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Build To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1668 | 3.539 | 3.539 |
Overall | #2522 | 3.160 | 3.160 |
Enjoyment | #2607 | 2.990 | 2.990 |
Style | #3325 | 2.951 | 2.951 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stack objects that scale in size to reach a button.
Development Time
48 hours
(Optional) Please credit all assets you've used
Palette:
https://lospec.com/palette-list/toybox32
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Comments
I liked the concept and some of the puzzles were good but I felt that a lot of them relied too much on random chance, I was resetting often and just hoping it would work this time.
I wasn't very good at this game, but it's a really creative concept and I enjoyed testing different combinations out!
I was really bad but I loved the idea of the game !
I would've liked to have a smoother difficulty progression (because I'm a noob).
The physics were a bit slow. Sometimes, it took like 25 seconds for a ball to roll far enough.
Cool idea! Would loved to see it developed further!
Interesting idea, but the physics are way too inconsistent. I couldn't beat most of the levels even though I think I knew what the intended solution was.
It's quite difficult to predict the physics in this game. Even there are multiple different outcomes from the same setup.
However, this is creative.
Soooo fun. Puzzles are great, and completing levels is so satisfying! Great work!
I had a lot of fun playing this, so I went through the entire game. I think I found some unintended solutions =), but that's what made the game more fun for me. There's a fair bit of randomness involved in the physics, but I don't necessarily think it's a bad thing.
i dont understand what i am supposed to do!!! musics kinda cute
funny game, this is so hard
Great interpretation of the theme with a puzzle concept!
Very fun puzzle game! Glad to see that many mechanics were utilized to the fullest potential! I truly believe that this idea can be expanded to a full game for stores!
Really love the idea. It feels like a first pass on something you could turn into a full game. The physics would need a lot of work and consistency (couldn't beat level 6 even with the example solution), but I know the pain of trying to make a physics engine behave how you want it to behave. There are soo many other block types and variations (like a sandbox mode) you could add, the possibilities are endless! Love it. Have you thought about something like Zachtronics style rating system (like for example in Magnum Opus) where you give player more blocks than are necessary for solving the problem, but once you solve it, you see how many blocks other players used and you can try to beat them?
Yeah, I originally had more blocks than needed. But level design was hard when you could often just spam blocks to win. It would probably work well with larger levels. Thanks for playing!
Had some trouble with some puzzles, nonetheless cool style and creative concept, great work!
Great work on the shorter time frame, I liked it a lot but found some of the puzzle a little to unforgiving at times. Your page was super helpful and I like that you included solutions to the puzzles there that was a really nice accessibility feature since learning how some of the blocks interact was important for later levels. Overall great work.
The use of the theme was clever and nicely executed. The pieces sometimes behave weirdly that maybe it's just me, but it's still an interesting and fun game!
Nice puzzle aspect put into this game! Though I had to go through lots of trial and errors I was able to beat most of them. Great game!
Fun game, sometimes the outcome is different that is kinda werid. Nice game :)
Very cool concept, and some good brainteaser puzzles! A nice game to enjoy with a cup of coffee.
Cool concept, executed pretty well, the artwork fits nicely!
I would say the outcome being kinda of random, leds to some frustrating scenarios.
Pleasant experience nonetheless :>