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There, happy!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #31 | 4.357 | 4.357 |
Presentation | #37 | 4.648 | 4.648 |
Creativity | #37 | 4.465 | 4.465 |
Enjoyment | #244 | 3.958 | 3.958 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a patient helping their psychotherapist.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i like the interpretation of the theme, and the idea of dragging dialogue options and objects into the box is very interesting
saldy i played on the browser version and the game crashed :(
Our apologies for the crash, thank you for giving it a go and for your feedback!
Really unique idea and nice art well done! :)
A really great game! Super creative and its use of the background is great!
I got so into this. It's my absolute favorite out of all of these. Meets the theme both by reversing the role of the therapist/client and making you realize you can use the background as dialogue options. But after a few minutes, Unity crashes in the same spot every time, so I couldn't finish it.
Thank you so much for your kind words! Yes, there is definitely an issue with the web version, sorry for the inconvenience 😥 If you ever feel like coming back to see the end, the desktop version works fine!
This was very very good! I loved the way the room expanded around you. The central message was very good too.
There is a typo towards the end FYI. It says "pig picture" instead of "big picture."
How did you make the music? It was lovely.
M...maybe the therapist was referring to the actual picture of a pig...? Or it's a...metaphore... 😳
Just kidding, thanks for reporting it! We'll be sure to fix it! And thank you for your kind comment!
Hey. For the music I used FL Studio with 3 virtual instruments : "Noire" for the piano, "Cuba" for the upright bass and "Abbey Road 60s drummer" for the drums, all from Native Instruments. I composed music for a lot of time, jazz is not really beginner friendly and my tools are expensive, but at the end of the day it's a light orchestration so I could easily modulate and add a lot of small things.
I was really really surprised when I saw that the music was made during the jam. It is fantastic, I actually sent the game to a friend that has trained as a jazz drummer.
Seriously, great work. Music for jams is hard, I kinda slacked for our game. My goal was to do a procedural system with a pool of melodies that get randomly chosen. All it is right now is an 8 bar progression that loops but it changes instrument depending on the tile you're on.
You ever look into procedural pieces for games? It's a really fun way to compose because you don't have to cut so much. (I hate cutting things I write haha!)
I did some procedural systems for mostly rearranging tracks and stems, but I would love to make a completely generative music but it's a lot of work and that can be hard for a jam. Maybe next time ? I will try to get better with the tools before. I made a music once for a small tactical game where the stems are linked to what character is in your team, it sounds a bit like what you describes.
I used FMOD for integrating in this game, I have worked mostly with Wwise before and that's really nice for adaptive and generative music but it's a bit hard to start with. What did you use for your procedural system? Native Unity/Unreal can be a pain in the ass with audio.
I am a programmer by trade so I just use the Unity stuff. I will normally just write a monobehavior that handles my stems and plays them in time. I'll send you any of my code if you want it.
As someone who always has a habit of checking in on people and asking them how they are feeling when I’m going through challenging times I really appreciate this game!
The execution on the concept is great, having the environment slowly reveal itself and having the player find items in the environment to respond with is a really clever approach :]
The art-style and sound effects blend together nicely and create an overall wholesome tone ;] Thanks for making this!
Thank YOU for taking the time of giving feedback! We're glad you related 🙏
your art style rocks!! i love it, i was forced to do a sketchy artstyle for my game cause of my lack of artistic abilities 🤧🤧
Thank you so much for your feedback! The comments on your game are pretty unanimous: YOUR art style rocks ✨ It's cute and serves the tone of your game! I'll make sure to check it out later! Edit: checked it out and yeah it's awesome
This game is very ergo. And the art is really good! I loved it!
Lovely experience. This is one of the games from this jam I'll remember for sure :). Love the expanding view and the interactions. Great job!
Love this take on the theme. Beautifully done.
This game's tutorial being the menu is so simple yet it is intuitive. I like how as you help the therapist the scope of what you can see gets larger. It helps slowly introduce the materials you can use to help the therapist in a symbolic way.
Thank you so much for your comments! It's really rewarding to see that people who play our game feel the intentions and symbolism we tried to convey!!
Whoah, what an amazing take on the gamejam theme! Very well-done!
I love the games where the theme isn't just skin deep.
it's funny how much I can relate to the experience in this game
The most unique role reversal take I've seen so far where the premise isn't a reverse of a game, but a reverse of something in real life. That's very creative and clever! I applaud you guys for such an idea.
The art is also super nice and clean, I can really tell how much work was put into this game. The writing really made me feel like I was having a conversation with someone. Amazing Job all around, I think this one deserves more recognition!
Thank you so much for playing and for your feedback! It means a lot to us that you enjoyed it and that you related to it!!
Oh wow, it was such a nice, well-composed experience. Very calming. GREAT art. It reminds me of the game "Florence".
I also like how the theme played into the game. "Role reversed"... hahaha, nicely done.
The web version did crash, though. Otherwise, this was fantastic!!
Thank you so much! We love the game Florence, it was part of our inspirations. So it really means a lot that our game makes you think of one of our references.
Yeah, we sadly didn't manage to fix the bug of the web version before the end of the GMTK. But don't hesitate to download the Windows version if you want to discover the end of the game, this one doesn't have the crash problem :)
Thanks again for your comment!
Duly noted.
I love Florence as well. It is one of the reasons that I started learning game dev altogether:)
It’s such a cozy and wholesome game, I really love the art and the music. Also really nice writing and I liked the drag mechanic, that really made the game stand out from other visual novels I’ve played before!
So calming and nice, I loved playing this! Congrats to the team!
Love the art style. Really interesting idea with a nice story. Congrats!
I love the idea that as a patient I am treating my therapist. I find the dragging and dropping of the buttons into a field a refreshing alternative to conventional buttons. This mechanic is supported later in the game by being able to drag surrounding objects into the field. Very creative! I think you did a good job with this game. Unfortunately the game crashed towards the end (Firefox).
Thanks for playing our game! 😊 Regarding the crash on the web version, that's an issue we sadly didn't manage to fix before the end of the jam. But don't hesitate to download the Windows version to see the end of the game, this one should be perfectly fine!
Amazing art, great writing and concept. Loved the drag and drop aspect.
Really loved the art and the music and the writing was fun too. Overall a very enjoyable experience!