Very nice art style. You missed a chance to have it as a html5 page.
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Torq's Late (to the Grand Prix in the Attic Upstairs) [Jam Ver.]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #254 | 4.040 | 4.040 |
Style | #313 | 4.289 | 4.289 |
Enjoyment | #329 | 3.892 | 3.892 |
Creativity | #631 | 3.940 | 3.940 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a tiny toy car, who builds himself up with upgrades to scale an open level design.
Development Time
(Optional) Please credit all assets you've used
https://peachanas.itch.io/150-lowpoly-furniture
Comments
really cool take, and i loved how you pull back the car to make it go! my only minor gripe is that i wish the charge was mapped to S instead of W because i caught myself trying to press S trying to charge up. otherwise really fluid controls and car physics, the sound design feels so right, and i love the mechanic! will definitely be playing till i get all 200 coins!
Very cool game, only suggestion I have to make is that you could be able to charge up speed (very slowly) while accellerating so longer distances dont feel quite as stop and start. That, and the graphics broke a bit second time I booted it up, had permanent dark lines across the screen. Regardless, very fun collectathon, and a lovely style!
I wanted the jet booster so bad but I'm just not strong enough....117 coins.
A very well made game that puts you in control of a little toy car and asks you to do all the things cars are not very good at. Very nuanced controls but not something I'm sure I can come back to, can definitely get pretty tedious but that's probably a skill issue on my part.
Some of the falls did get audible reactions out of me for what its worth though lol
Also, love the effect of the car almost tipping over when you brake!
That was awesome the art was really good, I liked the music and it reminded me a lot of Toy Commander. I kind of wished braking just paused your energy bar thing instead of depleting it but very cool! :)
Interesting mechanic with the pull back. The control of the car was also well done. Nice!
Easily one of the most well made games of this jam. I actually spend a lot of time getting all coins to afford the jet engine because the world is just that much fun to explore. My only complaint is that when you do unlock it, there isn't really anything left to do, which is a shame since it completely changes the way you control the car. Also, the amount of amenities, like mouse speed etc is great.
Game is soo pretty! Looks so good (i have something weird with random lines, i have a radeon gpu - i think that may be the reason)
but still
I really, really like how it looks.
Gameplay is unique (playing as a wind-Up toy car), and level design is fun. too! Upgrades are great addition, and something to look forward too!
i wish i could play a finished game!
I Love the 3D pixel art style, it looks clean and consistent, you will get used to driving this car, but I don't like that I have to release the space key first when jumping, 8/10 for me!
Thank you for the kind words! You're not the first to criticize the jump release, but the reason for its existence was that we originally were going to build a charge-up jump, and scrapped it without updating the controls. Some people ended up liking it, and others didn't, so we'll have to see about expanding the options menu in a post-jam update. Cheers!
Great effort! The pull back mechanic has some great tension and nuance. Felt cool to realise the ways it interacted with the brake, like the trick of braking before release to reduce initial speed. The level design really brought out the best of the mechanics: the few chokepoints in the game gave a nice opportunity for the player to optimise their route on the way there and take on shortcuts dotted along the path for a bit of optional difficulty! The sound design and mixing was also spot on.
In terms of critique it's only two small things: the jump triggers on button up instead of button down which messes with my timing (skill issue), and I would prefer if as you're pulling back the car turned in the same direction as when you're going forward, if that makes sense (e.g. pressing right always makes the car turn clockwise, forward or backward). (I know in terms of real steering that's accurate, but that's the one bit of tension in the pull back mechanic that I could do without. I know, skill issue!)
Thank you for such robust feedback and critiques!
To tell you the truth, the reason for button up jumping was because we originally were going to give it a charge as well -- however, we figured out pretty early on that that probably would have been too much for the player to reliably keep track of. We just didn't have a chance to update the input with 500 other things left to be done! We'll also see about adding an invert option for reverse turning after the jam.
Thanks again! :)
Not only is this game super adorable, it employs a novel movement mechanic in the pull back motor that makes navigating the world all that much more engaging. The difficulty of the game ramps up fairly smoothly, allowing the environment to show the player what our little car friend can (or can't) do. There are a few challenging moments (the clock on the shelf had me for a little while!) but I never felt myself getting frustrated with the game. I found myself really enjoying exploring the room and collecting every coin. Fingers crossed that the devs expand this concept into the future!
Very unique! made me remember the Toy Story 2 movie and a hot wheels game I played when I has little😂
Really impressive for 96 hours . Great physics , great controls , very fun , charming graphics .Top marks! Maybe make some of the obstacles a bit easier , I started getting frustrated at some point.
Fantastic! The drifting felt great and it gave me nostalgic Toy Story 2: Buzz Lightyear To The Rescue vibes with the level and tokens.
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