Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

ShleeboopView game page

What happens when you break out of the science facility you were locked?
Submitted by staxhinho (@staxhinho), Sparky — 2 hours, 11 minutes before the deadline
Add to collection

Play game

Shleeboop's itch.io page

Results

CriteriaRankScore*Raw Score
Style#17003.5583.558
Enjoyment#19693.1863.186
Overall#23733.2093.209
Creativity#38342.8842.884

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to change the character's size to progress on the game.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

It was really short but it was also really cool. I like the polished game mechanics, especially the one to kill the scientists :D Enjoyed it! Good job!

Submitted(+1)

Gotta  get revenge on those mad scientists! Very nice game!

Submitted(+1)

Really great theme and art direction! The sprites were well animated and the music was great! Some reaction times were a bit difficult to get past, but still a nicely done game. Good work!

Submitted(+1)

Cute game! I got stuck in the part where you start falling because it went  a little too quickly and I couldn't anticipate the obstacles quickly enough. Overall, nice job! Congrats on your submission! 

Submitted(+1)

Super cool game! it's really smooth and cute :)

Submitted(+1)

Fun game, fits the theme nicely. Readability could be better, but the respawns were so fast it didn't really matter.

Submitted(+2)

What a cute game! I love the narrative set up and the music, and the levels were pretty clever! I also really appreciate how the controls and goal was explained in a way that didn't break the pace of the game. The sprites were adorable, the animation on the main character was unique, but some of the assets were a little bit incohesive. Particularly the environment, the slime in the sewers, and the spiders. My only critique of the gameplay is that it's a bit unclear what kills you. Some hangtime before you die to be able to see exactly what it was that dealt damage, as well as some visual feedback (some FX or a flash, camera shake, as examples) would help. It was jarring to just suddenly be teleported back to the start. All in all, great game that is super cute! Good job!

Submitted(+2)

That was adorable. I think you could've made more levels using the assets, it felt a little short even for a game jam game.

Submitted(+1)

This was fun. Love the art style and the fact that the levels were so different.

Submitted(+1)

I liked the cute animations for the player and the level designs. I feel like player's hitbox could be smaller it was giving me a hard time in the two spider level. Also i don't know if this is intentional but when you restart a level the music restarts too which doesn't sound well when you die in the beginnings of a level, like the one when you fall down pipes with green obstacles. Besides these, good game!

Submitted(+2)

A nicely executed game both in terms of appearance and playability. You can see that it would need a little more time to fine tune some of the graphical elements but it still looks very good and I really appreciate the animations which are also well done. If I was looking for any complaints I would say that the resizing could have been on one button. The actions are downright toggle type and it's more convenient for the player to press just one. And it would be worth it if the tutorial images were more highlited as they are easy to miss them. 

Submitted(+1)

Fun concept, and the overall style of the game is great - I'd just love to see a bit more content and different puzzles/obstacles to overcome using the scaling mechanic. (I appreciate that was probably just limited by development time!)

Submitted(+1)

Interesting art and mechanics with the size! I felt like I was playing as kerby when turned into a rock when dropping on the scientist lol had some collisions with "bad" things (spikes, enemies) that seemed larger then visually were but definitely felt solidly polished for a game jam! Nice Work!

Submitted(+1)

I loved the intro sequence to this game, it felt very polished, the entire first level was about as perfect as a game made in 4 days gets. However, I think the 2nd level where you fall down the sewer pipe was not very friendly as you can't react to anything that comes your way. It's just trial and error until you memorize where you need to be while falling which was a little frustrating. I also wished that there were more puzzles that required the size changing mechanic rather than just stomping on enemies to kill them.

Overall, I think it's a game that potential, I assume there just wasn't enough time to make more. If y'all do continue to develop this game I look forward to a more polished game with more content :>

Submitted(+1)

That music when you're in the Bad guys inc room hits so hard! Level two was so hard tho (or maybe there's a mechanic I didn't understand) was a very well crafted game tho!

Submitted(+1)

Great! Very fun, love the art and music.

(+1)

Love the music! The animations are really fun. Of all the 2d platformers that use a scaling mechanic, this was the best one I've played so far. The part where you break in and kill the scientists was great!

Submitted(+1)

Nice animations I really like it 

Developer

Thank you!

Submitted(+1)

The player detection system was a little iffy, but good game

Developer (1 edit)

Really? When we played it was ok, but thank you for the review!

Submitted(+1)

The player movement was a little clunky. Nice game though!

Developer

Thank you!

Viewing comments 20 to 1 of 30 · Previous page · First page