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A jam submission

StarSkipperView game page

Zip through space at the speed of light - as long as you don't run out of fuel!
Submitted by Surfdaweb — 6 hours, 59 minutes before the deadline
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StarSkipper's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#17323.5183.518
Overall#25433.1553.155
Enjoyment#27022.9462.946
Style#31653.0003.000

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It starts from a small scale of only a couple stars to travel to and quickly expands to a larger field of play

Development Time

96 hours

(Optional) Please credit all assets you've used
Music is "Forward Motion" by Simon Folwar on Uppbeat
All sound is from Uppbeat
Spaceship, skybox, and UI lines & font are from the Unity Asset store

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Comments

Viewing comments 32 to 13 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

You really nailed the feeling of speed here! Got quite tough after a while, but that felt good to reinforce the theme!

Submitted(+1)

Super fun game, simple and relaxing but still interesting. Love the concept and the interpretation of the theme, very creative. Good job!

Submitted(+1)

Had no idea why I'm failing until I realized the fuel bar is not visible in  fullscreen (ultrawide)

Fun and creative concept, I like it! You could market it as a very unique FPS aim precision trainer hehe

Developer

Dangit! I worked so hard to make the UI work on different screen sizes! Good to know that it scales weird on an ultrawide screen

Submitted(+1)

Fun and fast little game! I realised that it plays better in full screen, otherwise it gets a little tricky to aim. but very rewarding to get faster and faster!

Submitted

fun game! simple and enjoyable, feeds my dopamine fix hehe

Submitted(+1)

fun game! simple and enjoyable, feeds my dopamine fix hehe

Submitted(+1)

Really fun little game! Super simple and short, but there's a fair bit of replayability. I would suggest that a simple tutorial might have been helpful. I know you put an explanation of how to play in the itch description, but not everyone reads those. The zoom out effect was really fun, especially when you get a crazy high score! 

Submitted(+1)

Love the speed up effect as the game progresses and the ever steady ramp in difficulty. 

Submitted(+1)

I see a space game, I play it, I like it!

Submitted(+1)

Appearantly my best try was my first when I had no idea what I was doing, could not beet my own high score after that.

Fun game! Fits the theme perfectly. And the feeling when the speed ramps up, great!

Good job!

(+1)

When everything suddenly started to shrink it was amazing. And I like idea, this balance of challenge speed and challenge precision, like its so elegance?? And idea for game is so simple, but interesting. About artstyle at first I thought that he was simple and I would like the stars to be more realistic, but then I thought that this would create the wrong impression. This style as it is is very suitable, does not distract and is kind of arcade??

Developer

Oh yeah art is definitely not my strong suit lol 
The stars themselves are just spheres with a shader I learned from a tutorial, but I think I was a little too conservative with the bloom on the redder stars

Submitted

Jump the lightspeed simulator. The speed effect is super cool. Congrats

Submitted(+1)

The 3D effect when you go fast is really cool :)

The gameplay with mouse doesn't really fit I think or maybe I didn't get it :3

Submitted(+1)

At first I wasn't getting it. But once I realized the way you were playing with the concepts of physics and the necessity for fast paced thinking, it got really intense, lol. I really liked the idea, there is a lot of creativity underneath the simplicity, and I am all in for that. Congratulations on your submission!

Submitted(+1)

It took me way too long to learn how to play the game. But once I did, I had one of those brain-galaxy (pun intended) moments where I said to myself "Ohh! I see what's happening here!". Good job!

Submitted(+2)

I didn't understand how to control it at first (it could be helpful to explain the controls on the game's page since it's not immediately obvious) but once I figured it out it was a lot of fun! I like how you have to think quickly to plan a path through the stars in real-time and then act accordingly!

Developer

Just added a quick explanation to click on the stars to travel - I totally didn't think of the fact that most games in the jam would use WASD to move around and that clicking wouldn't come naturally as it did in my brain lol

Submitted(+2)

Took a while to understand how the game worked. Travelling to different lightbulbs is cool!

Submitted(+1)

This made me really have to plan which stars were more important to approach and think quick on my feat a nice and simple game that made my brain work fast

Submitted(+1)

This made me really have to plan which stars were more important to approach and think quick on my feat a nice and simple game that made my brain work fast

Submitted(+2)

This made me really have to plan which stars were more important to approach and think quick on my feat a nice and simple game that made my brain work fast

Viewing comments 32 to 13 of 52 · Next page · Previous page · First page · Last page