Nice art style! Congratulation on making such a big game for this jam! I enjoyed the gameplay aswell!
Play game
Tinker Trails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1252 | 3.750 | 3.750 |
Overall | #2216 | 3.256 | 3.256 |
Enjoyment | #2640 | 2.967 | 2.967 |
Creativity | #3292 | 3.050 | 3.050 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game incorporates mechanics of using a ray gun to shrink/grow cubes which are used to navigate the landscape, such as climbing over obstacles and reaching certain areas. The game also features a larger vehicle you can drive, there are areas where you can access but your vehicle cannot.
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Incredibly cute. The way tinker moves through out felt really cute. The colors are nice and vibrant and i liked the little screenshake whilst riding his shrink-mobile.
Great design and feel! starting in the lab and then opening up into the larger world was nice!
Great game, but I clipped through the world a few times when I was carrying blocks and with no way to reset to the map I had to completely restart the game and all progress. Other than that it was fun and you can't go wrong with a collect-a-thon type game.
such a cool game! I love collectathons so I had a ton of fun with this one!
The game reminds me of Banjo-Kazooie, which i really enjoyed. I would have loved if the shrink gun can literally shrink everything and not only boxes (e.g. mushrooms, crystals, trees, etc.), this was actually the first thing i was testing. Unfortunately, I placed a box out of bounce in the desert tower, which made it impossible for me to finish the game. Despite that i think you did a great job, keep up!
Reminds me of Mario 64 mixed with Mincraft (this is to complete feeling for a 96 hour jam lol)
I love the style of this game, it's nice and cohesive and fits for such a short time. I also really like how pretty much everything has a sound effect, it adds great juice.
I had some difficulty in the two sections below. The top picture these platforms are REALLY small and hard to land on. I found when I did manage to land on one, I'd accidentally run off when trying to jump to the next. I spent a good few minutes here. There is the cube that you can resize right below it, but I didn't figure out how to use it if that's the intended solution.
Bigger platforms would be good, but if you added in some coyote time for the jump I think I could have gotten through much quicker.
The second picture looks like a path, but right in front of me was an invisible collision.
This is a great showing for the jam though, really impressed!
I love a good old-school 3D collectathon platformer! The shrink ray was great for the jam, but I would have loved if you could tell where it was aiming a little better. And some of the platforming, especially in the cactus area, was way too precise to work with the floaty jump. But overall great work!
I really liked this game. It reminded a lot of the old n64 platformers. It was also a good use of the jam's theme
Its a cute open world that reminded me of Banjo and Kazooie.
I liked the cube aesthetic and the ray gun 3d puzzles is definitely thematic to both the jam and the world!
Nice!!
Also using Godot is based.
Nice level design, and jump pads are fun. Shrink ray needs more juice though!
Pretty dope gameplay, the car that shoots size changing lasers is a very creative take, Also its very polished!
Leave a comment
Log in with itch.io to leave a comment.