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A jam submission

EB-87View game page

Wipe out enemies, while your own gun shoots at you
Submitted by Lighthouse Studios (@LHStudiosMY), DamyK, raccudon, Zimizeh (@zimizeh), Heyimalfi, ZeeHatcher, Zircon332 — 2 hours, 3 minutes before the deadline
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EB-87's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1224.1024.102
Overall#3183.9993.999
Presentation#5474.0824.082
Creativity#8723.8133.813

Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 211 to 192 of 231 · Next page · Previous page · First page · Last page
Submitted(+4)

Very well designed game! Cool, well done!

Developer

Your feedback means a lot to us! Thank you very much <3

Submitted(+3)

Nice concept! The game is fun and addictive, made me want to beat my high scores.

Developer

Thank you, we're really glad that you find our game fun :) Go for it! 

Submitted(+2)

Very interesting concept and great execution! The difficulty curve is also very nice because the actions of the player literally influence how hard the game will be. Enjoyed this one a lot, good job on the game!

Submitted(+1)

Also, I was on Mac and the game loaded fine for me.

Submitted(+3)

The idea works perfectly ! GG

Submitted (1 edit) (+3)

Nice game! excelent well polish gameplay. Good job!

Developer(+1)

Much appreciated for your feedback and praise, and a big thank you for trying out our game! <3

Submitted(+3)

Very funny. Loved the fact that there is a leaderboard. This made me want to replay three times in a row! Congratulations on your game, fantastic team!

Developer(+1)

Agree on the leaderboard, it really makes you want to challenge the top 10 players!

Thank you for your time on our game, glad to see it's fun enough to make you want to replay them not once or twice, but thrice in a row! We're very happy to hear this <3

The team is definitely a bunch of not only talented, but also cooperative and open-minded people. Personally I feel very happy to have the chance to work alongside them!

Once again, thank you so much on your feedback and your time to leave a comment!

Submitted(+3)

Cool conzept, really nice presentation!

Developer

Thank you, we're glad that we are able to execute our ideas in our head and make it work together :)

Submitted(+3)

Wow this is so clean and clever! really great work!

Submitted(+2)

this is a unique take to the theme! congrats on making this!

Developer

Thank you very much for trying out our game and leaving your feedback here! It brings a smile on our face seeing players like you are enjoying it <3

Submitted(+3)

I like the aesthetic and the gameplay feels good. Really nice job!

Submitted(+3)

Quite a nice n polished bullet hell. Good aesthetic. And interesting that upgrading makes it both easier and harder at the same time.

Submitted(+4)

A well-executed game. The idea is intuitive to understand, but the twist of essentially being a walking target makes it novel. I particularly like the dual purpose upgrades served; they made it easier to take out hoards of enemies, but also made the arena more dangerous and pushed the game to a conclusion. Visuals were clear and controls were responsive. I don't know if the leaderboards at the end was smokes and mirrors or actual  updated player scores, but it did nudge me to play the game a few more times. I enjoyed my time with this. Congrats on a job well done. 

If there's one thing I would consider changing, it's how you word the game. To quote from the games page: 

"Hordes of enemies are coming after you, and all you have is a turret. But it's shooting at you?!A twist on an arena shooter, where your gun shoots at you instead."

Reading that had me going in questioning whether or not this game hit the theme of Roles Reversed. Obviously it fits mechanically, as you are the target rather than a shooter. But this framing throws things off a bit. If this is my turret, and my goal is to take out enemies, then aren't I essentially playing the same role but in an unorthodox way? 

I feel that the turret shouldn't be framed as your own. That you should be painted as someone invading a space instead of someone improvising a different way to do the same job. Obviously this is a very minor detail. It doesn't even make a mechanical difference. But minor details can add up, and simple framing can change how something feels. 

Developer(+1)

Thanks for playing and telling us how you feel about our description. 

We are glad that you enjoyed our game and really explained in detailed how it is in your own way.  The leaderboards are actually real and a lot of players have gotten top 10 and have essentially beaten most of the devs highscores. Really appreciate that you enjoyed our game!

Reading your comment about our description, personally I think it makes sense and we will take this into consideration and will think of a better fitting description for our game.  We will discuss internally with our team about this. Thanks for your comment and thanks for playing our game!

Submitted(+3)

An interesting take on a bullet hell! It definitely feels weird being unable to shoot.

Submitted(+4)

A bullet hell of my own making.

Love it!

Submitted(+3)

The aesthetic, gameplay, and concept are all very well done. One of the best looking and feeling submissions I've played so far!

Developer

A big thank you from our team on your feedback for our game! We strive to aim for our games to be fun and also feel good to play with.  We're glad that we could convey these to you :) 

Submitted(+3)

What a blast! We enjoyed the art style and gameplay so much and had a lot of fun trying to get a higher score. Great job!!

Submitted(+3)

Now that is a Retro style! Very cool mechanic and tight core loop. Really well done!

Submitted(+3)

This game was great! Bullet hells are really fun and the trade off of the gun getting stronger but harder to dodge is great. The different upgrades also felt impactful and unique each time you get them, making it noticeably more difficult to dodge but easier to shoot down enemies. The aesthetic, sounds, and visuals are all amazing! The visual theming you used of like the 80s is really unique. This was an amazing game!

Developer

Appreciate your feedback on our game!  We found out there wasn't much of the games using vaporwave style, so we thought "why not?"  We art team was pretty much excited to challenge ourselves on this new territory and brainstorming on how to make this style work. Your positive feedback is very valuable to us <3

Submitted(+3)

As a lover of bullet hell shooters and 80s vaporwave aesthetics, I couldn't resist trying it out. 

I was impressed especially on the Music, SFX and VFX that blend perfectly with the fast-paced and clean gameplay.
I love the feeling of being able to redirect bullets by moving and using enemies as shields to destroy them, although I always struggled with the larger enemies after reaching 190 points, both due to the speed at which they were generated and their size and resilience (but I suppose it's just my lack of skill lol). 
A little thing I would have appreciated is an on-screen score display during the game. 

Well done! The game is fun and addicting, and I will continue to play and try to enter into leaderboard :)

Developer(+1)

Ahh, I understand perfectly well when there's a game for something niche hahaha

Thank you for your feedback, and sharing with us about your gameplay experience!  This vaporwave style was a first for our team. It was pretty rough early on, thinking about how to create that "vaporwave" feeling in our art and music, while still blending into the gameplay.  But we were pretty determined to make this style work, and we wouldn't want to half-ass it. 

The on-screen score display is a good idea, we'll discuss about it internally! Thank you for the suggestion <3

Once again thank you for your time and all the best on your gameplay! I'd love to see you on the leaderboard.

Submitted(+3)

Cool game, so simple and yet so well made! Love that the power-ups are both a blessing and a curse. Well done!!!

Viewing comments 211 to 192 of 231 · Next page · Previous page · First page · Last page