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High Roller (GMTK 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #467 | 4.008 | 4.008 |
Overall | #1158 | 3.371 | 3.371 |
Enjoyment | #1754 | 2.964 | 2.964 |
Creativity | #2000 | 3.141 | 3.141 |
Ranked from 389 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as a dice and get chances of an upgrade or downgrade based on the side facing up!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the style! Easy to pick up and the theme plays into the game well. Movement was a bit clunky at times (probably due to chains of up/downgrades) but I still had fun trying to escape the void. It would be cool if we knew at the beginning of each turn which property would be affected by the upcoming up/downgrade. Great work!
Well the physics made me feel like I was on the moon at times, but I could definitely see a neat little infinite runner with those mechanics.
The aesthetics of the game are on point, very nice !
Nice graphics, sounds and menu , all works well together. Simple but solid and fun concept en well executed.
Movement could maybe use a little polish, and some feedback when/why you actually get a perk/buff. very nice entry!
kinda good game. but the gameplay is a little too inconsistent. the movement is kinda unwieldy and winning is a little too reliant on luck.
Really love the syle, good show. :-))
Stylized art is obviously great. Music pretty good too. I wish I could hold down on the keyboard to fall faster to re-roll, cause I keep on getting damn sixes. Also sometimes I get stuck in small gaps and things.
The game would be great if the main character was not dice (god, we hate dice so much), but still a good one!
Great visuals! It was hard but fun:)
Incredible visual, simple but effective mechanic, solid entry!
This art style is incredibly cool, but I felt like the power-ups didn't feel like they influenced the game to a huge extent.
Cool style and very fun when the speed ramps up:)
Great Job!
Art style is incredible, and I like the simple gameplay with a twist.
Biggest downside is sometimes I'd press jump and it wouldn't register, probably because of the lack of jump buffer or coyote time, and it led to some frustrating deaths.
Still, great job on your game!
Very spooky/10 skeleton, was very spooked. Legitimately though, what an incredible art-style and very polished for something produced in 48 hours, well done!
Really cool 'platformer', I think letting the player influence the rolls by stopping and letting them know which to shoot for was a really great idea. I've seen a couple games now with the random power-up mechanic, but this was one of the few that gave the player influence over that and I think it makes a huge difference.
I loved the graphics and music, I was vibin all the way through. Although, it didn't really feel like you had any control over what powerups you'd get, you kinda just rolled and jumped all the way, and it felt a bit easy, I beat the game in less than a minute. Although, really impressive that you could make that polished of a game in 48 hours. Nice job!
Simple, but effective concept. Absolutely loved the graphics.
Good concept and well done execution. If I had to criticize something it'd be the (at least it feels that way) uncapped upgrades. I just stood around a bit with for example a five so i could basically jump above everything. Otherwise fun but lacks variety.
Fun game. Graphics are quite unique! :D
Good job!
The visuals are nice and the game is cool ! The only thing is that it's a bit difficult to control the die to adjust the bonuses. Well done
Cool visual style but the gameplay was a bit lacking, I kept getting "reduced enemy speed" but I never saw the void or any enemies. I didn't really have control of which side was facing up so I just held 'd' and jumped.