Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

One Night as FreddyView game page

See the world through the eyes as one of the Animatronics from the hit game Five Nights at Freddys.
Submitted by Uprank (@Uprank8) — 20 hours, 29 minutes before the deadline
Add to collection

Play game

One Night as Freddy's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4394.1694.169
Overall#10303.6183.618
Enjoyment#16313.2053.205
Creativity#17813.4803.480

Ranked from 711 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Five Nights at Freddys but you play as the Animatronics Instead

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 192 to 173 of 272 · Next page · Previous page · First page · Last page
Submitted(+1)

The visuals are great. The controls feel weird, it feels like im constantly getting steered to the left for some reason.

Submitted(+1)

Cool idea, I like the atmosphere of the pizzeria. Thank you!

Submitted(+1)

This was great! I really liked the visual style, I'm impressed with how good the art is given the time frame. Very interesting take on the FNAF genre!

Submitted(+1)

Enjoyed the spooky vibes :) I liked playing the og FNAF and enjoyed this role-reversed version too! Would love to see more nights :)

(+1)

Really cool atmosphere and nice mechanics with the doors :)

Would love to see the gameplay expanded on ^^

----------------------------------------------------------------

Come try our gobo game if yall get the chance!

Submitted(+1)

I was invested. Great take on the theme!

(+1)

Amazing game!! Really enjoyed playing it, loved the environment and the game itself was rlly fun and smooth to play, even on my low end! Awesome game :)

Submitted(+1)

Amazing polish! Gave the same scary vibe as the original game

Submitted(+1)

Presentation and environment were really good, but the gameplay was a bit repetitive and boring and it felt a bit arbitrary when he wouldnt close the doors on me

Submitted(+1)

Very polished. Nice work.

Submitted(+1)

Nice polish!

Submitted(+1)

The environment was well done! Gameplay got kind of repetitive but this is a great prototype and an awesome game concept if expanded on.

Submitted(+1)

High quality for a game made in two days!

Just Imagine how amazing the state of this game will be if it took a month to make or maybe more!

Submitted(+1)

Hopefully the creator sees this. You put a lot of effort into reegineering the game, and honestly it could be cool to have this as a multiplayer mode with both games combined!

Submitted(+1)

Neat concept! I feel like there might be more meat to be found here as far as gameplay, but the visuals and the audio were on point. 

But this came from a solo dev it seems? Awesome work!

Submitted(+1)

The presentation was insanely great. The game idea was humorous. I just wish there was a little more depth to the gameplay loop.

Submitted (1 edit) (+1)

Concept is neat and graphics are cool. 

The tutorial blurb at the start is way too much. It would be much better if the game tutorialized this as it went. Gameplay is a bit simplistic - it's really just a (slow) walking simulator where you try to find the light or green interactables over and over. 

Regardless, nice job getting this done in 48 hours!

Submitted(+2)

Solid presentation and pretty polished. I'm not sure if I figured out the intended gameplay loop, though. It seems like I just had to walk from light to light picking up green things until panic was at ~30%, then run into the operator room. I feel like there should be some limitations or more specific strategies to increase panic. Perhaps being able to cause diversions to manipulate what camera the operator is using, and not allowing movement when they're looking at you. I never played the source material so maybe I'm missing something.

Also not sure how I feel about using existing IP in a game jam. I feel like you should have at least made it an off-brand knockoff.

Submitted

I felt the same way

Submitted(+1)

I love how you actually have to make the guard scared

Submitted(+2)

One Night As Freddy

Viewing comments 192 to 173 of 272 · Next page · Previous page · First page · Last page