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A jam submission

Whimsical CreatureView game page

Top-down puzzle about scaling things
Submitted by Delta, shadoweeq, Maximo Gottert, ActLikeAKing — 2 hours, 30 minutes before the deadline
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Whimsical Creature's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#4773.8993.899
Style#6024.0954.095
Creativity#6093.9523.952
Enjoyment#7563.6513.651

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Whimsical Creature is built to scale bushes and logs!

Development Time

96 hours

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted(+2)

Really great puzzle game, thoroughly enjoyed it! The death sounds really had me chuckling each time they showed up, please tell me you recorded those yourself. Clever use of the theme too with the glass as a restriction. Makes for some really fun puzzles. Excellent job!!

Developer

hahaha yess, ots my voice plus a bunch automated fx, i wanted to portray his tragic demise 

Submitted(+1)

Amazing, you totally nailed that vibe. I may or may not have ran off into my death a dozen times in a row just for my own amusement :D

Submitted(+1)

Really enjoyed the mechanics and the style of the game. It was fun!

Submitted(+1)

I love the sound and concept. The colour palette, along with your use of light & shadows is really beautiful! This is really fun to play. Very nice game! 

Feel free to check out my game, Tinker Escape. :)

Submitted(+1)

Despite the simple mechanics, the puzzles get pretty challenging. Great work.

Submitted(+3)

I really liked the colors you chose for the game; the contrast between the background and the surfaces is excellent. The gameplay is innovative—it's a different approach to the Built to Scale concept compared to what I’ve seen in other games. I found it very helpful and important that you made a short explanatory video on the game’s cover to show the main mechanic. Greetings!

Submitted(+1)

I originally saw this game on a stream, and marked it in my mind as a game I would love to play. Turns out, I was correct. I loved the level select screen. I did find that whilst the core of design was pretty good, the last levels somewhat relied on chaining previously seen puzzle solutions with out too much gotcha. 

I would maybe add some kind of redherring in the design. It's like adding a little bit of pepper to a very well made stew, great aroma, but needs a tincy bit of spice~

Overall though, had a wonderful time.

Developer(+1)

Not gonna lie, last levels were a bit rushed so that's probably why ;) Turns out making a good puzzle takes a lot of time...

Submitted

Ahhh fair enough! 
My advice would be similar to how I tend to write stories. Come up with a good ending, then a good start, then fill in the middle with everything you need to get there!

I like to make the final puzzle and break down 'what mechanics do I need to teach the player before they can do this?' then make levels tackling one of those mechanics or concepts at a time!

Developer(+1)

Thanks for the advice!

Submitted(+1)

I loved the little gnome and the general vibe of the game is so cute! The music and graphics are on point and the mirror mechanic is an amazing idea, I would love to play more levels of this! Really nice work!

Submitted(+1)

This is such a beautifully made and cute game. It already feels incredibly polished. I also adore the music and the overall sound design. It's amazing. The sound when the creature fell down the cliff really made me giggle the first time. The creature also kind of reminds me of the dwarf meme, if you are familiar with that haha.

This is an absolutely awesome entry and a super cool game. Good job, guys!

Developer

Thanks! It's this little guy

Submitted

HAHAHA this is great

Submitted(+1)

It's a great puzzle game with a lot of potential!  The visual quality and the level of Polishness are also insane. Please extend this into a full game guys. Great job!

Submitted

Great game. I love the idea, that the mechanic of scaling i limited. Art and music are also really good.

Submitted(+1)

Fun game with smooth graphics and gameplay. I think I'd like a little bit more precision in how the puzzles were put together (e.g. rather than needing to look through the edges of the glass at times), and I did get a little confused in understanding that objects blocked each other at first (perhaps this was the shadows issue!), but overall I had fun and enjoyed the concept.

Submitted(+1)

Really nice game with cool concept and solid gameply. Little confusion at start but my overall experience was really great. Congrats, great work!

Submitted

Pretty nice game! I didn't really know what I needed to do at first, in the first even after checking the controls I didn't understand. Same for the second level, I didn't see why I wasn't able to scale up the bridge.

Developer

Yeah, there is an issue where windows don't cast shadows in the browser version, so it's a bit harder to understand.

Submitted

Nice and polished really enjoyed it!

Submitted

Really nice and polished game! The puzzles are very clever and enjoyable, the music and art are very well made. Good job!

Submitted(+1)

I love this, inspiration from Superliminal of course but this is a cool twist on it. The sound design and general style is great too!

Submitted

This was insanely good! The puzzle mechanic definitely started simple and got quite interesting, but I think the real star was the amazing art and music! Definitely gave me Hollow Knight vibes for some reason.

Developer

wow thanks, what an honor to be compared to such great music, i uploaded a link to my soundcloud with the music if you want to chek it out. https://on.soundcloud.com/KPfBadGrMoV5Jxze7

Submitted

This game is really sick! It's such a well-done and unique take to the scaling puzzle archetype of games I've seen! Everything is so polished and put together, it's very impressive.

I'm not the biggest fan of movement being the controlling factor in the actual scaling since it made things tedious at certain points, and didn't feel like it added anything other than just being a bit gimmicky. It's a cool idea in concept, but not something that I feel plays well in execution.

Unfortunately, I had to skip a level or two (level 3 was one) because my hitbox kept colliding with a wall, and I couldn't effectively move to grow and shrink.

Overall, still a very fun game!

Developer

Heey, thank you a lot for such a detailed comment!

The movement factor is quite crucial because the mechanic scales based on the player's perspective through the glass. In other words, the closer you get, the bigger the object appears. :D

Just wanted to clarify so you have a better idea vision!

According to the 3rd level, you need to shrink the bush first to be able to enlarge the plank, so maybe that was the case? Otherwise, if it's something else, thank you for letting us know! And for the feedback in general. :)

Submitted(+1)

Very nice game! Cool concept, very clean art design and super cool sfx! Whaaaaaaaaahhh....

Developer

hahaha thankss i knew spending way to long on that would pay off (:

Submitted(+1)

Super polished puzzle game, especially the sound design! I mean, listen to the various screams when the character is falling ^^ (it sounds creepy when I say it, but the sounds are kinda comical)

The controls are fine, until you meet breaking glasses, where you are often forced to restart a puzzle because you can't execute the solution properly.

Otherwise, perfect game.

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page