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Dice Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1158 | 3.556 | 3.556 |
Enjoyment | #1515 | 3.063 | 3.063 |
Overall | #1839 | 3.101 | 3.101 |
Creativity | #3205 | 2.683 | 2.683 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll several dice to determine your enemies, your magic spells and the music track playing.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Dude the art and style are top notch here
Thank you so much :)
The gameplay is amazing, feels great. The theme feels a bit tacked on. But overall looks great and feels great.
Nice! really solid game!
This game is really fun! I like the art, sound effects, and particle effects. Nice juice and nice game!
Art is so great! Gameplay is fun also! I only wish that instead of rolling for different spells you could play as any of the enemy characters
Simply but fun fighting game. I wish there was a little overview of what all the magic types did differently somewhere. Having your magic change mid-battle might also help the game fit the theme better. The art and animations were all very good and felt satisfying. Nice work!
Thank you for playing! We will add discriptions of the diffrent spells in the future :)
Rocko flew of the stage.. I love the combat system, although I think it's too easy. Enemies are stunned for too long. The different enemy variations and magic attacks have great replay value. I think I've seen all enemies and magic attacks. I just think the theme of the jam hasn't been implemented very well here, as you only roll dice on the character select screen, but you can roll until you're satisfied with the result. Nevertheless, I enjoyed the time playing your game very much. Good job.
Thank you for playing and taking the time to critique our game! Do you by any chance remember how you got Rocko out of stage so we can fix it in the future?
I don't know if I remember correctly. He was on the far left of the stage and I kept attacking him until he eventually got thrown off the stage.
This game was quite fun to play!
I enjoy magic-combat games, one of these in this jam was fun to see.
Really nice job!
It was fun, I enjoyed trying to discover all the spells and enemies. A good entry.
Thank you for playing! Glad to hear that you enjoyed it
A fun little game
The theme isn't really strong in this one, but the combat actually feels suprisingly polished and fun!
Nice art ! In the future, it may be interesting to add new attacks.
A good fighting game with very nice looking art. It feels nice and satisfiyng to beat opponent and see congrats screen :D Maybe you can add some more attack animations in the future. Nice work ^^
Brilliant artwork, and very nice animations, very well done indeed given the time scope. I love all the enemies names (Bowsef being my favourite)
Thank you so much! The animations really took a lot of time, but it was worth it :)
Hans is a tough guy! Really cool art work on this game, well done!
Glad you liked our game! Hans is our favourite as well XD
Love the game! The artwork looks nice and the fact that you can roll a custom music is a nice little touch! Although it would be good to have a name select so your health bar dosen't just have a blank space above it!
Glad you enjoyed the game! What do you mean with the name select? Do you mean that there should be a default name, for when you dont type in a name, or that the name should be placed somewhere else?
I dig the visuals and the different elements you control! I also felt the gameplay was little sluggish for a fighting game. It would have been nice if you could return to the randomizer after a fight, or even during it to reset and try out things. Or, if you manage to get your opponent stuck outside the arena like I did... :D
Good job!
Thank you for playing ! We will work on the pacing after the jam. After a fight you can return back, but we will add that you can go back mid-fight :)
very good artstyle!
Thank you so much!
Amazing art!
Thank you! Poured many hours and love into it :) -The artist
Sweet game, very different to train detective sky :)
I think I agree with a lot of the feedback below. I played with fireman which felt a little slow which would be fine if it did huge damage. And then poison which was nicely balanced. But each fight felt unique and I think this would be awesome with some kind of progression. But I'm impressed with how much was done in the two days. Nice work.
We´re really happy to hear that you know our other game(s), really made our day! We will work on the spells in the after-jam patch. But glad to hear that you liked our game, even if it was diffrent fom Train detective sky :)