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Bekka the Bokka's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #281 | 4.313 | 4.313 |
Overall | #693 | 3.781 | 3.781 |
Creativity | #1287 | 3.672 | 3.672 |
Enjoyment | #1446 | 3.359 | 3.359 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build the level to scale it!
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets made by our wonderful team!
We recommend F11 to fullscreen the game window
Please check out the itch page for our own lofi playlist and instructions!
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Comments
This game was really fun. The only thing I would change is putting the retry button in a more visible location. It took me a little bit to find the retry button in the pause menu. That being said, I played through this on the hardest difficulty, and I really loved the challenge! I also really loved the character design! Good job all of you!
What a cute game! I am a big fan of mouse characters so this was a hit right away. Also the art was sooooo cute! Great Job!!!!!!
oh, wonderful presentation! and this type of "complete the level" platformer with a climbing twist is a good idea.
unfortunately i made the mistake of trying the hardest difficulty first, confident in my abilities... and there being no way to reset the game state without sitting through the piece settling (sometimes they wobble for a really long time) and then jumping in a pit, actually hurt my patience a lot.
it's just missing a reset button! if it turns out i missed one i'll come back to this asap
You can hit reset on the pause menu! You do need to then unpause after hahaha but you can!
thank you so much! i managed to finish the game this time. now that I've played further i think solid ground is missing an outline to tell it apart, but otherwise, great!
i'm really impressed that the piece selection is entirely different on different difficulties too.
Wow, very well done.
Adorable game! The music is so chill and really fits the character art and setting. The limited rope was a fun resource to work with along with placement of platforms. Well done!
Very cute! I love that I was able to do silly and creative things with the pieces to get them to balance with each other. The only thing I found a little frustrating is that when jumping to platforms, it feels like an ice level.
very cute artstyle :)
Beautiful character design!! I got a bit confused with the controls, but doing that art in 4 days is already impressive to me!
Beautiful presentation
Very very cute! Art music and story! could use a little something more gameplay wise but cool idea nonetheless
Lovely game! The art is quite pretty!!
Wonderful experience and especially impressive for four days work. Well done everyone :) I loved the music playlist, reminded me a tiny bit of Outer Wilds
Absolutely marvelous jam game. Genuinely hard to believe this was made in 4 days. The gameplay concept is solid and fun, the fact you design half the level with the pieces given makes you really scratch your head (I self-imposed the additional challenge of using as few pieces as I could. Amazing, can't recommend enough. Also, the characters are positively adorable!!
nice & neat, well packaged! love the music in tangent with the visuals - really fits well together :D
Nice art simple gameplay.
Stunning entry, looks amazing, didn't read the rules and was a bit confused but figured it out quickly
Super cute game, gorgeous artstyle!
this is such a cute little game. very nice little loop of creating your own route and then platforming your way through it. very good job!
Good game, it had nice music and visuals. Liked the idea with the platforming although in the later levels I couldn't progress because my screen cut off the top off the game.
My feedback is almost identical to Exco's: lovely atmosphere, dynamic music is terrific, love the core concept. Just didn't feel the most natural control-wise, and I also had trouble telling when I wasn't placing an object on something solid. I also got soft-locked on the third level (one star), hit the bell and "3" showed up but never counted down.
Great work by the entire team, it's a super cool concept/world that I'd love to see polished up more!