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Leviathan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #36 | 4.661 | 4.661 |
Overall | #383 | 3.949 | 3.949 |
Enjoyment | #864 | 3.602 | 3.602 |
Creativity | #1519 | 3.584 | 3.584 |
Ranked from 274 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Starting smaller than an atom, you grow large enough to consume the universe.
Development Time
96 hours
(Optional) Please credit all assets you've used
Music from Free Music Archive.
Track list:
- PCxTC - Losing The Connection
- PCxTC - Explanation
- PCxTC - Treehouse Of Horror
- Ov Moi Omm - They Congregate in Larger Cities
- LaFaena - The Landing of Bad News
- Ov Moi Omm - Power from the Sun (two handed shockwave)
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Comments
Like the scales changing from human to universe! The art is quite outstanding!
This is a lot of style over substance but that style is great. Hats off to Wembo. The music choices are great even if they weren't original. That theme for the city part is killer, can't believe that was just free. The obstacle in the game basically never came into play, I was surprised when I saw it once and realized that was the "!" warning the whole time. Even when it gets you it doesn't seem to do anything.
love the atmosphere and the visuals ! controls feels great too !
Really cool vibes, perfect timing for the length of the game and transitions
Stylistically, one of the coolest I've seen so far.
Absolutely mind blowing how polished this is.
Genuinely one of the coolest things I have experienced so far and I say experienced because while the gameplay is super simple, how it is presented made it trippy, and at times rather cosmic horror-esque.
Eating objects felt really good and had lots of feedback, near as I can tell you set the detection for the objects behind the mouth and if so i think thats a great call because it keeps things feeling fair and allows the player to make quick corrections.
My only obvious feedback point is the arrow that the player uses to find targets. I think the arrow remains small the whole time and that makes it kinda hard to gauge the distance to the target. Perhaps in a post jam update you could make the arrow grow as the player gets closer to the target.
Fantastic work! I loved the ending.
This game is beautiful. The art direction is so purposeful and it creates such a strong mood. Amazing work!
The pixel art is really cool! I love this kind of style!
Great start on an idea! The visuals and music make the game
the visuals go hard
Insanely well polished, great atmosphere and original gameplay.
You simply nailed it.
looks and sounds beautiful, i really really love the look of both leviathans. the changing look of the environment throughout the game is also really nice. unfortunately, the gameplay is pretty limited and doesn't really evolve over the course of the experience, i didn't find the white leviathan to be a compelling or dangerous threat. still, the game is gorgeous and it feels satisfying to grow your leviathan
Love the simplistic artstyle and the juiciness! The steering was a bit unintuitive at first but I got the hang of it pretty quickly
I love how this looks and feels! Eating things as the leviathan felt real satisfying.
Super stylish, I love the atmosphere. The crunch is also very satisfying!
Wonderful game, the art style and music are top-notch, and I enjoyed seeing how I went from eating atoms to galaxies. My only complaints are that it's a bit repetitive (I really enjoyed the final level so it would have been cool to see a bit more of that elsewhere, for example) and that it's a tiny bit annoying to have to constantly hit W, but I got used to it in a couple levels. Congrats!
SCP-169, Object Class: Keter. I LOVE scp foundation. Awesome game!
Really cool art. It is so zoomed in, it feels like a twitchy reflexes game because there’s almost no time to react to eat something if your moving fast.
Absolutely insane art style
Incredible art and style. This is unforgettable!! The pixel art is decent