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A Light Shines Behind Me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #844 | 3.841 | 3.841 |
Style | #1463 | 3.659 | 3.659 |
Overall | #1813 | 3.379 | 3.379 |
Enjoyment | #3735 | 2.636 | 2.636 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's based on shadow scaling
Development Time
48 hours
(Optional) Please credit all assets you've used
see desc
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Comments
Very cool idea! Loved the art and general atmosphere. Also the main menu! I will never get used to D+X for grabbing a box though :P
Spooky! I like the idea of shadows scaling and the spooky vibe fits with the shadow theme.
Good aesthetic! I love that your game has a similar concept to ours but with a different execution haha. Great job!
Interesting concept! I love the spooky vibes.
Very cool take on the theme, with nice art and music. with a bit more polishing, this could even take on that t-rex game.
Outstandingly beautiful, the style and interface are impressive. However, I wasn't able to see much of the game as I got stuck on the level where you grab boxes. I don't know where the exit is. I'll definitely would like to see what you could do with more time.
Grab the box by pressing arrow keys + X, Then move up and down.
Great idea, loved the visual style however it did get hard to see what i was doing at times. But great atmosphere and style. Well Done!
wow! I love this idea. the atmosphere is nice and creepy. great job
A really wonderful interpretation of the theme! Some of the puzzles took a bit of thought too, which was nice! Great work!
Nice style and atmosphere! The game could definitely benefit from a bit more polish on the platforming, but the core mechanics are really interesting and deserve a full game!
It's really weird, but so creative!
Loved the art and atmosphere. The fact that the shadow has arms but the character doesn't is such a spooky touch. Such a great interpretation of the theme, Nice job!
The shadow mechanic is really, really clever. The atmosphere is amazing, with this theater style. Controls are a bit wierd at first, but nothing than a few tries can't solve
That feels like such a unique game! It's quite confusing at first, and I didn't manage to reach the end. But the art style is incredible, and I feel like the mechanics has a lot of potential. Great job!
This game had a really unique and clever mechanic. I liked the art style, too, and the overall production quality is phenomenal, especially for being made in 48 hours!
The cutout style has a really nice look to it. I also really enjoyed how the light and shadow idea was used for scale, though it did feel somewhat frustrating to use the pushing block mechanic. There was also this part where I just didn't know how to continue. I think with more focus on the puzzle elements and less on the platforming, this could be great.
I got stuck on this exact part too.
I love graphical style of it, very nice and fitting for the theme!
Even I feel amazed.
8>
The shadow scaling + 2 player controllers was a really unique mechanic. Enjoyed it a lot.
Thanks :)
i love the visuals and the gameplay, great job!
Thank you very much !