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KittyDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #595 | 3.925 | 3.925 |
Overall | #1188 | 3.358 | 3.358 |
Creativity | #1752 | 3.225 | 3.225 |
Enjoyment | #1852 | 2.925 | 2.925 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
rolls give you horizontal and vertical moves that u can use for movement
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Simple idea nicely done, tough to beat the levels! Can't rush through it, have to plan some shimmys in to go into a safe space which I think fits nicely as a way of controlling the randomness of the rolls.
A few UI tweaks would make it easier to play but overall good fun!
Very simple but hard game with cute design. Nice puzzle game!
One bug (or maybe feature?): when dying and resetting, the current movements are not reset to a random value, and we have to continue with the previous throw.
it's so cute I love cats. simple yet cute game. I like that you have the option to play safe or risky because I got stuck in the corner and only had one direction to go(into the trap). I wish instead of the cat going to the start position the yarn would spawn randomly. other than that, good game.
Really cool/cute puzzle game, Had a lot of fun and a really neat sound track.
KITTIES!!!
I think most of what I have to say other people have already said; I wish it were clearer which direction you can move, and it would be helpful to show how many moves you have left. (Maybe make the dice bigger and/or closer to the player, and cross out the arrows instead of making them red?)
Cute little game. I enjoyed that you had to use a combination of luck and remembering where the places that kill you are to get to the goal. I definitely got which direction was active and which one wasn't backwards at first; the flashing made me think the opposite direction was the active one until I noticed the others way was moving. You could definitely make those arrows bigger and more obvious. But I liked the game overall :)
cute idea, I think it should be more apparent which move direction is the currently active one, and some kind of feedback for if you attempt to move in the inactive direction. it was hard for me to notice the red flashing, especially on the background color you have, and the arrows are so small, and both direction's dice are exactly the same size. pressing a button to move in the "off" direction, and nothing at all happening, just made the game feel broken.
I made it through a few levels!
Really nice game! The dice to determine movement was nice + still gives some control to the player to either risk going to a new spot or going into a column that definitely doesn't have a death spot above or below it. One thing I ran into is that dying preserves whatever you had rolled previously which can sometimes feel a bit weird since typically everything resets in a level when someone dies
Thank you for this feedback, this means so much to us!
you got the point of this game and we are so glad.
and about refreshing moves. this is our very first game and we were too excited to notice :D <3
I love kitties
WE ALL DO :3
we added a screenshot (instruction) so you can understand how this game works!
visibility and dice rolls are part of the mechanic and the mechanic is based on memory and luck together.
thanks for the feedback everyone <3
Game is really good ! nice concept, nice art and music, It is not only good game jam game but it can be extended and have more levels, different settings, little story. I see how it become full small game !
Good luck and keep it going !
I loved the concept! It was so cute! Maybe you should create a tutorial so we can understand the game better.
thanks for the feedback <3 we added a screenshot (instruction)
Adorable art and music! Having an indicator on which direction (vertical or horizontal) you are currently able to move might make it easier for players to learn how to play!
thank you for the feedback <3
Cute presentation and concept, though I share the feedback of many of the other comments about seeing the number of moves left and mostly just moving back and forth till the right rolls happened, it really does have a fun vibe though
I just ended making back and forth movement waiting for the good dice roll.
It needs other mechanic to spice up thing a little and make this kind of strategy not viable
Cute. I agree it would be nice to see how many steps you have left.
It would have been nice to show how many more steps I can take. Quite often I've caught myself just walking back and forth. Sometimes I just died because the dice forced me to. This is because I can see only a little part the level to plan my moves. The visuals are great though.
Your presentation was superb! Love the cuteness of everything. However, where the game fell flat was the gameplay. I understand your use of the dice as movement, but I ended up just moving back and forth to use up each roll until it'd reroll and let me continue the way I was wanting to go. But who could think about all that when your graphics were just so cute uwu
Cute animations and music. Also an original idea different from the other games I've played here.
Some feedback: I feel I often died without it being my fault, purely because the dice forced me into a situation.
Cute animations and music!