Play Goopward
Goopward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #112 | 4.489 | 4.489 |
Overall | #160 | 4.121 | 4.121 |
Creativity | #182 | 4.234 | 4.234 |
Enjoyment | #788 | 3.638 | 3.638 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you play as a slime, that can scale in any direction, trying to help a mage scale up a tree.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Wow, awesome art style, color palette, and music! We loved the nostalgia this entry brought us. The game mechanic is such a great idea—we absolutely loved it!!!
Such kind words, it meant a lot as we were recovering from the burnout of jam cruuunch!
We made an update to the game, mind giving it a test and telling us what you think?
Amazing little game ! took me a few sec to really understand what to do and how but once i finished the first level i was hooked ! All the little details such as squishing the player make the game so vibrant. Loved it !
Yesss!
This is the experience we like to hear! Thank you for playing!
We made an update!
Seems like you liked it the first time, but now it's with buttery smooth controls!
Give it look!
Your game’s style is superb. The use of the slime as the platforms was interesting. Slingshotting yourself was also fun.
Glad you liked it!
It means a lot to hear we did well on style and fun
SLIME CLIMB BROTHERS
.... .. .
I have bad news, we're continuing the game but... we're changing the name...
What do you think, Goopster or Goopward?
(I'm thinking Goopward)
We still will forever be linked in spirit
We made an update to the game as well, give it look?
very interesting slime mechanics! great work!
Thank you!
We recently made an update! Could you give it another play?
Any general feedback is much appreciated!
Hey, nice game! The slime character is really cute and you made very good puzzles!
Only thing for me is that it took me a while to understand the controls with some trial and error.
Good job on the game!
Thanks for playing!
Did learning the mechanics on your own add to the fun or lessen it?
We wanted it to feel like a chill experience
Hey there! We just pushed an update to the player controller, could you give it another play and tell us it it feels more intuitive?
Great game ! Lovely music, gameplay and art, really like it :)
😎 aww yeah!
Hey there, thank you for the kind words again.
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated, actually!
Hi, i just tried it again ! I don't know if it is just me but the player controller was a bit too hard, i couldn't tell how the resize would work, maybe it should've been explained at the beginning via a tutorial level? Otherwise, good work keep it upp !!
could I reach out to you? I feel we took a step back from your original reply and maybe we lost some magic
sure sir ! my discord is zayd_mzn feel free to pm me :)
I really like the cute slime :)
he's best boy
Them's Fightin' Herds mentioned!
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated, actually!
A very charming game with an NES graphics throwback. Music is whimsicle and fits the floaty feel of the slime. Once I discovered how big the slime can get really expands how creative puzzle solving can be in possible future installments.
That wizard needs to learn to turn around on his own, poor guy.
❤️
Lemmy isn't getting any smarted sadly, he might be getting dumber, I saw him fall off a tree the other day.
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated!
Love the mechanic! I had a great time playing this! Really great art style and music too! Great work! 👍
I worked really hard on the art, so I'm glad you liked it!
Such kind words, thank you again for playing!
We just pushed an update. Could you give it another play and tell us what you think of the player controller?
Sometimes Lemmy gets stuck on slopes when resizing and we want to know if this ruins the experience.
Any general feedback is much appreciated, too, actually!
I love the artstyle ! it was a bit tricky to understand how to help the wizard
Thank you for playing!
Lovely music and graphics - particularly the use of negative space and limited colours for that 8-bit vibe. The controls were just a little bit finicky, but I managed to get through the levels!
Thanks for playing!
That's the first issue I'll try to solve if I do make a post-jam version.
Controls and collisions could use some touch ups, I managed to get the mage stuck in a wall at one point, oops. But a very nice concept with a decent number of enjoyable puzzles exploring it.
Thanks for playing!
Godot physics can be a bit silly sometimes.
I am unable to finish the first level :see_no_evil: maybe i missed some mechanic
You're meant to hold X and hold an arrow key to scale in the direction you want.
OOOOOOOOH, i can scale left and right! let me give it another try!
and upwards!
Great visuals, music, and overall vibe.
An introduction level that guided me a bit more would have helped at lot at the start, but once I figured out how the scale mechanic worked I really enjoyed it.
I had planned an prologue level that teaches the very basics, but we were running low on time.
Thanks for the comment!
Great graphics and gameplay, though it took a long time to get used to. The music was very enjoyable too!
Glady you enjoyed!
Controls were a bit odd (a thing that came up a couple of times is that I couldn't scale downwards while on the ground), but damn this game is beautiful! It was very fun.
That's an issue that we discovered on the QA phase, I had an idea for a fix but didn't have time to implement.
Thanks for playing!
Great Game, fun level design, unique mechanics, fun to play, it took a bit of time getting used to the controls, but once you get the hang of it, its amazing. One note, are you supposed to be able to hover/levitate when changing scales? (X)
Thanks for playing! Yup, that's intended!
Clever mechanic, chill visuals, and smart level design? Sign me up!
Glad you liked it!
I am proud that poor lenny only befell a tragic demise but once during my playthrough.
You get a star for that ⭐
Such a clever gameplay mechanic! I love the idea that we aren't like the 'main' character but rather just helping someone along. The music was super lovely as well.
Thanks for the comment!