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ROLL!! Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #89 | 4.086 | 4.086 |
Creativity | #126 | 4.155 | 4.155 |
Overall | #219 | 3.954 | 3.954 |
Presentation | #1049 | 3.621 | 3.621 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you have to roll various dice to cast abilities and survive the incoming enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun game! The only being able to use 3 of the options really added a lot of strategy into my decisions and the shop to upgrade your dice was really nice to extend the playtime. Congrats!
Super fun! I enjoy how the random power-ups constantly shake up the way you approach the current onslaught of enemies, although a bit of balancing to counteract the RNG post-jam may be in order. Great work!
I rarely give 5 stars, but this one really deserves it. Sounds and graphics are awesome and the idea is really unique. Great work.
Amazing game! It was very fun to try to manage the enemies with your limited dice (and succeed), and the dice effects seemed well-balanced which is impressive for a jam game.
Lot of fun with this game. Really stressfull when you don't have the dice you want lol
More juicy FX can be a plus to keep the player's attention.
Interesting idea, nice presentation, loved the gameplay!
Nice concept, got very stressful after a while, but that is probably the point! The RNG was a bit annoying, but thats the way it is with dice!
Very cool concept. I think this could be very fun if you improve the rng a bit. It feels rewarding when you keep track of what's going on and you spend you resources where it counts, but often you're dealt a bad hand and there was no way of defending against the approaching horde.
If you plan to keep working on this, I would maybe also change the UI a bit. I would not have my UI also be a game object. Maybe you can have a dice at the head of your skill bar, or have the roll button at the bottom and replace it with skills after each roll and than have those arrows attack something more tangible.
Had a lot of fun playing this! I really like the concept. One suggestion I have is adding a set of completely random dice sold in the shop for a medium price - that would add another element of risk to the game. Great entry overall :)
Thanks for sharing your feedback:) I wanted to make completely random dice but didn't have the time for it unfortunately. If I continue development after the jam, random dice will definitely be added!
Lovely idea, and the game is pretty addicting to play, especially when you get the power ups from the shop. It's like a tower defense without the tower part, very nice.
Pretty good looking game and quite fun to play although I couldn't get beyond the purple dices upgrade. And I found a glitch, if you have enough money for an item when opening the menu then buy an item you can keep buying and the gold will go negative. I tried that to see if it would give me an edge and it makes it a bit easier but it still feels like the roll cooldown is too slow.
A very nice entry for the jam, good job!
Thank you very much for the detailed feedback. The idea is to use the thunder symbol in order to reduce roll cooldown and speed up the pace. The bug is already reported but really thank you for taking the time to describe it :)
The mechanics of this game are pretty original and fun. They are easy to understand and aren't over complicated. It would've been cool if you could just throw the dice in a direction and the dice would go rolling until it hit an enemy, it would also make things easier. The graphics could be better as well but I'm not judging a game for that.
Nice concept! Visuals are pretty to look at, game is great, fun and addicting, if it were to get some sort of an expansion, i would definitely play it, but it already feels like a complete game, even though it was made in 48 hours! Great job!
Development was really stressful, I almost ditched the shop :) But it was worth it when it all came out! Sure I will check your game :)
I had so much fun playing your game! The gameplay is addicting and flows well, and the sounds help convey your actions as you play. I liked how there are different levels of power for each die, and it keeps you strategizing on-the-fly on how to deal with the ever-increasing waves of enemies. Well done!
I like this game. If I had any complaints, they'd be super nitpicky. I would like it better if you dragged the swords onto the enemies and they gravitated towards them rather me having to pixel hunt to kill them. I think the snails should have a circle puddle shape too.
If you want to make it more fun, add more dice with new abilities not available at the start.
Nevertheless, great job.
Thank you so much for the suggestions! Always appreciate when someone takes the time for a detailed review :)
Nice game, with a very addictive gameplay loop of improving your dice over time! Once I got into it I found it hard to put down! Also enjoyed the strategy of combining the snail and bomb dices to kill loads of enemies at the same time :) Great stuff
I think the game get repetitive after a while of playing overall it a good game. The sound sfx and game play is really nice, A way to fix the repetitive is maybe add more power instead of just upgrading them. Also once you got the best item there nothing left to do since it just the last upgrade.
This is game looks good and has nice gameplay mechanics that works well! Great Job!
I LOVE THE CONCEPT! I like the art. And the gameplay is superb! Took a while to get used to it but it is enjoyable!