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Color Up & Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #201 | 4.218 | 4.218 |
Enjoyment | #511 | 3.782 | 3.782 |
Overall | #699 | 3.778 | 3.778 |
Style | #2277 | 3.333 | 3.333 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To go to the next puzzle, you scale up, keeping the color that is in majority in the last puzzle (the player in the next puzzle IS the previous puzzle, but only the color is visible). You can also scale down to change stuff.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://kenney.nl/assets/pattern-pack
https://kenney.nl/assets/board-game-icons
https://kenney.nl/assets/kenney-fonts
https://kenney.nl/assets/input-prompts
https://kenney.nl/assets/impact-sounds
https://sfxr.me/
https://godotshaders.com/shader/2d-outline-inline/
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Comments
sooo good! Unique game play. Great work!
5/5 everywhere.
I did not get it at first but my god is it clever. I cant imagine how hard it must have been to design puzzles for this.
Amazing. I am just missing small creature comforts and polishes. Some music maybe. An indicator of how many tiles there are and what color they are would be nice.
Impressive amount of puzzles! Also such a great use of the kenney assets
Super unique and cool mechanic! Well done!
Very interesting idea. I like the pace of introducing new machanics.
Really good game! I love how you have to go back to previous puzzles and stuff!
Super fun a well designed game! Good work.
Wow - incredibly well designed, I loved the concept. This feels exactly like a game mark would put in one of his highlight videos for how creative the mechanic is! I don't really have much critique - I'd say backtracking gets a little repetitive but there's nothing you can really do about that, it's kinda the point of the game. Overall, it's an excellent entry :D
This was fun and I like the concept! Unfortunately I kept forgetting what I did in the later puzzles, and kept having to go back and forth so many levels just to check. And I think I messed up some intermediary ones so that it was impossible to progress? (Maybe I just wasn’t thinking hard enough) Great job overall!
Thanks for the feedback!
It isn't possible (hopefully) to get softlocked, since you can go back to the previous puzzle (or even a later one) to get the right color to free yourself (if I understood your message correctly).
really fun and well-designed puzzles!! Must be one of the most enjoyable game i've been played during this jam
The majority mechanic turned out to be very interesting. I actually got some aha moments. Great puzzle design!
the mechanic of going back and forth is a great concept! the sfx are very crispy as well
Just long enough in my opinion, thanks for that experience!
Very fun and immaginative concept. I think the main mechanic of going back and forth is really interesting and well executed but I feel like it is independent from the theme. But well done!
Thanks for the feedback! I totally can see why you think so, without the animation of scaling up/down it would be outside of the theme.
The best way I found to explain it is that, the player in the next puzzle is the previous puzzle, but only the color is visible.
I can see that actually and I think there is a huge potential here. I hope you will continue working on this game!
The depth to these puzzles is incredible, this has got to be one of my favourite implementations of the theme so far, good job!
Interesting concept you've created right there! Everything fits the theme very well and because of that I think my only minor note I can give is since there's bunch of cool sound effect then why not some little music in the background haha
Challenging game gives that rubix cube feeling where you go 1 step forward but 2 steps back
Pretty fun top play, enjoyed the puzzles.
Super creative concept and an actually challenging puzzle. Love the footsteps sounds, good job!
I love the core mechanic! I love that past levels become puzzle-solving tools in the future levels, that was really well thought out and clever :D
Well done!