Great game ! Good take on the theme and really good art! Well done :)
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Jumbo Pumbo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #198 | 4.092 | 4.092 |
Enjoyment | #221 | 3.979 | 3.979 |
Style | #238 | 4.340 | 4.340 |
Creativity | #597 | 3.957 | 3.957 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The more Jumbo your Pumbo gets, the bigger the threats. Also, you must literally build platforms to scale the gourd.
Development Time
(Optional) Please credit all assets you've used
Music:
- Cosy Melodies Pack 2 — ELV Games and pegonthetrack, https://elvgames.itch.io/cosy-melodies-music-2
Sound effects:
- Cozy Sound Pack — Ellr, https://ellr.itch.io/cozy-sound-pack
- Spraying water from a garden hose by meisterjaan -- https://freesound.org/s/323485/ -- License: Attribution 3.0
- Bird Flap B 05, https://freesound.org/people/deleted_user_2104797/sounds/330967/
UI Elements/Fonts:
- User Interface Essential — Crusenho, https://crusenho.itch.io/complete-ui-essential-pack
- Pixel Keyboard Keys - for UI — Dream Mix, https://dreammix.itch.io/keyboard-keys-for-ui
- Logic Loop — VEXED, https://v3x3d.itch.io/logic-loop
- m5x7 — Daniel Linssen, https://managore.itch.io/m5x7
Comments
You've definitely got something great here. We had a similar idea for growing a tree and scaling it but it wouldn't have been as strong as this execution. The loop is satisfying, the style and vibes great, overall very well done! I'd love it if your team checked out my game and rated it as well!
Thank you so much, glad you had fun! I should probably sign off for tonight (gotta go make up some of that game jam sleep debt, haha) but I've opened your game in a new tab so that I'll see it first thing when I open Chrome tomorrow and remember to review it, assuming someone else on the team doesn't get to it first :)
The game loop is so satisfying. This is the longest time I've spent with a submission thus far.
such a cute, goofy game lol, i love it! the artstyle is nice, the mechanics are nice, its really well polished and clean, it has high replayability with the shop, overall a great underrated game! i would think that this project would have taken months, but no, only 4 days!? all 5 stars!
The artstyle is so inviting! I like you have to water multiple tiles and not just the pumpkin, it puts more pressure. Great game!
Very well done! The pixel art and animations are nice, and the gameplay concept and loop are interesting.
I could see myself getting addicted to a full version of this!
Very well done. One of the most enjoyable incremental games I’ve played recently. My pumbo scaled so big it covered the whole farm.
Omg I love this game! Really well done, the shop caught me by surprise and had tons of goodies!
My Pumbo got so big i couldn't jump on top of it and scare the crows! Really great idea and nice entry!! Happy Pumboing!!
A simple concept done extremely well. I was a little frustrated with the controls, but otherwise great game!
Awesome game! Love the artstyle and the Idea. The gameplay loop is realy satisfying, but the controls are a little but clunky.
Actually, we’d love to hear your thoughts about the controls! We iterated a few times but decided this was the best option. We figured a pick up/drop button, a context-sensitive interact button, and a create-platforms button all needed be their own buttons, and then that left the arrow keys for moving, jumping, and dropping through platforms.
Was there anything in particular you had trouble with, or was it just generally that there were a lot of buttons to keep straight?
Hey I finally come to play the game again. I think for me the biggest point is the keybindings. Im just not used to play a game with 2 hands on keyboard and keys like Y,X,C are hard to reach. Maby think about using keys close to WASD like F, Q, E or R.
Also you could think about using the mouse. Clicking things like the birds and plants could feel satisfying.
Second thing is how much you have to press the buttons. The idea to pickup and drop the watering can each time feels kind of clumsy. Maby you could have a different button (or mouse) for using items and interaction (like scare birds) so you can hold on to the item.
I liked it! Good core mechanic, cute art, feels complete!
Sometimes platform placement was a little frustrating, might have preferred an option to click to place, although I do appreciate the minimal controls.
It was a little hard to figure out how composting worked. I also felt like watering was perhaps too weak at least without upgrades. It seems like it's almost never worth it to water except at the very beginning because after that you're too busy and compost works better / it won't last long enough to matter.
I didn't yet have time to play out how things feel in the end game.
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