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Astronaut Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #822 | 3.686 | 3.686 |
Overall | #1032 | 3.429 | 3.429 |
Fun | #1127 | 3.257 | 3.257 |
Originality | #1577 | 3.343 | 3.343 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies are joined with player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the art style is pretty good. the mechanics are a little bit wonky though.
Thanks for playing! Would be great if you could elaborate the problems . Thanks a lot again!
I like the artwork! Honestly I would have used your actual game art for the cover image instead of a unique cover art.
I had a hard time understanding what to do or what was going on. Am I supposed to kill/detatch the slimes on the ropes, or am I supposed to try to navigate the maze while keeping them alive?
When I would get near an opening in the maze, the level would reset. Was this because I won or because I lost?
I also saw something on the page about how 99.9% of the time if you touched the walls you'd "spoil" your game. What was that all about? I didn't understand.
Nice work for making this at only 13 years old! I'm almost 33 years old! I wish I had gotten started on my dream of making video games at your age! :) Well done!
Thanks for the tips! Next time I would make it more clearer. Sorry if it was not good. I will definitely try my best next time!
it was confusing but its fun
Thanks a lot! Glad you like it. Could you tell me where it was confusing, so that after the jam ends I can fix them?
Presentation was great. I did get confused during gameplay, though. I found the tutorial to be a bit too wordy, so a few illustrations would have been nice. Also at the end of a level, a bit more feedback on whether or not I passed a level would have helped.
I do see what you were going for and a few refinements would make this game great!
Thanks a lot! The feedback is an issue which plenty of people are talking about. Glad you enjoyed it!
Good job! I can tell you put a good amount of work into these visual effects, they look pretty cool. It got so frantic trying to find some spikes to break the ropes on later in the game.
Would like the ability to restart from the current level, rather than having to close the game (unless there is a way and I didn't figure it out). They get pretty hard!
Impressive for 48 hours and being so young, keep making good games!
Thanks for playing! Nope, there isn't any restart button yet.
The presentation is pretty great, got a nice tutorial (though telling the player what button to actually continue on past the tutorial again would be helpful), and it's a fun concept, though the enemies do all seem to kill themselves instantly in the first couple mazes, after that you start seeing them do their thing as you run around looking for spikes. It's a fun time and an impressive accomplishment in 48hrs, nice job!
Thanks! I will try my best to improve it
Fun experience, interesting concept, i really like the curve world camera effect, i see potencial into the game concept, good jo
Thanks a lot. Glad you liked it.
Wow, for such a young developper, doing all of that yourself is really amazing, you can be really proud of what you've done ! The game is a bit buggy, but the art is really cool ! Maybe try to tune down a bit the glow, it's great to improve the graphics but used too much it becomes a bit messy
Stick on gamedev, I bet you'll do amazing games in a few years :)
Thanks a lot for playing, i will try my best to fix the bugs.
Interesting twist on a standard maze game. I love the puzzle side of it whilst also fending off the aliens. Keep up the great work.
Thanks a lot for playing, glad you enjoyed it!!
Cool game, I liked the music, art design and the advanced maze concept. Maybe you should add different colour for exit, other than that I gotta admit I have really enjoyed playing.
Thanks, I will change the exit after the jam is over. Glad you enjoyed it!
Very cool idea. Most people thought of joining together stuff while in this case, you want to unjoin stuff. With some polish, you can take this concept further!
Thanks a lot for your valuable feedback :)
Thought i might tell you about the idea generation that the theme said "joined together" which means it was already joined, as there was an "ed" after join😋
It's a neat little jam game. Not much to complain about. The levels could have been designed a bit better. But the visuals were really cool.
Good Job!
Thanks a lot for playing. Can you give me some ideas on designing the levels ?
I liked the idea, the art is cute and the music. Is fun too but no retry button, make me quit of the game fast, sad thing (edit i come back and finished :) ). But very solided game! (the light of the torchs need to be less lighter)
Thanks a lot for playing. The torches have to be fixed, I have received many complaints about them. I wanted to add a pause menu and retry button, but the time was not enough.
I totally understand! Keep improving :)
Nice game! The controls are responsive and the alien-styled timer is a nice finding. I like, that it's something physical in the game world and not just some timer in the HUD. What confused me a bit were torches, they look like hazards, but anyway, the idea and the game overall are nice. Congratulations on that!
Thanks a lot for playing. If you have not noticed, then torches hide secret shortcuts to escape the maze. Thanks for the feedback again.
lol nice and funny shortcut))
The game is pretty interesting, the music and art looks pretty good, and the controls feel great too. The game quite a bit of potential to be expanded on, well done!
Thanks a lot for the feedback
Really solid entry! I loved the subtle lens distortion (i like to use that a bit myself :P) The bloom, particularly on the torches, were a bit bright, so I'd recommend turning it down a little. It's also not clear that you can walk through the torches, so moving them out of the doorways might help a bit.
I really like the enemies being attached to you, though it was fairly easy to kill them all early, then worry about the maze afterwards. Maybe have the enemies connect to you throughout the level? That could be an interesting fix. My favorite level was the one with no spikes in sight, added just the right amount of stress!
This is a really solid game, it looks great, the controls feel really crisps, and the idea is creative, great job! I wish I was as talented as you when i was 13 :)
The torches hid the secret shortcuts, because I could not find other ways😋. The bloom is a real problem that I will fix soon. The spikes had to be added early because there was a major last moment bug, and it took time, so I did not notice that much . Thanks a lot for your feedback.
Ah, that makes sense! Guess I was just blind to the long way xD
Definitely keep working on it if you're interested in it, it's a really solid base! Different enemy types and enemies throughout the level, and you got yourself a very solid game!
Good choice of music, and the look and mechanics draw me right in. The bloom on the player can be a bit straining on the eye, but it's a rather solid little game.
Thank you so much for playing. After the jam ends i will fix the bloom
Really pretty game! I love the screen warp effect, it's like an old TV. Player handles well, too!
Thanks a lot for playing! Hope you enjoyed it.
Could not launch no mac :(
Sorry, I now know it is not for mac
Good game! Some of the levels are a little larger than they need to be given the number of enemies and obstacles, but the animations and music make it interesting to navigate nonetheless.
Thanks a lot for playing my game. The art, code and animations were done by me, but the music was taken from the internet