Oh, fellow goblin admirers :D This game's art style is incredible! Controls could be a little more responsive but it's fun to blow up these hordes.
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Dice the Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #120 | 4.429 | 4.429 |
Overall | #223 | 3.946 | 3.946 |
Enjoyment | #461 | 3.612 | 3.612 |
Creativity | #476 | 3.796 | 3.796 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll the dice at your enemies to survive
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The art is amazing. The mechanic of rolling isn't very fun, mainly because you can just drop them wherever you want then give them a little nudge. Nice game, could improve if the player has more restrictions regarding dice rolling.
Art is beautiful and gameplay is a fun take on the theme, it's also very easy to understand and to use which is always a great thing for a game jam entry! Very well done ^^
The art style is amazing! And it is pretty fun.
Like others already pointed out, it didn't really make sense for me to use the "roll" mechanic, since it felt unreliable and not worth the additional effort, but it doesn't really feel necessary, so I think the game also works well without using that mechanic.
NOOOOOOOOO! Not the cute gobos!! Amazing art style! Gameplay is very hectic but fun ^^ I can imagine that this, with more developement time put into it, can be a gread casual defense game on steam!
4/5/5
Stay crunchy.
Loved the art style.
The mechanic is nice, but the way is set up makes it easy to cheat by just droping the dice.
Very cool and unique art style! I ended up dropping the die on the enemy if the initial number was high and aim if the number was low, hoping that it would roll over to a higher number. Not sure if that was the optimal strategy, but it made sense to me. Was fun when I got some exploding die in there with lots of enemies on screen. Nice job!
Beautiful looking game, I love the hand-drawn aesthetic. I felt that my best strategy was to just pick up any die and instantly drop it. Rolling was too inconsistent and often caused me to miss my targets, so it was better to just spam the faces already visible. I think it would've been better (at least for me) to either drop with the face already up with left mouse button, or drop onto a random face with right mouse button. Since it's a game with randomness anyway, I didn't feel like there was any benefit in including the additional aiming component. Perhaps if the dice did damage as they were bouncing/going through targets? Not sure, just some thoughts, but I did enjoy this concept overall :)
Love the art style. Was not expecting to hear megalovania in any of these jams lol
Great job! Really like the art style; the handwritten/cardboard aesthetic you've achieved looks awesome and plays into the game nicely.
The art is SO creative -- I love the cardboard box that we're rolling in and the papercraft aesthetic. This was overall such a fun and unique idea. Great job!
The art style is really unique, the gameplay fits the theme well and the game feels very polished overall. Great job!
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