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A jam submission

Self Destruct In...View game page

Build you way to scale out of your boss's volcano!
Submitted by NimiGames — 1 hour, 7 minutes before the deadline
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Self Destruct In...'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5223.7763.776
Creativity#6743.9183.918
Overall#9703.6733.673
Style#22993.3273.327

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are building a way for scaling out of the volcano.

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

Great job! I liked the variety of objects that you can grab.

Submitted

I read that it was your first game ever, it's really good! It was really fun how you could literally take everthing to build your way up!

Submitted

I love the Brackeys assets

Submitted(+1)

Such a fun level runner with a creative idea behind it!

Submitted

Great Idea! It plays smooth and it's really enjoyable

Submitted

The art style of this game is really unique

Submitted

I enjoyed this a lot! My only issue is that It was hard to tell what I could and couldn't pick  up, maybe a change in the cursor or something? I also found that certain levels became more tedious due to their smaller blocks.

I enjoyed this game a lot. It's fun scrambling to build a way up while lava is creeping up on me and rushing to put something together. I really liked the art style because it's kinda nostalgic and how the background changes as you move up. It's not complex and overwhelming while still being enjoyable and addictive.

The hectic nature of the gameplay pairs well with the wide variety of objects that you can stack together! It feels almost like Katamari Damacy with how many random things you can interact with, and playing with the shapes of each object makes it fun to experiment. The attention to detail in the sprite work is also very charming!

The only thing I find myself wishing for are stackable objects with different properties to them, like some that are slippery or some that are breakable. I think this would add some variety to the gameplay, as well as encourage the player to think a little more carefully about what they should stack.

Overall, this ended up being a very addicting little game. Easily replayable and well thought out!

Submitted(+1)

Simple and addictive, I want to see the top but need to git gud.

Submitted

Really fun to try to figure out how to build a path out.

Submitted(+1)

Pretty hard but in a fun way, first I fell down and then i got stuck in my magnetized stuff and then the trap magnets really got me.

Making everything a bit bigger/closer and a fullscreen option would be nice.

Submitted(+1)

Fun idea! I had fun trying to figure out the best path up. I found this quite difficult though. I'd fall off or objects would get stuck blocking my path. The artwork is cool and reminded me of some old Amiga games. Keep up the good work!

Submitted(+1)

Its interesting there are different scene in different levels. Cool stuff!

Submitted

It's really hard ><

But it's a good game. Clever idea to put "trap" magnets on the road :p

Developer

Thanks for checking it out! Your game got pretty hard too!

Submitted(+1)

Cool stuff! I did ragequit a little bit because I didn't expect the random magnet areas halfway up to kill you, but other than that I thought this was a decent little idea. It *can* get confusing when there's a bunch of stuff that *looks* like platforms but can't actually be jumped on, but I got used to that quickly enough. I would just highlighting stuff that can be dragged when you hover over it, too. All in all, nice work!

Submitted(+1)

This is the most creative game I have played in this game jam so far.  Different theme for each floor and the objects fits those floor perfectly. Good job.

Developer

Thank you for checking it out! This was my first ever game so I learned so much that I would do differently next time haha.

Submitted

I feel the rush adicted to NOT DIE IN LAVA. Nice concept, and the expected feeling of the player to rush and use the elements is NICE.

Tried other similar entries but this one doesn't make you rotate pieces and that's kinda nice, the puzzles are a bit more deliverate and let's you think one sec more by not adding too much decisions <3

(+1)

Holy hell

Developer (1 edit)

New response just dropped.

Submitted

Cute concept, and well executed! Sometimes items stuck to places I didnt think they should stick to, but otherwise it played well. Movement was fluid as well. 

Developer

Thanks for checking it out!

Viewing comments 20 to 1 of 26 · Previous page · First page