Play game
Psycho Sync Rails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #391 | 4.000 | 4.000 |
Fun | #838 | 3.400 | 3.400 |
Overall | #859 | 3.508 | 3.508 |
Originality | #2092 | 3.125 | 3.125 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has the ability to manipulate platforms through the world, the movement of these platforms is all tied to the same mechanic and one can not move without the other doing so. Proper manipulation of these objects in tandem with one another is key to success in this game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great use of the mechanics and nice 3D game, good job! The graphics are amazing
I really like the design. I found it really advanced for a 48hour job.
Getting Psychonauts vibes from this one. Really cool atmosphere. Nice job!
Really cool game, it has such a great visual and audio style! The prominence of the time / star mechanic seemed a little strange - great for replaying, but the first time playing through the level it seems unlikely that you'd be able to speedrun through the puzzles.
Thank you for the comment! Yeah the star system was mostly tacked on at the very start since we thought it could potentially add a bit of optional challenge if it turned out to be a more speedy game as opposed to a puzzle game. The end result was more of the latter but we left it in anyways just to have it be an optional thing players could strive towards on replay if they so wanted.
I don't like Unreal Engine, but this game looks and sounds amazing! The platform moving mechanic is unique and has a lot of depth. However, the game feels a little too slow and I spent a good amount of time just holding down Q or E. I would love to see a post-jam version with these issues fixed!
Thank you for the comment! The Q and E movement speed is definitely something that could use some tweaking, too little speed and the player spends forever waiting and too long the player has trouble lining things up. Potentially there would be some way for the player to choose their own speed maybe!
Beautiful cell-shaded graphics, character and blocks reminds me of the game "Catherine".
Was that an inspiration somehow? Anyway, I believe increasing the aerial directional speed should make the game feel more fluid, handy for speed runners.
Nice job! I enjoyed the moving platform mechanic and the way the levels worked with it. The graphics too were really nice and stylish to look at. Overall this was a great entry and I had fun playing it. :)
nice game, super stylish. Like that both hazards and platforms move together, that's a nice touch
Amazing you managed to make a 3D platformer with music in the time limit! The ability to move lots of objects with one button has made for some interesting puzzles.
First of all, production value is crazy good, you guys made a full fledged 3D platformer ! Controls feels good, hitboxes are very functionnal, there's no downside on the gameplay part :)
But I'd say it falls a bit behind on game design, I understand the concept of platforms being tied together, but for the most part it feels like a classical 3D platformer and I can't see something really unique in terms of game design.
Also I won't complain on level numbers, it's only 3 but it's also enough to show and understand the concept :D
Really good game overall !
Thanks for the feedback, we definitely wanted to expand upon the mechanics more with more levels but ran out of time to do so. The three levels that are currently in the game were actually intended to be tutorial levels that you ease you in before really going crazy haha.
A bit of the vision that we originally intended can be seen in the final level where the synchronized platforms work against you in winning the level and you have to manipulate them in order for what you actually want to happen to occur.
Really cool, the character had me expecting funky music but the track was still really good. The controls are tight and responsive, and having only one "time meter" makes for some smart level design choices. It looks very nice, even though the UI could use a bit of polish. Nice job!
I wish I could give a 6 for presentation, easily the most impressive game I've seen on that front, not just polished but with interesting character design and great music.
also great use of the 3d space, not many games go 3d but you didn't do it just for style, your levels only work in 3d.
Amazing graphics and models for the short time period, the camera motion made me a bit nauseous but it was pretty fun anyway.
Cool atmosphere! The artist-half of our duo says "Amazing main character!" Got some funky vibes going on!
Very unusual vibe here, i really like the art and music here. Very interesting puzzles and i can see a lot of potential in this kind of mechanic!
the main mechanic is awesome, it's always great to have so much control over the world. the art and music are great too, I'd love to play more levels!
I like the psychedelic kind of feel for this game. The music and the character sprite are great, it invokes feelings of a... DJ? Anywho, you don't often see this kind of mechanic with a 3D platformer, which is a good thing - it's original!
As a 3D platformer, movement is a bit loose and leads to death sometimes. It can be a bit hard to discern what exactly needs to be done sometimes, partially due to the world floating out in space. I think a couple blocks as different colours would make that a little easier.
One other thing is that the "power plug" sprite was a bit hard to figure out, it initally looked like some kind of robot face.
It is a little unfortunate that there aren't that many levels. I would have liked to have seen the mechanics played around with more. There's a lot you can do with timelines in 3D space!
Thank you for the feedback, we did try our best to tidy up the 3d platforming controls and that sort of thing definitely could use a lot of time perfecting, unfortunately we were on limited time so "acceptable" was where we had to call it good enough for now.
As for block colors we did actually make blocks different color to discern their purpose. Green is static, blue moves with your power, brown blocks are mechanism activated etc. If we had more time though it definitely may have benefited us to more explicitly point this out.
The power plug sprite is also something I personality agonized over a lot to see how exactly to show that fire would equal power for it haha.
More levels definitely would've been awesome but unfortunately we ran out of time so we instead opted to hella polish the few levels we did have as well as possible. If we do a post jam version though you can expect to see the concept much more realized with more levels!
Amazing presentation and design!! Music is super fitting too, and the mechanics work intuitively, impressive.
Thanks! I'm real happy with how the game looks as well
cool game bro)
Thank you for saying so!
Awesome!
The puzzles are well thought out and the visuals are stunning, there's little to criticize aside from the somewhat jarring jump sound effect.
Thank you for the kind words! If the jumping sound is your only critique then I'd definitely call that a win haha