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Dice of Scaling: Puppet Showdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #164 | 4.260 | 4.260 |
Overall | #174 | 4.106 | 4.106 |
Style | #308 | 4.293 | 4.293 |
Enjoyment | #542 | 3.764 | 3.764 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player has a dice that can scale physical objects in the game. On top of affecting the size of that particular object, attributes associated with the object will also be scaled.
Development Time
96 hours
(Optional) Please credit all assets you've used
Programmer, Lin He, https://mizudo.itch.io/
Art, Zhengyi Wang, https://rangerwang.itch.io/
Sound & Music: Zapsplat.com, Pixabay.com
Font: https://www.fontsquirrel.com/fonts/3dumb
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Comments
Great art style, fun idea, interesting strategic choices to make. Honestly the most fun game I've played so far.
My only issue is that I was on such a good run that I couldn't stop playing for 45 minutes.
Glad to hear that you had loads of fun!
Not only is the way the scaling mechanic is implemented fun, it is also funny! It is unique and leads to all sorts of odd situations! Growing weapons or shrinking your enemy have intuitive effects. Also well done achieving this level of polish in four days! I didn't encounter any bugs.
Controls and objectives are both clearly conveyed from the start.
I think it's a little overpowered that I always get to see what the scaling effect is before I choose whether to apply it to myself or the enemy, but this isn't a detractor. I'm not sure how you'd change that without turning it completely into a game of chance.
I always want to draw a curtain in my game. Now i know how to do it. thank you
Overall I really like the scaling values taking character models and changing them to be weaker or stronger is a really dope mechanic. However, I feel like something that may be slightly overlooked is just how much an appendage affects the rest of the body. for example, if the squid with the monocle were to lose his glasses he should have a chance to miss. Which is just all and all to say status effects might want to be added. A creature that loses its head shouldn't die immediately but should be at a disadvantage. I love the card system for upgrades but a shop might make things more interesting with different weapons and armor that give and take from the player. The dice roll system is also something I fancy, but it might be cool if using the mechanic had a downside where 1/6 times you can roll and decrease a random body part. Nothing too devastating but at least adds a risk factor for the player. All and all had a good time and you did some great work. Happy Proggraming!!
Thanks for the very detailed review. The feedback is very on point as we've discussed these topics during our own debrief. We actually used to have a dice face with no effect (i.e. multiplier of 1), but it felt really bad when we got that face, so we made it so every face is useful. Maybe a negative face would be more interesting than no effect, will need to playtest that. Thank you again!
Np messing around with chaotic mechanics is always fun!
Great art theme and a cool interpretation of the theme. Personally I felt taking out the opponents weapon hand first to be a little strong but there was still a lot of interesting choices!
I really dig the style here! It took a second to realise what I was doing with the combat and dice steps, it may be better to have them both light coloured until used, but have a highlight over which one you have selected instead. The gameplay is fun, I was a fan of making my weapon as big as possible and I am always a sucker for dice related games.
Very good concept, It's really well polished. It's interesting having to decrease sometimes the size of the enemy's arm to hit its body.
I always try to get a big weapon
Wow
That is so original and works so well!! The fact that every body part can be increased/decreased and every thing still looks good + it has a gameplay impact is really great
And the visuals are very good too, well done !
Great concept, and really fun to play! Sadly my game got stuck after a while due to multiple enemies spawning on top of each other and I couldn't attack them :(
Very creative take!! also very simple to learn and very fun to play! great music and great art! really liked it that you can scale EVERYTHIN xD. GJ! :)
Ooo, this is fabulous.
The art and overall presentation is so charming, even when creating such mismatched proportions.
Sick concept! Don't know what the speed stat do tho
a really great game with an interesting take on the theme
Its a very cool game!! My character is always the fat guy cuz i kept scaling the body up lol
Love the concept and its fun
Such a cool game. I like how there are almost no limits to make your body comically big. My sword was gigantic!
I didn't realize at first that scaling up my body part would make me have more health, so I focused on scaling the sword and the shield. But once I learned, I made myself the biggest chonk known to puppet world, healing through every attack with the ever increazing mega body.
Haha yeah we realized afterwards that the buff torso strategy is super strong! A friend of my achieved infinite floors because his growth is mathematically faster than the enemy growth. Thanks for the review, glad you enjoyed the game!
The art of the game and the feeling is great!
Great game! I really liked the cutesy art style, and I think the power ups and gameplay you created really worked with it to create a cozy vibe. I loved the core mechanic and it did a really good job of tying the idea of scale into the actual combat of the game. I think the fact that the player gets a random value but gets to choose where to apply it adds so much to the game, and especially that they can choose to apply it to the enemy or themselves. Overall, I think it was a really enjoyable experience and seems like it would be fun to play for hours on end!
The art is just fantastic.
that was pretty epic
So, there was this game during the Dice year where you could change all the atributes of stuff. This seems like a balanced version of that. And since that game won it's year that's a good omen for you guys!
Oh. I guess our mechanic isn't that unique after all ;_;. Thanks for playing though, hopefully you've enjoyed it!
Don't worry if you forgot. Most people wiped that year of their minds.
This is my first year of game dev so I never knew that existed haha.