Super cute game and fun gameplay! Also great job on navigating players through the game :)
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My Trainer is Dumb?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #26 | 4.672 | 4.672 |
Overall | #48 | 4.311 | 4.311 |
Creativity | #170 | 4.242 | 4.242 |
Enjoyment | #189 | 4.020 | 4.020 |
Ranked from 198 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reverses the roles in a monster tamer type game, however your trainer is dumb and you have to determine when to follow or ignore her.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This game was so cute from the music to the character designs! I really loved the obedience mechanic and I think it could really be expanded further like having the trainer give you healing items (or a different item that ends up hindering you inadvertently) like in Pokemon if you manage to stay in the green.
Funny thing is that's what we were going to do, but by the time I had the obedience mechanic finished I had been working 21 hours straight and was struggling to focus - in the end I figured it would just be easier to be a bit generous with the health-bar as I didn't want to make something brutally difficult.
Thanks so much for the feedback! We're definitely thinking about expanding further
Easy to understand and really fun! I especially love the presentation. I'd definitely like to see an updated version with maybe more abilities to use and more commands from the trainer :)
Super cute characters and an amazing concept, would love to see this fleshed out more and turned into a full sized game. 11/10.
Nice game! Really creative concept and wonderful presentation. I loved how the trainer seem so proud when you followed her commands. I think it would be nice having more commands that the trainer could say. Still, this is an awesome game!!
Presentation is top notch, beautiful art and very good music. The idea is pretty good but the commands are a bit too demanding, there are many situations where they are very hard to follow and a kinda unfair, they need a more ample time to be performed but the somewhat generous health bar balances it out thankfully.
Made me wonder how a turn based version like the original would work, the decision making would be better but maybe a little too easy. This game gives you a lot of fun concepts and ideas
The game is really well-polished and fun to play. I love both the visuals and the music. The design of the cat is beautiful, really cute! A truly nice take on the theme, congrats!
GREAT IDEA!
I really liked it! I would love to see this concept developed forward!
Really good job!!!
ps: Thanks for the audio settings :D
I loved the art and music. A really cute and relaxing little game. (I may be a little biased since I love black cats so much!)
Love this game so much! I agree about some of the pacing issues, I also thought it might've just been endless for a while, and I was confused at certain points when there weren't any enemies on screen, but the payoff of the boss fight was so satisfying. Some of the visuals could be clearer (it was a little tricky to distinguish enemies from background objects, and I didn't notice any indication of the cooldown on the Flame Dash), but the visuals do so much to make this game a really enjoyable experience. Great job!
Thanks so much for playing! The wave spawn system was something I threw together last minute so the pacing didn't really feel right lol, completely understand how it might have been a little frustrating. I'll probably come back to this again and I'll take a lot of that into account. Super happy the visuals made it enjoyable!
Really funny concept...10/10 trainer gave terrible advice. Now into the actual review.
The game looked beautiful, and was genuinely very visually clean. I liked how much character the npcs had...the boxer bear was def a highlight. Sound-wise, the game has some really great music, and all the attacks sounded very good. I do think the trainer would have benefited from a notification sound of some sort. Additionally, I think that it might make sense to provide clearer paths for the player. I did not initially know i could run through the bushes. Now as for the primary mechanic, I really like it. It's like Simon Says had a baby with pokemon, and when the enemies had projectiles it felt like Simon Says with bullet hell...I think the idea of having the trainer react positively or negatively was a fun idea because it presents the player with a decision, and there are seemingly repercussions. If you listen you might be at a disadvantage later health wise, but if you don't listen you can get in trouble. Overall, looked great, sounded great, was funny, and fun to play. Good work.
Thanks so much for the feedback and I'm honestly very happy the visuals seem to be received well, it was something I was a little skeptical about in the beginning but it seems like it was worth it. Also very happy you enjoyed the boxer bear lol.
I don't know why I never thought about having a notification sound, if I come back to this I'll make sure to include that haha. Very happy you had fun!
Super cute, I loved it! I especially liked the artstyle, so adorable!
Aaaaa this was so cute and charming! Bombpurr is adorable and so is its trainer, I hope they'll have a long and prosperous future ahead of them.
Hi Daniel! Good to see you again for the jam!
Congrats to the whole team for your jam game. I always forget just how short 48 hours can be, and there's a lot of polish to be seen here. Well done.
The presentation is your game's strongest point, I think. The entire package feels complete and everything fits together well. The instructions and gameplay are clear. And the character/monster design is great, too.
I think the weak point for me was the pacing and some of the interactions with the trainer. The build-up to the final battle felt a little too slow and I nearly quit early assuming it was going to be an endless arena brawler type thing. And some of the interactions felt like they were assessed too quickly. For example, if I received a command to Flame Dash and I moved at all, there was a chance to instantly fail the command. A similar thing happened when I was told to play dead and got hit by an enemy.
But despite those little frustrations, everything else was enjoyable. The game controlled well, and the abilities felt good to use. The ultimate could have used a little more oomph, maybe.
Overall, great job team. I look forward to more great games next year!
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