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Tether the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #353 | 3.851 | 3.851 |
Overall | #696 | 3.770 | 3.770 |
Creativity | #913 | 3.797 | 3.797 |
Presentation | #1288 | 3.662 | 3.662 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this platformer, you play as the platform, incorporating the theme "roles reversed" by swapping the classic designations of player and platform. Enjoy!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow, it really messes up the brain to think sorta kinda upside down like that ... in a good way!
That's the goal of a role reversal! Glad you enjoyed it.
Really cool idea executed well! I know puzzle design must've been a pain for this mechanic but you pulled it off nicely.
Thanks! Designing these levels was really complicated, but it was definitely worth it. :)
A really nice inversion on traditional platforming, the tether mechanic really makes it stand out! Nice work!
Thanks! I really tried to make it seem like more than a platformer with inverse controls, so I'm glad to hear that came across.
Really fun game! A lot more interesting that the few others that just inverse the platforming. I love how satisfying it feels when you get it in the spot - I think if there was a sliding sound when you get it in, it'd feel more satisfying. The difficulty increasing at a really perfect rate - I love that for all the new mechanics you had a relatively easier level to introduce it - great level design. And the level design of level 8 reminded me of Getting Over It with Bennett Foddy, as when you fall you might go back to the start - Well done! Great job overall :)
Thank you for the feedback! I'll try to add more sounds in the future; I just focused on other aspects for the actual jam. I guess Level 8 is a bit like Getting Over It. :P
Very nice! I was worried it would essentially just be platforming with inverse controls, but that’s not quite the case since all the tethers are linked together. Especially level 9 took a while to figure out, and really challenged my spatial thinking. Good job!
Thanks! I was worried the same thing, but I tried to show that it was the platform moving however I could. Nice job sticking with it to the end!
Absolutely love the art style. Gameplay was enjoyable, and had a good challenge on level 9. Small detail but really loved the screen transitions. A suggestion: would be cool to hear a click once you've tethered the world. great work! keep it up!!
Thanks for the feedback! I'm planning on adding more sounds in the future, it just wasn't my priority in the 48 hours.
Very well made! Great work! It broke me brain a bit. It was a good amount of challenge. I'd love to see more levels!
Thanks! I'm definitely planning on adding more levels in the future.
Great stuff! It really messed with my head haha. Struggled with level 9. But when I figured it out it felt great!
Thanks! I probably struggled to design Level 9 as much as you did to play it :D. Glad you enjoyed!
Really great job! Almost gave up on level 9 but powered on through and figured it out! Excellent work!
Thanks! I'm glad you found the game a fun challenge. It's a delicate balance to keep, a game that way, so I'm glad to hear you enjoyed it!
Great execution of the idea! Level 9 was amazing, wish there were more levels like it!
Thanks for the feedback! I'm so glad that a lot of people enjoyed Level 9, and I'll definitely add more complex levels to the game at some point after the jam.
I like how you added multiple parts that don't move, otherwise it would just be a regular platformer with negative gravity and the buttons reversed.
Thanks! Yeah, I was trying to differentiate it from a conventional platformer in any way I could, so I'm happy to see that people seem to agree!
This is a interesting Concept! First i did not no what do to but then it was fun
This is a interesting Concept! First i did not no what do to but then it was fun
Thank you for the feedback! I'll try to clarify the instructions after the jam (and in future games).
Very cool game, great take on the theme, and multiple tether-points blocking the world really bring out the puzzle element!
Thanks! I almost wasn't going for a puzzle game, but I guess most of my creations just turn out that way. :P The more complex levels take a lot of time to plan out, but I'll definitely add more of them at some point after the jam.
Such a strange game to play, really enjoyed it well done!
Thanks so much! Strange really just defines this year's theme...
That does seem to be the case.
Super interesting game! difficulty curve was perfect. one thing I noticed that sometime the spot on the terrain is hard to identify. but apart from that everything was top notch.
Thanks for the insight! Maybe I'll make the weak spot of terrain have a different texture or something post-jam.
-Enjoyment: It was very fun figuring out the puzzles to get it in the right position, and the difficulty curve was excellent as well!
-Creativity: Super duper creative!
-Presentation: The subtle parallax effect was nice and the effect of the little nob thing going into the ground is really cool! (when you beat the puzzle)
-Neat game indeed!! Please check out my non-creative entry when you can :D
Thanks for the feedback! I actually just saw your game jam tips video yesterday, and I learned a lot from it!
This plays like a precision platformer but it desperately wants to be a puzzle game. Level 8 had me thinking "this game would really shine if more tethers were added" and lo and behold, level 9 introduced a third. Of course there's not enough time to come up with lots of puzzles for a game jam, but I think you've got something really excellent here if you use level 9 as the basis for developing more and more complex puzzles. Great work!
Thanks! I'm glad Level 9 met so many people's expectations, and I would have added more, but 48 hours struck again. I'll definitely come back to this game at some point, and try to add a lot more levels with Level 9 as the inspiration! (I'm not really trying to promote my own games, but if you like puzzle platformers, you might like my other game, Synchronous.)
I loved the ramp up in difficulty, great tutorialisation of mechanics! Level 9 had me stumped for a long time, and I liked how it turned from a platformer into a puzzle game. Great job but I hated how much you hurt my brain.
One tiny criticism is that some jumps are a bit fiddly. I would probably add space to jump as well as add in a bit of coyote time (see Mark's great video on platforming)
Thanks! If enough people seem to like the concept, I'll try to add more levels like Level 9. I actually told myself the game needed some coyote time for jumps, but it wasn't a priority, so I ran out of time. Definitely going to be a post-jam improvement, though!
I can definitely see how you would run out of time for that. I would've taken the full 48 hours just to design that fantastic level 9!
Got to level 10. Fun game! For some reason at first I thought I was playing as the white dot with my controls reversed. It was a mind-bending experience realizing I was controlling the terrain instead!
Thank you! I tried a lot of methods to make it seem like the platform is the one doing the movement, and I think it was as mind-bending for me as it was for you! (I still sometimes see it as the foundation moving too. :P)