Play game
Catbox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #473 | 4.028 | 4.028 |
Overall | #773 | 3.744 | 3.744 |
Enjoyment | #980 | 3.554 | 3.554 |
Style | #1483 | 3.650 | 3.650 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It matches the theme with the objects re-scaling themselves when they go through dimensions and using that mechanic to solve puzzle. It is also on aesthetics with our sense of scale getting put to the test with recursive dimensions contained within dimensions themselves.
Development Time
96 hours
(Optional) Please credit all assets you've used
Song attribution is Headscratcher by Congusbongus
Everything else is from me.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very fun & a cute idea
although i kept mistyping r instead of e which reset the level - maybe picking a key for reset that isnt directly next to the pick-up/throw button?
Oh you're right, I've changed the key mapping in the newer version but did not thought of that, thanks!
Thanks for the virtual cat hug! I enjoyed the game.
I love this little game. I keep coming back to it. The puzzles are clever and the music is awesome. Fantastic work. I'd play 200 more level like this on my Switch.
Amazing puzzle game! A creative take on the theme.
This game legitimately broke my pig brain
I have no idea if the solutions I arrived at were actual solutions, or if I broke the game
Unfortunately, I couldn't get past the second level where the inter-dimensional purple boxes were introduced. My brain was too far broken at that point lol
I don't necessarily have any real criticism for this game since it's basically a sandbox-ey game and it definitely succeeds in that aspect.
( I also want to clarify that if this review sounded somewhat negative, it's actually not. I genuinely loved this game and think that both it's main idea and the execution of said idea was honestly phenomenal, it's just that it really did leave my mind broken and confused lol )
Cool take on the theme. In some ways, it's very similar to our game, but the change between how objects scale, and where they enter the smaller level makes it completely different. I think it could have benefited from more signposting that throwing things into and then out of a block changes their size. I also got stuck a few times because the objects were rotating and couldn't fit through a space that they otherwise should be able to fit through. I wonder if having the objects be rotationally locked would help some. Overall great game, thanks.
This game is great, really good mechanics and very polished. I also like that there often are multiple solutions to each puzzle.
Never before has there been a more obvious top 100 entry, this is exactly the kind of game the theme was intended to constrain into existence, incredible concept with a high level of polish and charm too. My only real complaint is I wish the camera zoom/move was linear instead of whatever it is now, because it can get really disorientating, and took a while to even work out what was happening at first.
Once it clicked though, the genius of it blew me away. Doing things like using our expectations of what functions a key should have against us, and also when I found out - yes, you CAN pick up THAT. Incredible work, five stars all around.
It is really interesting how things get bigger and bigger. Also very polished.
Really cool dimension shifting. Reminds me of Patrick's Parabox. Pretty cool. I noticed there was a slight hiccup with the camera when switching dimensions. Otherwise, great job!
It would be awesome if you could rate my game too!
I love the sfx. Very smooth switching between universes, gj.
I was really hoping to find a multidimensional game, solid title.
Love the juice, and the humor of it all.
I got some QA notes, of course I can get things "too" big... I love it.
I can also jump and grab a key at the same time. So I can speedrun/skip intended boxes by using a large key instead.
so awesome game idea, love this game design so much ,wonder how this game mechanism work
CAT FLIPPING!!!!!!
This is a pretty interesting and stylish puzzle. I don’t have much to say about presentation beyond that it’s great, so I’ll focus on mechanical stuff.
Control scheme felt a little frustrating. You would usually use [Space]/[W] to jump and [E] to interact.
The main point of frustration for me was that it is quite easy to softlock yourself. Sometimes keys get stuck in the unreachable place, sometimes you mess up and objects grow too big and get stuck, or gets janky because of physics. I think the level that introduces bumpers is the worst offender here because in addition to that one of the keys will not fit the door. And replaying a level after softlock takes quite a long time.
The more control over tossing objects would also be helpful. Although once you understand that object consistently rotates depending on your direction it becomes easier.
I’ll be honest, I didn’t finish a game although I got quite far. Since the only mechanic you use to progress is tossing objects between dimensions to make them bigger, it gets repetitive quite fast. The dimensional box adds some variety, but for me it wasn’t enough to offset the frustration.
Overall, it’s a fun and funny puzzle, and with a bit of polish will be a great game!
I had an "AHA !" moment when I figured i could use the level as a stepping stool. That's the mark of a good puzzle game !
I got a bit frustrated when accidentally throwing a box too big inside the other dimension, though, after doing a few unweildy loops.
The mechanics are interesting. Jumping was a little confusing. W worked just as well as Z so I am not sure why you used Z as an input.
Cool game! Interesting realization of the theme. And amazing puzzles!
Amazing puzzles! I had a lot of fun with this!
I liked the sounds and UI transitions but I had a bit of trouble with using Z to jump... The throwing mechanic was quite enjoyable once I got used to it though!