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SCALDRIS : The Arcane Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3473 | 2.908 | 2.908 |
Creativity | #3550 | 2.972 | 2.972 |
Overall | #3696 | 2.823 | 2.823 |
Enjoyment | #3903 | 2.587 | 2.587 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play an adventure game where you help a mage obtain the book of knowledge. You can rescale everything around you and even yourself!
Development Time
96 hours
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Comments
i really like the idea of having to be the same size of the box to push it. also spells were really creative! nice game! ;)
Thank you for your feedback !
I like that you included a scale indicator UI in this one. That is something I have recommended to a lot of other similar games. I also like how you allowed the player character to walk on different layers of the platform at smaller scale.
I did find some issues; the large projectile you have to scale down, for example, seemed to jump around when you scale it, so instead of making it small enough to go under, I just had to time it so the transform position changed in a way that it was behind me. I also managed to win the game somehow by jumping on spikes!
Overall, it's a solid effort with an interesting use of the theme. I think it's a really difficult design problem to solve to make these types of games fun and not frustrating at various scales.
Thank you for your feedback ! For the big projectile I didn't find time to fix that one, since it would have taken me a good amount of time to look for the problem and all, however for the spikes problem it seems like the scripts for the book and the spike got mixed up, i didn't see that one coming since it worked when i tested it. I will try to pay attention more on such mistakes, and thank you again for your comment !
For your first game it’s a nice little platformer.
As someone who uses an AZERTY keyboard myself but you should probably prioritize QWERTY next time or use something that maps to the location of the keys on the keyboard rather than to the keys itself (idk how that works in Godot)
Also as other people have already said, between movement, scaling and potions you need 3 hands to play this, you should probably put the potions on left/right arrows or A (Q on QWERTY) and E. (Also space to jump is probably better)
Other than that changing the size of objects in the level is an interesting concept, good job!
Thank you for your feedback ! I agree that i didn't pay much attention to controls so i will try to make them better next time !
Great job for the interesting concept and for putting this together! Hoping to see more ideas being expanded in the future!
Thank you for your feedback !
I just played it, and I have to say, I really like the ideas here. Especially that you have to adjust your scale to different objects to be able to interact with them. That's super unique; I don't think I have seen any other jam game do that so far. I also really like the player's idle animation.
I only really have one criticism, and that's that sometimes you can walk through blocks if you are really small.
Besides that, I really enjoyed it, and I am interested to see how you expand it (if you plan to keep working on it).
For a first game, this is incredibly impressive. Good job!
Thank you for your feedback ! There are few bugs i didn't have time to correct, i will try to correct them after ! Thank you again for your nice comment :)
Really great for your first game! The idea and structure are strong! There's some things to fix and refine as in all things, but really good effort! It's a submitted video game in a game jam! :)
Thank you for your feedback ! I appreciate the kind words :)
I'll avoid repeating what others have mentionned to you as I agree with the other comments. I just wanted to take the time to say that for a first game jam game it is promising! The idea was nice (our team went also for the player scaling concept) and put in a 2D platformer there is lots of potential here. Keep up the good work!
Thank you for your feedback ! I appreciate the kind words and encouragements ! Will try my best in the future :)
Solid concept!
The art overall works together, so good work on aesthetic!
You mentioned you would like constructive feedback, I'll do my best.
As I see you have a lot of feedback already, I would like to give the feedback that you have different resolution art together.
So your character is high res (looks good!), but then you have a lot of elements/objects that are pixel art (also good). That causes a mismatch visually (bad together).
I'd recommend to stick to one end, so just pixel art or just high res to keep art cohesive.
For your first game/jam, this is great!
You made a unique idea into life and I hope you will always be proud of this milestone, keep it up!
Thank you for your feedback ! Yes i intended everything to be pixel art however i couldn't make/find a good pixel art mage, so i had to pick up that one ! I will try to use one type of art for the next time :)
Good call on grabbing what you have to!
Here's a CC0 resource you can use for pixel art
OpenGameArt
Thank you for your help ! I appreciate that !
I had fun playing, but it seems like there are a few bugs and glitches. With a bit of polishing, I think it could become a really enjoyable platformer puzzle game! :)
Thank you for your feedback ! Yes there are few things to polish ! Will try to fix them !
Decent little game, probably could have been executed a little better though. I found myself glitching into the ground at times (Maybe kill the player if they are too big for a space) . I also think you could have made the boxes have a minimum size instead of an exact one as it felt kinda tedious to move them. Overall, solid concept, could have been executed better :)
Thank you for your feedback ! Yes i agree that few things could have been better used and done, i will try to make it better next time :)
It's a very good effort and a very nice idea! One thing to feedback is that the controls are all over our keyboard, you are using WASD to move, Up and Arrow keys to scale, and K and L to shoot bullets, would be nice if you can have your two hands in two separate places instead of three. For example WASD for movement U, I to scale, K, L to shoot bullet or something like that
Thank you for your feedback ! Yes the controls weren't really optimized, gonna work on that in the future ! Thank you for your comment :)
The commands didn't match my keyboard and it needs a bit more polish, but for a first game, you have done incredible
Thank you for your feedback ! And sorry for not considering the QWERTY users, i will pay more attention to that next time !
I couldn't play, because the commands didn't match my keyboard, maybe it was made in a different region
Thank you for your feedback ! I am sorry for the inconvenience, i used an AZERTY keyboard and forgot to adapt it to QWERTY as well.
nice little game it was enjoyable
Thank you for your feedback !
This is so great for a first game, well done!! I see that others have given you plenty of helpful pointers, especially those pointing out UI and tutorials to help the player understand a bit better where to start and what to do. Looking forward to seeing more from you!
Thank you for your feedback !
Congrats on your first game! :D
I really like the concept, and I think the execution was pretty well done for a first game, though it did get a bit finicky at times, like with scaling to move the box (had to be pushing against it before going to the proper scale in order for it to move, and even then the distance it moved was inconsistent), and knowing to be the right size before casting a spell on the spike (that boy can *shmove* lol)
Some platformer specific notes too, look into adding a coyote time and jump buffer. They add a lot to making the platforming both more forgiving and better feeling for the player. Great job overall!
Thank you for your feedback ! Glad you enjoyed it, i will work on fixing the bugs next time, thank you again for your comment it helps :)
Nice story, not so many game jam games have world building in them. Some puzzles made me feel smart. Little tweeks to player movement like cayote time woudl make a big difference in game feel. But it's just a game jam game and there is not time for everything. I myself am not fully satisfied with movement in my game, so don't worry.
Thank you for your feedback ! Yes there are still some improvements to do, thank you for playing the game !
Very impressive for a first game! I had some issues with the UI not being entirely readable always, but it's nothing I couldn't get past. Well done, I had fun with this one!
Thank you for your feedback ! Glad you enjoyed the game :)
Cool, simple and fun, great art and mood, congrats!
Thank you for your feedback !
Really cool game !
I had fun trying it, but I ended stuck after doging the huge spike coming towards me, don't know what to do to reach the wooden box :(
Other than that really cool game ! Great job :)
Thank you for your feedback ! You just need to launch the spell a bit early and keep some distance, as when it scales down it accelerates, i didn't have time to manage that problem. I hope you can pass it now :)