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Danmaku Issho's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #154 | 3.941 | 3.941 |
Overall | #690 | 3.595 | 3.595 |
Presentation | #1228 | 3.431 | 3.431 |
Originality | #1390 | 3.412 | 3.412 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you control two ships that can join together as one, with pros and cons for either configuration. Merge and split dynamically to save the world!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really loved that old shooter like feel. The enemies got a bit close though. Great game!!
Good old classic!
It's been a long time since I last played a space shooter. Thank you for making this. It was hard though. I love the fact you had the time to implement the power-ups and merging mechanic for a next-tier spaceship. I had lots of fun playing. Well done!
I really like this game, reminds me of when I played those old space shooter games on my PSP. The merging ships together mechanic is really cool and I love how the downside is that you're easier to hit, so there is a catch. Great graphics and overall very fun game!
So far this is probably the most fun variation of "control them both with WASD" that I've played.
Its a cool exploration into the theme. Lots of joining and breaking.
Playing with them separated, you get into this weird state where you're just kind of staring, with your eyes focused on nothing and playing with your peripherals and intuition. Its a really unique experience.
But I preferred playing with the ships joined because of the fun sounds and sights as you upgrade.
The game was really hard for me, perhaps it would be more inviting if the first level was easier. That way the player can feel a sense of accomplishment and is more likely to stay for longer.
I think I would have liked it if my ship kept the upgrades when re-joining them. That way I can play as a super-ship, slip out of trouble, then return without feeling like I lost something. The way it is now, I didn't want to lose my progress (upgrades) so I would just decide to tank a few shots.
I have a fun idea for an interesting tweak: if you're split at the end and your health runs out, it would be cool is only one ship died at a time. That way it would be like you get one last chance.
But yeah, fun arcade game! Nice job!
Nice concept, but super difficult XD I did not get very far at all. I could not control both ships at once since I simply... can't. Not in a bullet hell. I'm lucky if I can control the joined ship XD I wish that, if joined, you could use either control scheme to move the ship.
There's nice, clear visual feedback when your ship gets hit, but I'm barely able to see the flicker when I hit an enemy, so that made it hard to know / count how to deal with the enemies. I am not sure what was happening exactly but it seemed that my shots were really lagging behind my input as the joined ship, so that combined with not being sure when the shots were hitting made it especially difficult for me.
At any rate, still on theme and great job making it ^_^ Thanks for the experience!
Thanks for the feedback! It will surely help us in the future. Do you think some sparks flying or something could be good to signify an enemy getting hit? Also, I hope you're aware that you can use WASD to control both ships at the same time
Yeah, maybe some particles would help - in the case of the player ship the message is very clear with that changing color back and forth, whereas right now the enemy ship just has a very tiny flicker that is hard to see if you're not focusing on that ship at that moment and there are so many enemies :D
I did notice I could use WASD for both ships, but since the two ships are facing asymmetrical situations, it doesn't really help me to do that while they are separate, because they'll just both get hit and they're far enough apart for a bullet hell that it was too difficult for me to keep my focus on either one for long enough to deal with its side, at the rate the enemies were coming and shooting. Typically if there are two entities I'm controlling together in a bullet hell, they start out closer together. I did also try putting them closer together and then moving them at the same time, but there were so many enemies and bullets that that did not make it easier for me, since I could take fewer hits than the enemies were taking (though clearly many people got further than I did, so it could just be that I'm incompatible with bullet hells that have a starting difficulty at this level where many people can already enjoy it ^_^; )
As for wanting the arrow keys to control the joined ship, I think it was just that my brain wanted my right hand on steering duty and left hand on shooting duty for whatever reason. But I swapped them, so it wasn't a big deal, just a personal preference.
Anyway thanks again, this is still quite impressive and interesting. ^_^
First Run Thoughts: Holy ---, Holy ---- what is this game, two ships at once, it feels like I'm playing Sin & Punishment, I'm bad at this but I'm kind of in love!
Second Run Thoughts: Okay I kinda wish that the enemies firing had a louder sound effect so I could spot them quicker, but this is clearly meant to be a visual game. I can't seem to collect upgrades though...
Third Run Thoughts: OH okay so when I'm joined I can collect upgrades, I skimmed through that opening text, lemme do it and, wait, I GET BIGGER? This is amazing, it's like Bit.Trip Void, one of my favorite games ever! The sprite resizing does lead to some awkward resolution mixing, but if I'm comparing you to some of my favorite action games, you're definitely doing something right! Great stuff!
I think having someone say they're in love with our game is the biggest compliment we could receive! I'm certainly flattered! Thanks for the feedback!
The art and music are amazing. The game was challenging and fun, allows me to not split. I don’t really find a reason to do it. Anyway, I had a great time. If you plan on a future release, make the split feature something more than a gimmick.
Very good, the idea and implementation of the theme is not notch and the game is challenging and fun, a bit hard to control both ships simultaneously. overall top design and wouldn't be surprised if it ended up among the winners
Interesting concept, fun game overall. One thing you could add if you want to increase the game's replayability is a score system or a timer, so the player can see how long they last each run. Good job!
Super addictive arcade game! I liked the powerups and merging the ships together into a huge one! But maybe losing your powerups when splitting was a bit too punishing, because you lose all your power. Overall great game, good job!
I liked the strategy of building a big ship, but then having to split across to dodge the boss's bullets! Cool mechanic that I haven't seen in any other games in the jam.
This is the first bullet hell game I have played from this jam. I like the interpretation of the concept!
Though I think that there are two things that could up the game to a higher level. First off, tighter hit boxes. It is fine that the single ship grows, but the bigger it becomes the more the hitbox feels disjointed from the graphics, right when you need accuracy the most. Secondly, a reason to split up. Not just change to the two ships, but actually have a reason to not just bunch them up in a way where you still only have 1 "entity" that you control just represented by two ships. Maybe a stunning force field between the two or something might help.
Very fun to play and polished, and there's quite a bit of back and forth between the two modes, though in my experience, it's more useful to keep the two ships together. It's interesting that the enemies don't fire upwards, I guess that encourages a more aggressive approach.
The enemies originally fired upward, but that proved to be incredibly difficult, so we limited their firing range.
After you join together there really is no reason to split them back apart, so that mechanic is kind of wasted
As you pick up powerups, you get bigger, so it eventually becomes literally impossible to survive while conjoined, though I'm sure the mechanic could use some tuning
Really like the art used for this game and definitely had fun playing it. Only criticism is that you are punished to much for splitting up bit but overall pretty interesting. I especially found the growth of my ship as I went through the level satisfying.
Quite nice to see a bullet hell game as an entry. The controls and the art are nice and I had a lot of fun playing.
Haha this is awesome! Loved becoming an absolute unit, I mean sure I was getting hit a lot, but, I couldn't resist. The concept of splitting up is really interesting, though I think perhaps rather than sort of being punished for splitting up (losing all rewards) there could be something else to it that makes it unique in it's own right (you know other than having two ships), perhaps each get half the damage and fire rate powerups you collected while big, perhaps you lose all those when you merge back up again. Overall, great work!
Feels really good to play, though I personally didnt use the controls for the second ship, I just overlapped them as much as possible.
Understandable, even I'm not good at using both controls at once, though I think it could be a good high-level strategy
It was a little hard to see things on the screen since the bullets blended in with the background. It's a very good idea though!