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A jam submission

Cargo on the ScaleView game page

Scale the shifting tower
Submitted by Nodrogagon (@nodrogagon) — 3 hours, 39 minutes before the deadline
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Cargo on the Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1124.3264.326
Overall#1274.1594.159
Enjoyment#1314.0874.087
Style#6434.0654.065

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A mysterious tower built upon scales must be navigated by shifting weight between its two halves.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music: https://not-jam.itch.io/not-jam-music-pack
Font: https://nimblebeastscollective.itch.io/nb-pixel-font-bundle

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted(+1)

Short but sweet! I like the mechanic it's very creative, and fits the theme well. This could definitely turn into a great puzzle game post jam, with much more complicated levels involving multiple weights of shell, maybe 3 or 4 screen sections, etc. Overall, great entry :)

Developer

Thank you for the nice words and glad you enjoyed it!

I did think briefly about trying more than 2 sections of the scale, but my brain wasn't ready for that level of complexity and planning during the jam period.  I agree that there could be few different ways of expanding out the puzzles if developed further :)

Submitted(+1)

it's simple but yet original and fun to pla, the use of the theme make it even better ! It's a very good game congrats :D

Developer(+1)

Thank you for playing!

Glad you enjoyed it :)

Submitted (1 edit) (+1)

Was too short for such a fantastic idea, but still you get full rate from me. Great job! so inspiring!

Developer

Thank you so much, I really appreciate it!

Submitted(+1)

Nice idea! a bit sad it was over so soon, I would have loved to see more puzzles using this mechanics! Congratulation still for making this, it was fun!

Developer

Thank you!

Really glad that you had fun with it :)

Submitted(+1)

Really like this interpretation of the theme! Also love the pixel art and the corner bending screen effect -- gives a very nice retro feel! Great work!!

Developer

Many thanks! 

Glad you enjoyed it and thank you for playing :)

Submitted(+1)

Really creative! Good execution and solid submission for the jam; good job!

Developer(+1)

Thank you! I really appreciate it :)

Submitted(+1)

Beautiful game with a clever and well-executed central mechanic. Excellent work!

Developer(+1)

Thank you so much for playing!

Really appreciate the constructive feedback you gave during your stream!

Submitted(+1)

cute little puzzle game ૮₍´。ᵔ ꈊ ᵔ。`₎ა
luv the incorporation of the theme, quite inventive

Developer(+1)

Thank you so much!

Really glad you enjoyed :)

Submitted(+1)

Really cool concept, a nice short bunch of levels. I'd really hope to see this concept expanded upon, has a lot of potential.

Developer

Thank you!

I'd love to go back and experiment with more level designs if I have the time :)

Submitted(+1)

Wow. Really impressive for a game jam! Short but in my opinion for a game jam that is a plus. You very quickly and clearly make the concept apparent instead of getting lost in a build up.

Art style is A plus as well, and as other have mentioned the "juice" is great. I actually like the palette personally, but I can see why others say to increase the contrast. Maybe some color options would help, so people could decide for themselves the look, kind of like in Downwell.

Usually I try to give at least some constructive criticism but I don't really have any. Just wanna see more.

Developer

Thank you so much!

Glad you enjoyed it :)

Submitted(+1)

Love the pixel art and a really great take on the theme.

Developer

Thank you for playing, and for the kind words!

Submitted(+1)

Solid little puzzler with some lovely level design here :) the mechanics feel well thought out and are intuitive to use

I love how juicy this feels - the wobbling text, the slight camera shake and movement of the chains when the tower shifts, the movement particles - it just feels really good to play! The pixel art is lovely too, especially that tileset :)

I'd agree with other comments that a palette with slightly higher contrast would be great, and I'd really like to be able to disable the chromatic aberration effect, but these are definitely minor issues - this was really fun!

Developer(+1)

Thank you so much for the feedback (and your music assets)!

Glad you enjoyed it :)

(+1)

Cute idea of tipping the scale of the level with your snail body! 

Though the execution is a bit basic. None of the levels really challenged me, or gave me that AHA! moment.

Still an enjoyable little game with a polished look.

Developer

Definitely agree that a few more challenging puzzles would have been nice. Hopefully I'll get to revisit and flesh it out a bit more.

Thank you for checking it out and for the feedback!

Submitted(+1)

This was a fun game, I really liked it. I agree with the others about the puzzles so I won't repeat it but I really think with some tweaks, this could be a full game. I loved switching the shell out and realizing that could change the weights of the castle sides. Also, love the green and yellow/orange but I might be partial to the color palette because green is my favorite color. Again, super cute and fun game!!

Developer

Thanks for playing and giving your feedback!

I'm happy to hear you enjoyed it :)

Submitted(+1)

Echoing some of the comments below - the levels were designed really well and I just intuitively solved them before I fully understood what was happening, while solving a puzzle. Then immediately applying the knowledge to continue the level frictionless. Sad to see that there aren't that many levels, but job really well done!

Developer

Appreciate the kind words!

I hope to add a few more levels to ramp up the puzzle complexity a little further, but I'm glad you enjoyed the ones that are there :)

Thanks again for playing!

Submitted(+1)

I think I'll be seeing you in Mark's video.

Developer

It would be nice :)

Thanks for playing!

Submitted(+1)

I kept moving!

Developer

Don't stop moving!

Submitted(+1)

It might just be my gamer instincts but it was so intuitive for me that I just did everything flawlessly the first try. That is absolutely the mark of a pro game designer, seriously, well done! My only complaint is that there isn't more of it :(

Oh and that the contrast isn't great, maybe brighter oranges would fix it? It just looks too washed out imo

Developer

Thank you for playing!

I had hoped to get a few other mechanics introduced that would have ramped up the difficulty more, but that may be a post-jam activity.

Good point on the contrast.  The shader overlay washes it out quite a bit. 

I'll review some visual improvements such as a toggle for the overlay effect or tweaks to the colour palette.

Submitted(+1)

ok it took me a minute to understand what was happening, but the concept is sick! Great idea for a puzzle game - I could see you expanding this out to make some seriously mind bending puzzles. I had a lot of fun with this. Also great aesthetic!

Developer(+1)

That's a good point that I should have explained the objective and concept better in-game, but hopefully it was still simple enough to pick up :)

Thank you for checking it out!

Submitted(+1)

WOW! this game is super creative, I love the concept so much, it seems insanely polished for a 4 day game. I love the idea!

Developer

Thank you so much!  Glad you enjoyed playing :)

Viewing comments 20 to 1 of 35 · Previous page · First page