(+1)

Very well done, Super neat entry to the jam! ~Please check out mine when you have time.

Submitted(+1)

Very well done

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