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Fire Swap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #46 | 4.247 | 4.247 |
Overall | #77 | 4.255 | 4.255 |
Presentation | #169 | 4.429 | 4.429 |
Creativity | #321 | 4.091 | 4.091 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you switch between the role of defending your campfire, and the role of surviving your own defenses as a minion.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very good game. I like the concept and the design is easy to understand
This game is really amazing! Love how you can create your own bullet hell. It was difficult to find things to improve, but I think a larger map would have been nice since it can fill up quite fast, if you place every tower. Also the first mouse icon was confusing. I thought I had to right click to place a tower. Still a great job creating such a polished game!
This game was super well polished! Everything was fluid, placing towers felt great, overall a fantastic entry!
This game was so fun that my friend told me I HAD to come and paly it. They were right! 2 of my favorite genres combined into one perfectly compact and polished gem of a game!
OMG!! This is SO MUCH FUN! I love the creativity I never even THOUGHT of doing a tower defence that turns into a bullet hell, where you're your own worst enemy! I love the take on this theme and the music you chose is awesome! Congrats!
I love the aesthetics of the game - seamlessly putting into the background of the page was a really neat idea, and it's clean and simple for a jam while still popping very well.
Overall having the extra dynamic of having to dodge your own attacks is really cool - it reminded me of one of the winners a few years back, I think it was called two-timing towers.
congrats!
Great game! Addictive little gameplay loop. The risk-reward element is really nice. Though found it a bit easy to find a tower setup that took out all the minions and that I was also comfortable dodging, so the defending sections became too much waiting. But overall a very impressive package, with some nice visuals to boot.
(Do have to add though that game did crash once, right before I got 20k points, which I got a bit sad about)
That's quite unfortunate that it crashed. It has happened to a few other people too and as far as I can tell it's a Unity / Webgl bug probably with the version of Unity I was using. Sorry that it crashed before you got a high score.
Lovely game. nice colors, nice music, nice gameplay. The only thing is that I found a dominant strategy playing a spirit: you keep some small area without towers so you can run by the edge and get no damage. And I noticed that the time being a spirit is far longer than the time being a camp fire. I would enlarge the time of escaping fireballs.
But overall I loved your game.
Awesome game! Great job making it feel cohesive art wise and super fun game play!
Highscore: 3940
It's a really nice game that is fun to play! Although it get's really stressfull to doge all the attacks and I had to understand if I am the defense or the player at first.
The art is amazing and I loved the big laser beam! It was a bliss to get killed by it! :D
This is quite enjoyable! I lost my first 2 lives because I couldn't tell when the roles had reversed at first, but on my last one heart, I worked up enough points all the way to 10000 lol. Good theme implementation and have a positive feeling on this one. Great job guys.
Very nicely done. My first attempt I didn't understand but the second run it clicked and I really enjoyed it. I opt to make it as difficult as possible by placing all the towers. It definitely got me thinking strategically.
Very nice game and use of the theme. Really enjoyed the gameplay. On the first attemp I didn't understand what to do because it was written to use the right button but you have to use the left one. But great job! I could achieve a score of 3000 and then the things were very chaotic.
Really nice tight gameloop. Love the juice on the eye beam towers. I feel like the risk of putting down more towers outweighs the reward, you're never really threatened by the waves of enemies. But that's just a tuning issue, the concept itself is solid.
Cool game, really good use of the theme, great job!
this has so much replayability. W game
23700 is my high score, super fun yet simple enough to understand and incredibaly stylish visuals! Great game
Interesting take on the theme! Nice aesthetics too!
Really cool take on the theme! The art and audio are great, well done!
Great concept and really well done! I like how choosing which towers you place is a way of giving you a hidden difficulty slider for when you're in bullet hell mode. I would like it if there was a progress bar to show how close you are to changing roles.