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Allocate Your Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1878 | 3.204 | 3.204 |
Creativity | #1919 | 3.167 | 3.167 |
Overall | #1986 | 3.049 | 3.049 |
Enjoyment | #2212 | 2.778 | 2.778 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to use dice to determine your abilities, and there is a ability which contains probability
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think this is a fun start to a game with a cool idea, but definitely needs a bit more polish and some original assets. Nice work overall :)
The core idea here is really solid, I like how losing health forces you to reprioritize where you allocate your resources. A few bugs, like other people have said, but that's totally understandable given the 48-hour development time. Great visuals, too!
This game has many problems but looking over these I had fun playing it. The animations/effects were good. Just wish there was some kind of walk animation. Just a little wobble would work great. Also I would open the stat screen on start of the game. Having to open it manually is a bit weird.
Cool idea, but with the bugs and weird gimmicks, was frustrating at times to play. If you fixed things like the lever difficulty and getting stuck in the enemies, it would be really fun!
Thanks for the feedbacks. As you said there are still lots of problem to resolve and I’m sorry I can’t fix them in time.
Cool game, was fun to play and looks good.
Hey! really liked the visual and it feels REALLY NICE to shoot, but I don't know what am I doing wrong, I cannot kill any enemy, they life bars dont go down, I also think that the character moves too slow, all the enemies can just gang up on you.
Thank you for playing and sorry for having no time to add tutorial to the game. You can open dice window to allocate your dice. After that you will move quickly or something which depends on which ability you allocated (I don’t why life bars don’t go down at the beginning. Hope this can fix it)
By the way, I used a top-down shooting asset for the game so its visual looks well but it was not created by myself. I hope people can enjoy the dice system I made :)
This game was very fun!
The game plays smoothly :) Congrats!
I love the idea of using dice for stats
I like how the game looks and feel, the dashing is very satisfying
Fun game, I really like the feel of the shooting. I feel like it could be cool to expand the wholde dice mechanic so that there's more of a reason to interact further with the system between waves.
Thank you for playing and your thought is right. I wanted to make a door which you may use a dice (for example less 5) to open each wave, but this time I had not enough time. Maybe it will be added later :)
Very fun game.
Neat use of theme. Had fun with it even with the bugs. Would love to see this expanded. Great job.
If you get a chance please check out my game.
Fun little shooter. I was a little confused by the whole exchange mechanic, and whether or not you could get more dice for stats & to exchange.
Feel free to try my game if you have a minute!
Thanks for playing. In this version you couldn’t get more dice.
When I saw this comment I was thinking that maybe it is better to set a dice slot as same as the HP, ATT etc. for the new weapons instead of consuming the dice.
Good work on this. Took me a little bit to figure out how important dashing is, but once I got it down a bit it was fun!
Nice game, I had fun!
Very cool game, nice post processing
Unique idea and loved the effects !!
very good game, interesting and pretty
Did not like the lever to start the wave. Could be connected visibly to opening doors.
Presentation was great, and using luck for failing shots is a nice touch.
Very juicy game. The core concept is interesting, but the lever to start a wave with didnt seem to quite work at times. Nevertheless good work