Play game
Out of Depth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #16 | 4.717 | 4.717 |
Overall | #161 | 4.120 | 4.120 |
Enjoyment | #355 | 3.873 | 3.873 |
Creativity | #1033 | 3.771 | 3.771 |
Ranked from 205 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game explores deep sea gigantism and how deep sea marine life is at a bigger scale than that closer to the water surface. This theme is reinforced in the visuals of the game with the depth meter on the side.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice relaxing gameplay, but becomes a slog quickly. The drawings are really pretty on their own, but lack clarity when moving around on a busy background, though maybe that intentional. I'm not sure how it fits into the theme of the jam, really.
Thank you for the comments! It's refreshing to hear some critiques now that the game has been out for long enough for people to really experience it. I do agree with you on the gameplay feeling slow and due to the shaders some of the interactables in game are just not clear enough. Hopefully we can acknowledge this and improve on it for next year with better communication between the art team and programming team. We did make some animations simplified as well but there were some clashes with colour and the background. Again, that's something for us to correct in our workflow and communication that we well address moving into next year!
We were trying to focus in on deep sea gigantism as the main part of our theme adherence, where you're a "little sub in a big ocean" which also happens to have some pretty big fish. We apologize if that didn't come through as much for you as we hoped.
Thank you for playing our game!
Pretty cool game, very impressive how much depth (haha) it has for a jam game, that said, it does suffer from really sluggish sub movement and long stretches of nothing, and that isn't helped by boss fish that can force you to go all the way back to the start and back down again if you get hit too bad. Also, after scanning the bobbit all my scans for that session had dissapeared and I got no money, which is a very unfortunate bug. That said, could absolutely see this being turned into a really great ocean-exploration game, it's definitely got all the framework there, great art, and pretty awesome sound design.
We're very sorry about that one particular bug. It's by no means game breaking but it is a huge pain and certainly doesn't help with enjoyment getting no reward for getting to the big boss. We should've caught it sooner but our testing might not have been rigorous enough for it unfortunately. We'll be sure to fix it and the other issues post-jam so that people can enjoy the game into the future too!
I love your team's art style, it's perfect for a cozy game like this <3 At least until I encountered the bobbit worm and got Subnautica flashbacks.. But in all seriousness, great game and super addicting progression!
Thank you so much! We were hoping to spook some people with that so we're glad we did with you!
the designs go hard so the cat gets a go on the dance floor too 👍
THANK YOU SO MUCH FLUFF!!!! I LOVE YOUR FANARTS AND ARTS IN GENERAL THANK YOU SO MUCH FOR DRAWING A CHARACTER I LOVE SO MUCH!!!!!! AND THE LITTLE KATTER TOO?!?!!?!? WOW!!!! YAYYYY
love the additional leg tattoos you added too hehe
i know right??
wah hoo it was no prob, thank you very much as well for making her in the first place dawg 🤝 it was a pleasure to work with you x)
We love to see it!! It's always fantastic being friends with such fantastic artists like you! You're amazing!
😎
Oh my goodness this is amazing
thank you broski I tried
Wonderful work y'all! It's very impressive how much you were able to fit into this game, on top of some wonderful polish all around. I had a great time with this!
Thank you so much for looking at our game! I see that a lot of your team is reviewing ours so we'll be sure to check yours out too! Y'all are so cool.
It’s so nice to see your whole team here :))) Thank you so much for the support!
This game is 100% my favorite game I've played so far, the sea is such a fascinating place and I'm so happy you guys made a game exploring it! My only gripe is I think its bugged because i got back and it didn't register any of my scans or give me any money, but the game is so lovely and I love it!
Thank you so much for the kind words! Yeah that bug happens when you scan the Bobbit Worm. We didn't manage to catch it before releasing unfortunately :( If it isn't that though we'd love to hear what the issue was specifically so we can include it in our list of bugs at the bottom of our page!
OMHGGGGGG I I LOVE THE ART, THE GIRLTHE OLD MAN THE FISHH AAAAA SO GOOD
Thank you so much! The art team is very proud of themselves, especially after receiving so much praise from all you lovely reviewers!
Thank you so much lol, we hoped these characters would also help in making the game more memorable
Scope of this is impressive for 4 days! Good job!
Thank you for playing the game! We had a feeling we might've overscoped when we finished our brainstorming session on day one but we managed pull through in the end, albeit pulling back on some of the stuff we initially planned. We're glad it all worked out!
Love the art!! I’m amazed by how many polished assets the game has. Even voice acting?? Great game and it’s super fun to scan new fishies :)
We were on the art grind more than full time every day of the jam. If the artists demanded I paid them for their services you best bet I'd be broke immediately. I'm endlessly grateful to have such incredibly talented artists to work with!
It feels like i'm scamming this team by not paying for the game.
seriously, the quality of every aspect is top notch, for me specially the soundtrack.
Hahah of course not!! It means a lot to see people like the game, I know I feel plenty rewarded already :) I agree with you that our musicians are so talented and cool!!
Seeing comments like these are what motivate us the most! We're working to "go legit" with our studio and people like you are what help us feel like we'll really make it!
This amazing quality? You guys are serious? Better take all my money.
P.S. I kept playing it for 20 minutes. Can not stop myself.
AWW thank you!! I’m glad to hear that you enjoyed the game :D
Extremely polished! What a huge content in the game. Good atmosphere. I love it!
Thank you so much, super happy you liked the content and atmosphere especially!
Insanely polished and content rich game for a mere 4 days very very impressed by this and I hope it finds it's way into the top 100 or the video. Great work team and love the music and voice work!
I'm grateful to the abilities of my teammates to make everything possible, thank you so much for the kind words and glad you had fun!
Why does it look so good! Only thing i can criticise is , that for me it was not completly clear how i have to scane the big "boss", it did not work , and than it worked, kind of weird.
Thank you! Figuring out the boss scanning was tricky since it was segmented and due to time constraints I eventually settled on making it so you only have to scan one of its segments to successfully scan it (though scanning the boss itself also seems to have created more issues).
Extremely polished game, I really love the character designs, thats real ART!
Koko had a great time designing Katherine and we had fun seeing the process and giving suggestions - creating these characters gave the game a lot of charm (At least I hope it does anyway). Thanks so much for playing, glad you enjoyed!
It is an amazing work for such a short period to make, good job guys. It is so complete, the atmosphere, the art, and even voice acting? That's an overkill for a game jam lol. I enjoy it a lot, please tell me if you made a full game of it.
Thank you so much, this was only possible because of great teammates (including someone to ensure that we weren't at each other's throats). We especially focused on polish and content this year, so happy to hear it paid off and glad you had a good time!
WHAT. You made this in 4 days..?
(I scanned a lobster and got fugue'd)
The exploration is so wonderful, aided by the amazing visuals and beautiful soundtrack. And you have GOOD voice acting too..? yada yada just put this on Steam or something lol
HAHA we were laughing about doing a blue lobster and a "le fishe au chocolat" for you to scan lol but of course it was low on priorities and it didn't make it sadly. Thank you so much for the kind words, our team used nearly all of the 96 hours and I skipped out on sleeping for two nights
art style of this game is so cool and this game have a cat.
Our team has a weird obsession with cats lol, thanks so much for playing and glad you enjoyed!
Your team did a great job! It is very well polished. Even if it wasn't my usual type of games, i enjoyed exploring this beautifull sea.
I'm really happy to hear that, we focused extra hard on polish this year! Thanks so much for playing and for the kind words.
What a beautiful game! Got some Subnautica vibes from scanning fishes :D
Art, music, characters are so good. And very polished!
Would love to communicate more with these characters :)
Funnily enough I don't think anyone in our team has actually played Subnautica, but most of us saw a few clips of it and that inspired various ideas. Thanks so much for the compliments, both artists had a lot of fun designing these characters!
I played subnautica so it inspired a lot of the sound design and compositional choices for the soundtrack 😎 Thanks for liking the game and my music!!!