A fun catchy minigame
The only unfair thing is the “whack” one because the cross-hair doesn’t move fast enough. Other than that it was a lot of fun and made me want to test myself how far I can go while also being blessed or cursed by the RNG.
Criteria | Rank | Score* | Raw Score |
Overall | #214 | 3.959 | 3.959 |
Enjoyment | #217 | 3.856 | 3.856 |
Presentation | #277 | 4.211 | 4.211 |
Creativity | #455 | 3.811 | 3.811 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each minigame's objectives and theme is decided by the roll of 3 dice!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
I love WarioWare and this is such a nice pretty version! I liked how you integrated the dice mechanic. Seeing what is coming up next helped me prepare for it. I think the cursor for the Whack minigame could be a bit faster maybe? I rolled 6 moles at high speed and it felt impossible to do. But other than that, I had a lot of fun!
The concept was really nice! The art was amazing too... The minigames were easily the best part!
Like fitting so many minigames into theme like this one is hard, but you managed it really well! Nice job!
Great concept! One of my favourites I've played so far!
Art was super cute, and it nailed the WarioWare design of having games that you can instantly understand and complete.
My one minor critique is that it was unclear in the catching game that you needed to catch exactly X number of items, but that's really just a nitpick.
I'd love to see this project worked on further!
A cool take on the theme! It was really fun seeing all the different combinations of minigames with art, speed, and amount. Some could get quite hard!
I really like the art too, the whole thing reminds me of the WarioWare games.
It must have been hard to make so many minigames in such a short amount of time, but for this type of game, it's hard if you don't have variety, which I think the random aspects of the minigames help with!
Good job!
Very awesome! That was a lot of fun and very well done
Fun little micro games! I will say some of the time constraints are a bit tight, with the "Search" and "Wack" minigames, but still enjoyable. Great job!
What a beautiful microgame-game! I like the secondary gameplay of memorizing what symbol corresponds to what microgame and being able to mentally prepare.
‘Do nothing’ got a chuckle out of me.
Very good presentation value, it feels slick. (Very minor point: Except initially I didn’t understand the lives system, since it seems to subtract the lost live after it goes to the next round.)
Lastly: I read the comments below to figure out that you should not avoid the objects in the flappy game, but instead collect them. (That one’s on me though…)
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