Quite the difficult game, tried my best, but, in the end it beat me haha. I'd say that the visual effects when the screen tilts and goes all intense are perhaps a bit much, but, then again this game seems to be going for "intense" as its tagline. I can't comment too much on the later content as I never reach it, but, the levels do seem fairly well designed and the core mechanic is utilized in interesting ways. Nice work!
Play very cool rage game
TOTEM.S's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1003 | 3.574 | 3.574 |
Overall | #1869 | 3.071 | 3.071 |
Fun | #2041 | 2.836 | 2.836 |
Originality | #2826 | 2.803 | 2.803 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It joins 2 players control into one player by connecting their minds with trapped power.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very difficult! Once I figured out it was a puzzle game it got a bit easier though. I do like the solution to the first level, though the 2nd path at the end was a bit of a red herring.
I think the hit boxes being more generous would go a long way here to making this less frustrating, but maybe you're going for frustrating since it's a rage game. I just felt like, even when I knew the solution, I was walking on very thin ice.
But still, I enjoyed it, and found its difficulty pretty addicting once I figured out a couple techniques. There's a lot of mastery and nuance to this mechanic that could be fun to explore. Maybe an easier first level would help haha.
Good job!
Interesting little game, I found the graphics rather nice, though the tilt when you were close to running out of power was distracting and hard on the eyes.
It was a small detail, but I liked the "insert coin" text on the main menu! The platforming was challenging, but the music kept me relaxed.
Challenging but fun puzzle/platformer! I like how the two characters bounced around lol
Really hard, but fun nonetheless. Really good art and the jump is super satisfying!
The screen shakes and blur are a little too nauseating for me but the game is cool, challenging, but cool so good work overall :)
Classic connected players game, however way too hard for a jam. Nice art and audio though.
I really enjoyed the art style and core game concept. I also like the way you can make your players unsynchronized to solve some areas.
The visual was blaze! And I had a lot of trouble at first (moving the chained blocks seem a bit stiff and I cannot readjust my positions easily), but then I got hold of it and progress further. You should reduce the challenge a bit, even though there was a tutorial at the start, you should make a small enough level to help player leverage their basic skills a bit more!
Interesting take on the theme. Having 2 connected objects in a platformer makes it waaay more challenging for me. It was really difficult for me though. Some other comments:
- Nice & simple art
- The "CTP" power was inconsistent. Sometimes it starts with 120, some other time it starts lesser, like 60+, 80+, etc.
- Personally I prefer a level checkpoint system. After dying way ahead, it gets quite annoying to repeat the 1st level with the 3 tiny blocks again and again. I guess a platformer without save can be good & challenging though, but I think this game is better with checkpoints.
Hey, Thanks for your nice comment :)
The CTP of your next level is calculated by adding 20 to the CTP of your current level. So, If you do the first level very fast, you will get more time in the next level. But if you die in a level, your CTP will be restored to 120. Also, I think you didn't get rickrolled >:-)
Thanks again for your very nice comment :]
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