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It Grows!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #308 | 3.905 | 3.905 |
Overall | #505 | 3.881 | 3.881 |
Style | #714 | 4.024 | 4.024 |
Creativity | #1170 | 3.714 | 3.714 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Amoeba was built to Scale
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Very intense and stylish, great job!
That was intenes. Got 24400-something kills.
Great entry! Looks good, plays nice, sounds cool! I don’t even know what to complain about
This game is chaotic, intense, and a lot of fun! It's a simple idea, but very well executed. The art and sounds are also really good, and everything feels very polished! Great job!
Fun, arcade-y gameplay and really tense action. I can imagine that getting upgrades for your walls and weapon would be pretty fun. I wasn't able to come up with a strategy that would keep me alive for all that long, but I had fun!
It would seem like a very simple idea, but how well and qualitatively it is implemented!
I like that it is not just a fight with a growing mass in the arena for a while, but there are full levels and tactics with turrets - great work!
Extremely fun game yo! The path to follow is a bit tight so would be fun if we had more options to survivePlayed for like an hour. One of the best games i've played in this jam
I like the sound effects very much, very juicy audio visual feedback. Slimes are cool!
I got an instant feeling of rush the second the game started. The visuals and sounds help that feeling last. Everything is so intense!
Love the 80s horror/sci-fi ahestetic, well done!
I did feel like I was being overwhelmed quite rapidly and could just defend a small corner in the level every time, but that's probably just me needing to get good hahaha.
You guys nailed the feel, and the music is absolutely bonkers. Great entry!
really tight sound effects, super cool music, and amazing game feel! loved it!
Fantastic game! Congrats on managing to add different modes to your game. My favorite was the clean-up crew. The "blob" coloring with the nodes looks quite nice. This was also a Clever take on the theme. The only thing I would say is that in clean-up crew its not very evident when you get hit and lose a life. Also a little clarity on the goals of the different game modes. Great Job!
Wow, that was pretty intense! Impressive what you managed to make in 96h, I have the feeling this game have a great potential :) My only nitpick would be the camera shake, I don't know, it seems a little bit "weird"... Nevertheless it was great fun, really nice work! :)
Yea, you either love or hate screen shake, that’s why I needed to add an option in the pause menu to disable it.
This was cool, could see this as a main mechanic in a bigger game. the vibe was really cool and I had a good time with it.
the shader you made looks great and I spent a good 15 mins in the last level just making a base to hold it back - potential here
I really enjoyed playing this. The game does a good job making you feel the tension as the creature grows.
Ooops I got a crash at the end !
I love how you managed to build tension with the energy management and the relentlessness of the enemy, it always felt like I was always on the edge, fighting for every second I could get.
It got even more scary once I noticed that it could destroy the terrain walls too, it's a very nice touch.
The art style is really cool, the gameplay work perfectly, that's a very solid game overall, well done !
Really well polished the art direction and the gameplay are both very good ! Took a bit of time to get accustomed to the energy and build regeneration but once I did I could stay by a tower and funnel all the amoeba in which was very satisfying ! A shame that it crash after the 3rd door unlock, I wanted to play a bit more !
Great Job, Keep it up !
You nailed the claustrophobic feeling. Also congrats to whoever made the cover art, it's very cool and the B movie style made me click on it haha
Cool vibe and I like that it always felt like I was on my last stand!
The music, the sfx and vfx turned out to be all great with each other, they were all synced. This is a potential for a mobile game. Job well done for this.