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Kaboom-Aconda's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #899 | 3.584 | 3.584 |
Overall | #1076 | 3.636 | 3.636 |
Style | #1338 | 3.714 | 3.714 |
Creativity | #1449 | 3.610 | 3.610 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a snake... that scales. Get it?
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
This was a lot of fun, I managed to beat all the bosses :) At first the WASD controls in isometric space confused me a little but I got the hang of it. Especially loved the transitions between stages, super cool!
Really fun and kept playing for a long time!
I always recognize a hydralisk when I see one!
Thanks for this crazy and funny project - the scaling is done very epically
By the way, I also made an isometric snake for a game jam back in a day - you can look at my profile for the game "Frutti Snake", if you are interested)))
The only thing that upset me about your game is the strange ending, the crab seemed to die in space, but the game did not end
Geat entry!
This is so much fun I ate the universe 10/10
This game has a crack in it, I played for two hours straight once I got the hang of it. The only critique I can offer is that it would have been nice if the player's record was being kept as they advanced through the levels. I would have been incentivized to play even longer if there had been recognition for how good I was doing. Besides that, it is a great game, with smooth animation, and a nice UI design. Great job!
Straight up fun! Great job to all the artists who contributed as it definitely showed all the effort in game. Sound design is one of the only things not credited but it was pretty good, just got very chaotic when things started shooting. Only gameplay part I'd critique is that it's not obvious when you can just ram into the boss to eat them.
Edit: The ending of this game is quite something lol. A little bit broken but still chaotic fun.
I love the idea you were going for, and the game is good fun. The thumbnail is an absolute treat, though I'm wondering if there might not be a bit too many game mechanics going on all at the same time. At times I was confused if I should focus on getting weapons, or if I should just try to get bigger.
Would absolutely love to see this become further developed though, nice work to the team!
Loved the game! Great idea and execution. The control offset was pretty confusing, and hard to get used to at first.
that angle made moving around really hard but it was a lot of fun. I enjoyed watching the snake slither around cause the art is cute and when he went to eat things he opened up his mouth, a nice tough to create some life in the game.
pretty creative snake game! It became godzilla snake call of duty mayhem very quick, very nice twist to a classic game!
Nice Snake type game, the isometric angle gave it a bit of a different feel
I love the fact that I can eat myself. And the snake is really cute! Great job!
Great game! The controls felt a bit weird at first, but when i got the hang of it, I had so much fun
Nice game bro
I like the art! Controlling the snake feels a bit weird, with it 'rotating' 90 degrees depending on what button instead of going in the direction of the WASD. Good job, otherwise!
This went from 0-100 real quick and I loved it! Well done!
Wooow amazing job. Its mind blowing! We loved it all, art, music, effects, gameplay! Amazing!
Yay, snake game in scale-themed jam! Very nice game! GJ
Nice game! It was very satisfying to grow the snake and gain new abilities! Great job!
Nice twist on a classic, the controls are bit confusing though. Really loved the explosions when ramming through buildings, that felt very satisfying. For some reason when I reached the space level the map just went invisible