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Crowded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #586 | 3.962 | 3.962 |
Enjoyment | #675 | 3.692 | 3.692 |
Overall | #731 | 3.763 | 3.763 |
Style | #1523 | 3.635 | 3.635 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game simulates a multiplayer server that is gaining in popularity way too quickly. As the game scales with more players, the environment becomes more crowded and chaotic.
Development Time
96 hours
(Optional) Please credit all assets you've used
Music by pheonton https://opengameart.org/content/one
Sfx from Pixabay
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Comments
Great game! I really loved how everyone looked like MMO characters, it made them more fun to attack haha
very well made game! the green text over the white background may be difficult to see though
Super nice original concept! Really convincing server vibes!
Super nice game, I love the concept, it's an original interpretation of scale. What I also love about the game are the graphics, they are simple but beautiful and the music is soothing. Great job!
Great concept! I thought it was online at first until I read the description XD
Very funny game I love the concept and the art style remind me of we become what we behold
and silly as i am i thought for a moment it was real players XD
Interesting idea for a game! After reading the description I initially thought the movement was gonna start to lag or something xD but it was rly funny to bonk others to get OUT OF MY WAY! hahaha
Quite funny game, well done!
Super fun concept and gameplay! Maybe you could add more effects with more players, like lag spikes or something? Then again that could be annoying. Unless that's what you want! Really feels like playing a crowded MMO though by the end!
I love this game! It's fun and the artwork is good too!
its a very fufn game wished i could have played for longer
Fun game, feels very polished!
One feedback is that I didn't feel incentivized to hit other players with the sword because the coin drop was small and the cooldown was relatively long -- going directly to the quest markers was more "profitable".
Going to the quest makers is easy but hitting other players is fun! At the early stage of the game, there was no money and upgrade, and the sword was just to push people and move more easily when you are surrounded by other players. I just thought making them drop coins would make it a little more satisfying. And you can buy and upgrade to lower the cooldown 😉
Such a fun idea!
Funny little game, kept me entertained the whole way through with new stuff given to me to keep it fresh. Now I'm wondering how long it would take to crash if there was an endless mode haha
I like this. I like how the game gets very chaotic in the end.
Nice work.
I enjoyed that moment of chaos, which really intensifies towards the end!
The graphics and the music help make the situation very amusing!
This is what studying in a super touristy city feels like, when you have to fight your way through hordes of visitors, just to get to your lecture in time!
Loved the game a lot, with nice cute art. Wish my character had a different color, lost sight of him after event 7/10 because things scalated up quickly. Good job
Seems like this here server wasn't built to scale, haha. Fun game! The ending crowd gets pretty crazy, and it's very satisfying to pick up a bunch of coins
Interesting concept! Easy to pick up and understand how to play immediately. The chat on the bottom left is a nice touch to add to the realism of multiplayer. Great job!
Love it! how did you get this crazy idea haha , nice !