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Don't save my princess!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1311 | 3.321 | 3.321 |
Presentation | #1430 | 3.605 | 3.605 |
Overall | #1710 | 3.354 | 3.354 |
Creativity | #2834 | 3.136 | 3.136 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the usual knight trying to save a princess you are a dragon boss that deals contact damage and has to keep his princess.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Enjoyed the balance of having the dragon hard to control and the knights spawning bombs when they died.
Thanks! I found the idea of the knights dropping bombs really fun too when making it :D
This was quite fun, l made a number of runs until I reached a high score of 39. The dragon is a bit hard to control but I guess that is part of the challenge, also it would have maybe been nice to have a short invincibility after taking damage so you are not knocked out entirely if you run into multiple fires at once. Otherwise I had a great time, well done!
Wow that is really a good score. The highest I got was 60 and Im the one who made the game. Another comment talked about the incencibility time which is a good idea too. Thank you!
The style is very cute. Looks like a try hard game with the dragon movement and the music
yeah It does hahah thanks!
Game was super fun and looked pretty great too!the concept itself was nice and the execution was almost perfect! i loved the ice physics but there were times where i literally had no input in the dragons movements. reworking the movement a bit and perhaps shortening the flame time would greatly improve the game. overall, really fun and polished game.
Thank you! Its true that when you get a lot of velocity and you start bouncing you literrally cant move. But thanks for the feedback. The flames last 3 seconds I thought it was a fair amount of time to make the game difficult but perhaps I could make an easy mode next time.
Really nice game! The slippery controls make it quite a challenge. The dragon is so cute! Great work overall!
Thank you!
A small, tough but charming little game. The animations are really cute and the audio is perfect, I like how the dragon's controller is not exactly tight but slippery but it gives the game a different feel and develops a character for the dragon. I would recommend making the knight stronger each spawn and the in the end, the dragon won't be able to 1 shot him. And if possible, post jam you should try and make a nicer main menu. Other than those minor points, I have absolutely no complaints and the game is really fun!
Thank you for the feedback! I made the menu really fast and its true that I could have made it better but the important thing is that you liked the gameplay. About the knights I could make another time that has more life but as you know the jam was short and I didnt had any time to make it. And you know, time is money hahah.
I see what you did thee. Nice one
CUTE DINO! 🦖 The art with the lighting, music and the hit feel is really good. This idea was pretty clever. The game can definitely be expanded into something even bigger. Maybe the Dino could shoot out fireballs as a power up you could collet just like coins and hearts. Or different sized room and a dash ability.
Thank you! I wish I could expand the game but when trying to change the unity version to export it to a webGL it died... If I could I would expand it as you said and add powerapps and more things. Thanks for the help.
Nice little game and pretty hard to beat. Love the grafics!
Thank you!
Very nice presentation! I wish the dinosaur was a bit easier to control, but I reckon that would wreck the games balance. I love the way the bombs work, and that the knights can drop 3 different things.
Well done!
Thank you!!! No one had talked about the loot of the knights which is the thing that took more time making. Thank you for the feedback!
Nice dynamic music! Idea and art also pretty cute :3 Hard controllers make sense and increase interest! Well done!
I was thinking where should I spend the gold, but it seems you did not have time to add it to the game
Thank you!!! The gold is the final score you get. I did not have time to make any other function to it. Im glad you liked the game :D
Cute art style! It would’ve been nice to have a bigger or a different shaped room. I also think the game loop is a tad too simple, maybe having the dragon simultaneously prevent the princess from trying to escape would add some more challenge. I also want to say that having contact damage since you’re a boss is a very nice touch. Overall, nice game!
Thank you for the feedback! I could have added the princess an ai state machine or something so she did different things but I never made one so I just made her go up and down randomly, but its a good idea but thank you for playing it and im glad you liked it :D
Controls are a bit hard, friction might be increased. But very cool visuals and nice idea. Well done!
Thank you! I have been talking about the friction movement thing but I cannot change it now unfortunately. But thank you for playing it!
Super fun game, despite a simple premise. The gameplay loop was really fun and satisfying. I'm assuming the slippy movement was intentional as it made the game very silly and hard to control (in a good way i think). Great entry !!!!
Thank you so much! Yup the movement was made intentional but maybe I did it a bit too much slippery. But Im glad you liked the game as much as I did with yours :)
Albeit simple in concept, this was actually tons of fun!
the visuals are nice and the gameplay loop while simple was well made, overall a very solid entry, other than the slippery movement everything was nice, I would only would have liked more feedback and effects, a little bit more polish would really turn it into a wonderful experience, smart Idea and great execution, well done indeed!
Thank you for your feedback! Is true that I could add some effects for when you take damage and other stuff but I was running out of time becouse I just had a day to do it. Im glad you liked the game and its idea!
Interersting mario-like reverse :)
Very nice and cute art
hahah thank you!!!
Cool concept! The dragon's movement was pretty slippery, but other than that, this was fun to play!
Thanks! I been talking a lot about the movement thats right. For the next time Ill have it in mind.
The bouncy movement of the dragon makes it more interesting. The art is very cute. Perhaps adding some effects so players know they are taking damage, and some invincibility time after damage. Still, very good game
Thank you for the feedback! I didnt thought about the invencibility time but its right sometimes you can run into several fires and die very fast so Ill have that in mind. And about the effect on damage I really wanted to do it but I didnt have enough time to think how to make it.
Enjoyed a lot the game and the polished arts. Great work!
Thank you!!!
Very nice game! The art is very cute. For once you get to play as the one who somehow deals damage on contact.
Thank you! Contact damage was something I needed to put since all bosses and enemies on other games deal that type of damage.
Pretty fun, didnt win though
Thanks! Its true that winning is not that easy in this Game