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A jam submission

Dice GunView game page

Roguelike-Dice-Shooter
Submitted by Nanto (@Nanto_Dev), JustusK, Object777 — 2 hours, 7 minutes before the deadline
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Dice Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1813.9003.900
Presentation#2924.1924.192
Overall#3863.7723.772
Creativity#17523.2253.225

Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice Gun is a roguelike shooter, where every shot is randomly rolled. Also the player and enemies are dices.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 62 to 43 of 82 · Next page · Previous page · First page · Last page
(+1)

very cool game! really polished!

Submitted(+1)

Juice everywhere. Great game. :)

Submitted(+1)

The art is fantastic, very nice lighting. Had fun playing this one, it would be cool to see a version with more less open maps! Great game!

Submitted(+1)

The Art for the game just looks awesome, the implementation of the idea worked great. The UI -Layout also fits the game very good. Just not the most original idea but a very good execution of it.

Submitted(+1)

Really cool !! I really liked your UI too, and the way you made the mouse buttons as tuto

Submitted(+1)

Feels great. The UI is easy to read and the weapons/upgrades are really fun. Great game!

Submitted(+1)

Damn, this was very impressive. The game feels very well made and with some powerups, variation in enemies and levels could definitely be a full game. Very well made, awesome job! I love it, easily one of my favorites 

Developer

Thank you very much for your kind words, I really appreciate that.

Submitted (1 edit) (+1)

Shooting is satisfying, and there's a whole arsenal with each weapon being fundamentally different. I enjoyed this a lot, the only thing holding it back for me is the enemies. Even with hordes of them, it wasn't particularly challenging.

Developer

We actually added different enemy variants. Unfortunately, they differ only minimally from each other. In terms of difficulty, we wanted to make a game that you can beat through on the first playthrough, although it should be challenging towards the end. It is always difficult to balance this kind of stuff in such short amount of time. Thank you for your feedback though, i appreciate it.

Submitted

Wait, can you beat this game, or does it go on forever? I eventually gave up and let myself die.

Developer

You can complete the game by reaching level 31. Maybe we should have made that more clear in the game.

Submitted (1 edit) (+1)

game loop is addictive and the difficulty jump was perfectly timed. I'd love to see this developed further. The brooding music was perfect... however the loop should be much longer since the game loop itself is relatively short. longer songs make short game loops even more enjoyable. :)

I made music and sfx for Golf Cart Golf and CathoBot in this Jam. If you want to develop this game further and want some help I'd be happy to jump on board. :)

Developer(+1)

Thanks for the offer but sometimes a jam game has to stay a jam game. I agree with you that the song is a bit too short. The length of the game was intentional though, we wanted to make sure people could play through the game easily. Thanks for playing!

Submitted(+1)

I totally get it.

You did an excellent job. and in the case of intentionally making it just a jam game... the current length works well as is. :)
great work!

Submitted(+1)

Cool game, impressed you could do all that in 48 hours. One thing that could be done better, is that it is very hard to keep an eye on your current shots while playing, so HUD could be a bit better. Otherwise great game, well done!

Developer

I noticed that too during playtesting. I think it would be better to have a visual representation of the shots closer to the center of the screen. Unfortunately there was no more time for that. Thank you for playing and giving us feedback though.

Submitted(+1)

Great action game!

What I liked?

- It reminds me a lot of 20 Minutes Till Dawn in term of gameplay, but the addition of the Dice mechanic makes the mix quite interesting

- The visuals are really nice

Other comments:

- For me the music doesn't fit very well the ambiance/gameplay rhythm, I would have liked something more dynamic

Overall good work!

Developer(+1)

I agree with you about the music is not dynamic. Unfortunately, we didn't have a musician in our team, so I dedicated myself to this task because we didn't want to use 3rd party assets in this jam. It was a nice experience for me though. Thank you for playing and giving us feedback.

Submitted(+1)

It's so much fun! Every attack is so satisfying and I love the aesthetics.

The only things I would improve: adding extra feedback when your attack (left/right mouse) is ready to be used and increasing the variety of enemies.

For a 48-50h gamejam, your submission is very impressive, good job!

Developer

We didn't think of that, but it makes a lot of sense. Thank you for playing and giving us feedback.

Submitted(+1)

Fun to play! I really like the art and the randomized bullet mechanic!

Submitted(+1)

I loved this game.Fun game!Good Job!

by the way could you play and rate my game?

Submitted(+1)

That was fun ! really like that each weapon has their own upgrade path (sort of).
Definitely very polished and impressive for a 50 hour game.

Congrats on finishing the jam !

Developer(+1)

Thank you. Glad you enjoyed it. :)

Submitted(+1)

The game only really got fun when you got to the level with hordes of enemies, so I feel like you could've pushed that a little earlier. The reload delay I feel like is more annoying than positive, and the hit effects on both the player and enemies feels underwhelming. But otherwise a good entry. The telegraph of where the enemies are going to spawn is something other similar entries could learn from.

Developer

I agree with you. The pacing was something we had a lot of trouble with. With the reload delay we wanted the player to shoot with the second slot if necessary. So you have to make quick decisions. Maybe we should have made that a bit faster. Thank you for playing and giving us feedback.

Submitted(+1)

Good game. Was able to beat it on the first try but it did feel like I could have lost at time, so not *too* easy. 

Graphics were good and it was fun.

If I had to feedback, it'd be that the hitbox on the player isn't as precise and I like it (seems a little big or doesn't move with the animation) and sometimes the upgrade options would be the same. But these are relatively minor problems and I enjoyed playing your game!

Developer

Thank you for your feedback. Nice that the difficulty has found a good middle ground. We had to balance a lot there. The priority was that you can beat the game on the first playthrough, but it should be harder towards the end. Unfortunately, we didn't have much time to improve the upgrade system. You're right about the colliders though!

Submitted(+1)

This game looks amazing and is really fun to play! The mechanics feel smooth and polished and the upgrading system works well!

Awesome Job!

Submitted(+1)

Sorry, it doesn’t work on macOS Safari :/

Developer(+1)

I'm sorry to hear that. Since non of our team has macOS we couldn't test it.

Submitted(+1)

No problem

Submitted(+1)

It works on Brave! The game is really good, I like the art style ;)

Submitted(+1)

Very solid twin stick shooter with some crunchy weapon effects (if the game would roll me only shotgun and the orbiting one, I wouldn't complain at all :)).

It's satisfying to see how those weapons advance and change a little as the game progresses, however due to randomness of those upgrades, it's possible to upgrade your favourites and then never get them in milion years :D

Nevertheless, great job I had fun!

Developer(+1)

It looks like you were very unlucky with the roll mechanic. I'm glad to hear that you had still fun playing our game. Thanks for playing and giving us feedback though.

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