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A jam submission

Torq's Late (to the Grand Prix in the Attic Upstairs) [Jam Ver.]View game page

A 3D collectathon -- scale sofas and climb cupboards with pullback action!
Submitted by Xeni (@XeniDraws), barkScript (@barkScript), CaveL1ghter — 2 hours, 19 minutes before the deadline
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Torq's Late (to the Grand Prix in the Attic Upstairs) [Jam Ver.]'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2544.0404.040
Style#3134.2894.289
Enjoyment#3293.8923.892
Creativity#6313.9403.940

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character is a tiny toy car, who builds himself up with upgrades to scale an open level design.

Development Time

96 hours

(Optional) Please credit all assets you've used
https://peachanas.itch.io/150-lowpoly-furniture

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Comments

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page
Submitted(+1)

This is so cute and charming. Just zooming around in the car exploring the level was really nice. I kinda just want normal car controls but with this visual style. Like micro machines but low-poly/pixelart ahah. Awesome job and hope to see it taken further! 

Developer

Thank you very much, and glad you enjoyed! We'd love to make another game in the future with traditional controls, so we could use a lot of what was made this past weekend :)

Submitted(+3)

VRRRROOOOOOOMMM YOU GUYYS CAPTURED THE GAMEFEEL OF A WIND UP CAR SO WELL!!! IM A HUGE FAN

Developer(+1)

hehehe glad you liked it! we worked hard on nailing the overall feel including the physics and sfx :)

Developer(+1)

Like Cave said, a lot of time went into making Torq feel as tight as we could manage! Glad you enjoyed!

Submitted(+1)

Seriously great game!! I think the unique controls added to my enjoyment of the gameplay. Something to work towards and master. The whole team crushed it! 

Developer(+1)

Thank you very much! All of us are very proud :)

Submitted(+1)

Great idea and execution. The car controls are unique for sure, but I would have loved a mode with normal car controls.

Developer(+1)

Thank you! The jet boosters are sort of the fill-in for normal car controls, but we'd like to find other creative ways to expand on the controls in a future update. Cheers!

Submitted(+1)

The aesthetics and toy car mechanics fit so well together I'm all for it. I loved being able to see the goal at the top and then slowly working my way towards it, was a lot of fun! As someone who's not a fan of Foddian games thank you for the checkpoints :)

Developer(+1)

You're very welcome, and I'm glad you had fun!

Submitted(+2)

I saw the car and I instantly clicked on this! Straight away the quality of this game is so high.
Loading it up, I instantly got hit with a wave of nostalgia from those old penny racer games on PS2, I absolutely loved Road Trip Adventure as a kid - the music in the garage sounds like that game so much! The premise and style of your game is amazing, the way it is presented to the player is perfect, it was really fun learning the controls.

Despite that I have some feedback for you to improve the game with, I really hope you take this further and make some more levels. This game is awesome!!

Feedback: Not enough control of steering at high speeds, it feels like a punishment for trying to go fast. The car slows down to a stop too fast, like too much rolling resistance, it feels like a punishment for going slow and I have to keep pulling back in small increments to get around new and small areas. Not enough steering control at low speeds, I keep having to stop to go around tight corners (later learnt the hop to turn in place but didn’t really help too much). Braking doesn’t pause the power bar, I don’t have much control over the power delivery. Level design (platforming) wasn't very forgiving at the very very start (the first ramp with the fall behind it) but it was still difficult further on in the game, for example the vertical pad jump and the sofa sideways ramp. 

I also encountered a bug where I was able to jump through the window and out of the level.

In conclusion, I absolutely love this game and hope my feedback can help in some way. The art direction and theme is immaculate, congratulations and good luck going forward!

Developer(+1)

I love this kind of comment. It's really exciting to see that we were able to find an audience that shares the same love of our inspirations, and that our desire to continue development when the jam is over is justified for it. As well, I appreciate such detailed feedback, because even if we couldn't implement and fix everything we hoped to during the jam, it gives us a laser-focused path forward when we update the game in the future. So thanks for what you've added here, and I'm really happy you enjoyed playing it!

Submitted(+1)

Definitely! The path it is on is already fantastic, I'd let the designers take it where they want to take it, but just be aware of the small mechanical aspects that affect player experience. I'd love to play and test it again and again if it does continue development!

Developer(+1)

I knew someone was bound to recognise it!
Having played both Road Trip Adventure and another Choro-Q game in my childhood, I pushed the team to draw a lot of inspiration from that series -- and yes the music similarities are very much intentional from my part haha :)

Thank you so much for the feedback and kind words! We'll definitely be working on some peoples' sticking points in further updates, so we greatly appreciate the time you took to write out your thoughts in full.

Submitted

Not a problem, I should get updates if you post any and I'll be sure to jump in and do it again!

Submitted(+1)

Super cool concept and really well executed! Took a bit to get used to the controls but really fun, especially with so much to explore! Well done!

Developer(+1)

Thanks a lot! We were hoping the more unconventional character controls would feel like something new, but not so much as to turn players off. Glad you had fun!

Submitted(+1)

What a nice take on the concept! Loved the car controls and overall art style. Congrats!

Developer

Thank you very much!

Submitted(+1)

I feel like this could be turned into a truly diabolical Foddian game >:)

Very polished entry overall nice game

Developer

Thanks! And there's definitely some Foddian DNA in there! We were hoping the checkpoint system and collectathon nature would soften it down into something more accessible that a bigger audience could enjoy.

Submitted(+1)

The toy car is super cute and fits the game's atmosphere so well. 

The core gameplay is also on point. Excellent!!!

Developer

So glad you enjoyed! Thanks for playing!

Submitted(+2)

This game is so well made! The car feels really nice to control. 

Developer

Thanks! Really happy with how the controls turned out!

Submitted(+1)

Love the level design and controls! The upbeat music also fits really well!

Developer

Thank you! I'm glad you had fun with it!

Submitted(+1)

Game remind me of game from my childhood by I can't remember what it was called but it was really fun to play. Controls are smooth and polished. Art is really good. Good game, congrats!

Developer(+1)

I'm glad you enjoyed it! Thanks for playing :)

Submitted(+1)

i REALLY like this game. especially as a 3d artist, it is so damn cool seeing the stuff made for this game. i'm pretty much convinced to try making 3d pixel art models.

Developer

You absolutely should! Lowpoly/3D pixel is such a fun medium to create with, and it helps that it's so accessible and easier to make assets for. Glad you enjoyed the game! :)

Submitted (1 edit) (+1)

How is this possible to make so much 3D with a render as good as this one !? Really really love the style !

Developer(+1)

Thank you!! Peachanas' furniture pack did much of the heavy lifting, and what assets we did create were re-used generously throughout the entire game. It let us spend less time on producing more objects, and focus more on the systems, sounds, and fun factor!

Submitted

Oh I hate this clockwork mechanic so much, please make it normal car controls😭

Developer

Sorry to hear you didn't jive with it, but I don't think the game would have been as interesting with normal controls.

Submitted(+1)

Really love the concept! Nicely executed too! 

Developer(+1)

Thank you for the kind words! :)

Submitted(+1)

Impressive, fun and frustrating!

Developer

Thanks for playing and glad you enjoyed! Would you say it was too frustrating, or did you enjoy the difficulty?

Submitted (1 edit) (+1)

I enjoyed it, it help massively that you can press R to reset to checkpoint!

Developer

We were hoping the checkpoint system would soften any frustrating blows, so I'm glad to hear that worked!

Submitted(+1)

This game was a blast! The car design made me remind of childhood.

Developer(+1)

Happy you enjoyed it! We were hoping the game would feel nostalgic to play. :)

Submitted(+1)

This is so fun! You nailed the feeling of pulling the car back and watching it soar, also the way the car tilts up when you slam on the brakes is 10/10. Insanely well polished too, with good music as well (reminds me of the Toy Story 2 Game OST). Amazing work for 4 days!!

Developer (1 edit)

Thanks a lot, and glad you had fun! Toy Story 2 PSX was definitely an inspiration for the gameplay and level design, but the music was mainly inspired by ChoroQ/Road Trip Adventure. :)

Submitted(+1)

Ahh cool! The soundtrack really fits the vibe, so good choice!

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page