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A jam submission

Dice Paper Scissors!View game page

Rock Paper Scissors, but Better!
Submitted by Two Separate Gorillas — 2 hours, 40 minutes before the deadline
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Dice Paper Scissors!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12513.5003.500
Overall#19373.0653.065
Creativity#21553.0833.083
Enjoyment#26622.6112.611

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to make your hands in rock paper scissors stronger or weaker, leading to more strategical decisions!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Great idea - simple, intuitive and strategic take on rock / paper / scissors! The art style is bright and bold, which really suits the tone of the game :) Great stuff!

Submitted

Interesting spin on rock paper scissors!  Definitely adds a new strategy layer to the game.

I love the art style you came up with for the game.  It fits well and the pink background makes everything pop!

I did initially get confused on how the points system worked, but after playing a few rounds, it was easy enough to catch on.  Nicely done, and quite charming!

Submitted

Pretty simple, simple fun!

Submitted

Nice twist on rock-paper-scissors formula, loved the graphics, the music and the idea!

Submitted

I really like how you sold the game in the page description! It felt like it's the kind of thing that would be read on the back of the game box. Visuals and music work really well together! Cute little game <3

Submitted

Neat concept, and great presentation! Like others have noted, it is really confusing at first, and I never really figured out what the meaning of the points vs the typical pairings is - are the points only used in a tie?

Developer

The idea was that in the event of a tie, whoever has the higher strength on their item wins. And with the fact you get more points for winning game 3 than game 1, suddenly you have stronger items and more of an incentive to win certain games over others! You can then use that information to predict what the opponent would want to play what where and you can try to counter that.

Submitted

Amazing pixel art. The color choice really helped the game pop too. Had that fun retro feel. Good job.

Submitted

 I was super confused my first play-through, but after I read the rules I had more fun

Submitted

Every Pico-8 game must be praised!

it is a good concept. I was a little confused at beginning too! A better explanation of the arrow buttons for each slot wold help.

Good job!

Submitted

Fun concept!

It was a bit confusing to begin with but after a while I got the hang of it.

The art looks great (also good choice of music).

Submitted

It was a bit difficult to figure out how to play at first. After that though it became an interesting take on rock, paper, scissors. It was a good game overall, well done.

Submitted

that's a cute little game! is the bot deterministic?

Submitted

Same as others - i had to play for few round to understand what I am doing even with the tutorial. Cool concept, but would need more polishing - which is expected. Good job! 

Submitted

It was a little confusing at first but the point system made sense in the end. The input was also a little confusing at first but honestly it just felt like classic jank gameboy input in a somewhat endearing way. I think the overall strategic aspect of the game would be improved either playing against a human or having multiple CPUs with personality so you could try to guess what kind of strategy they would use. Otherwise against a faceless CPU it's sort of arbitrary on what they're going to do.

Submitted

I really like the pixel art and aesthetics of this game. The gameplay is pretty straightforward and fun.

This was confusing. I finally managed to figure out how I was supposed to line up the different objetcs but definitely not intuitive for me. Enjoyable once I figured it out though

(+4)

As much as I like the idea, I don't know how much it adds over standard Rock, Paper, Scissors. Rock, Paper, Scissors is an inherently random game with no real sense of strategy. As such, I do like the idea of adding strategy to it. It is interesting to be able to think through what the other person might do with their different point values. Will the person put their strong rock on three with the risk of me putting my paper there, or will they instead use their lower strength paper thinking I'll use my rock? But then there's the problem: just like Rock, Paper, Scissors, I have no idea what the other person will do and the other person has no idea what I will do. While there are more mechanics, there isn't really any more strategy.

Other than the base idea, I do think the controls should be more clear. Maybe it's just itch.io messing up controller inputs, but it still took me a while to understand what the buttons were, especially with the use of PlayStation icons over the more standard Xbox lettering and the low resolution.

I do like the music, but it says you didn't make that so I won't dwell on it. You made good choices on the audio.

The graphics are pleasant. Everything looks good and I can definitely see this looking good on a hypothetical physical Pico-8 system. I think that the UI could be clearer just like I said regarding the controls, but the game looks good nonetheless.

Overall, I enjoyed the game. I do like the idea and it is a fun twist on the initial prompt. Unfortunately, doubling the randomness doesn't make the game less random, and I just can't see myself preferring this over standard Rock, Paper, Scissors in most situations.

Developer (1 edit) (+1)

Thanks for the detailed feedback!

Controller clarity is definitely a problem as it doesn't give you any feedback to what the square button is at first. Can definitely add something like a "check your controls by clicking the icon in the bottom right!" after the jam but for now I'll add something on the itch page.

My idea for generating strategy was that as your hands have different strengths, they become more or less powerful (I.e having the advantage in a tie), coupled with the fact that each game is worth different amount of points (where winning games worth more points is better) then suddenly it's not fully random but you can see where the opponent could prioritise their best hands. Like the layers of bluffing in poker.

Obviously the execution or the weighting of the above wasn't as strong as I would have liked in this case (or I didn't explain it enough in game), but that's just the nature of trying things in game jams!

The UI definitely needs improvement. The arrow thing was a holdover from when I was going to put a 2 player mode in where you could need to keep your actions hidden from each other.

Do you think this game would work better in person with another human player where you could adapt to their playstyle and have those interactions with them?

(+1)

definitely an adorable little game, with great aesthetic and music. Feels like its missing an explanation on how the numbers relate to winning. The ticks make it evident who wins just not how. still loved the design tho :)

Developer

Thanks for playing! Did you do look through the rules section in the game? (Z button on most keyboards, itch doesn't make it overly clear what default Pico controls are)

Submitted(+1)

cute little game; however i think i liked the music more than the game. it took quite a while until i figured out how the strengths of the items could affect the game, and how different rounds gave more points

Submitted(+1)

Really cool how you add some element of strategy to rock paper scissors,

nice sprites for being made in pico 8, and the music you chose fits the style well.

Really good job!

Viewing comments 20 to 1 of 24 · Previous page · First page