Very nice! I like the idea and presentation a lot! The gameplay didn’t have any issues, though I wish I’d had a little more freedom in how to do things. I think allowing players to think creatively is what lets games like this one shine.
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Deadly Deduction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #192 | 4.400 | 4.400 |
Overall | #278 | 4.025 | 4.025 |
Enjoyment | #506 | 3.725 | 3.725 |
Creativity | #559 | 3.950 | 3.950 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Deadly Deduction fits the theme thanks to its narration : The case has already been cracked, revisit the events of this investigation where you play as the murderer
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very cool use of the theme where you play as the murderer. The art and music was well done and fit the game well!
Play as a serial killer was really fun and fulfilled the dark side of mine.And the arts and sound effects are very impressive.I was expecting more dialogues after completing all these crimes hahaha.Great work!
Fun aesthetic and novel concept! Well executed, and surprisingly graphically intense considering the sprite style.
Good job!
Amazing game. the game looked really good. and the idea was awesome. being a serial killer and following the story of a police report fits the theme perfect and is generally really cool. the story is also really good. Had a lot of fun playing.
Amazing game. Keep it up♥
Very well executed game ! And a neat idea.
Et j'aime bien le gars qui gueule dans le bar :)
This is actually a very good execution of a concept I didn't think would work well. There's just enough problem solving to make this game enjoyable while still being in keeping with the core theme. Also, the music and visuals... absolutely amazing! Overall, awesome job!
I feel like an idiot that i didnt get what was going on until the third murder... But this way the "reveal" was a nice surprise (i generally try not to read anything of the games and only go to the description when i cant figure out the controls). The collisions can be kinda wonky at times and there were no real puzzles, but I agree with the others that the idea is really great and i think embracing the concept was the right idea. Nice use of directed sound btw - didnt go unnoticed!
Very cool game!
I like the idea, and the graphics are incredible!
Maybe I would have loved to reason more, as it is right now the game is not really an interesting puzzle for me, but more a find this object kind of experience.
But overall I found it a really pleasing experience, good job!!
Very cool idea, enjoyed playing it!
I'm a pixel art fan and i love your visuals! My only suggestion it to increase the font size for better visibility. The storytelling is also really nice.
Overall a great entry, good job!
That's a clever way to tell a story. well made. Youd think such a killer would wake the whole block with that walking noise ;)
Very cool idea! I love that the file report doesn't necessarily tell me what to do and I have to puzzle it out myself why it says that. Really fun game!
Well executed game! Also an interesting theme. Really good looking pixel art.
The way the audio changes when entering/exiting certain rooms adds so much atmosphere.
The memory texts are so simple and efficiently direct you to the object you should interact with.
Would be nice to silhouette the player or reduce wall alpha when the player gets behind/covered by a wall. Other than that this is really good game.
Really fun! I enjoyed this game very much! Its simple, but well executed. :)
This is so well done! The music, art, and game play are well polished. Kind of reminds me of Bastion with the narrator repeating what you just did, except this time it's telling you what to do. I do wish the font size was a bit bigger. I had a hard time seeing the 'Press E to continue...'
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