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A jam submission

Unpaid Care WorkView game page

Play as a housewife, feed your cats and kids, maintain order and keep the place tidy. Get no payment though.
Submitted by Frontend Pashtet (@drxwat), Gamago — 4 hours, 7 minutes before the deadline
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Unpaid Care Work's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#44.2654.265
Originality#74.1184.118
Overall#123.6423.642
Controls#173.3823.382
Fun#203.3243.324
Audio#273.2943.294
Graphics#313.4713.471

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Source
Yes

Game Description
Play as a housewife, feed your cats and kids, maintain order and keep the place tidy. Get no payment though.

Discord Username
drxwat, Gamago

Participation Level (GWJ only)
First time

Participation Level across all Jams
Second Jam

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Good game! Really got me thinking, I have 4 brothers. Taking care of the house doesn't have easy mode. It's fun and makes a good use of the theme, good job!

Submitted

Really liked the idea. It is the first committed game I see; huge bonus point.

I also liked the fact that you add that list of parameters to allow the player to custom your game's difficulty, really cool!

Other than that, the controls are correct, I didn't see any bug/glitch.

Thus, it is a pretty solid submission, congratulations!

Submitted

1. I love the joke of "any setting is just a variation of "Hard", and "Flee from the Problems EXIT". In fact, most of the jokes in this main menu made me chuckle; but also made me wince in genuine sadness.

2. There was a bad moire effect on the wooden floor; which was very distracting. I'm not sure if this was intentional; or a visual bug of being displayed on a TV.

3. Overall visual feedback was lacking in letting you know what must be done

4. The House is also too large, and becomes boring to navigate. I would make the house smaller; akin to a small apartment?

5. However the game DOES emulate the feeling of being rushed for time, and constantly needing to do something; without any reward. This is both funny and depressing; and there definitely need to be more games like it.

6. Eventually I gave up, because the game was becoming a bit of a drag; but I feel like that might have been the point.

7. I would definitely expand upon this idea; but be careful with feedback. You need to engage the player; but you must keep some of the activities droll. It will be a fine balance with a theme such as this. Maybe allow for planning days for the family? (Holidays, Birthdays?) That way the Player gets to make a plan, and then try to enact it under pressure; emulating the feeling of being a parent.

8. Perhaps allow the player to [NAME] all of their family members and pets? This allows for a small amount of bonding, and personality projection as the game progresses.

9. I love the amount of settings on the main screen. Obviously this is good for playtesting/debugging; but a mechanic could be made out of this. (by increasing one slider; others increase/decrease) Almost like a "choose your own adventure" before you start the game proper.

Overall, good job on trying to push the boundaries! I definitely would like to see more of this type of game; thinking outside the box as to what game mechanics/structures can be. It fits the jam theme very well.

Submitted

I liked the idea of the game. Nice to see something about a housewife. The game needs a bit of time to learn it, there isn't a inside tutorial, and understand that, I did the same with my game. And that is due to time constraints.

Still the game it's enjoyable. Good job guys.

Submitted

Credible simulation of a relevant subject. Still not to judgemental or on the nose. It's a nice touch that you get to do some "family planning" up front.  The Jam scene generally needs more stuff like this.


Also, I'm not sure why the mopping progress bar is at an angle, but I love it.

Submitted

Quite stressful but gets the point across, the game's well made and i like how you made an original concept out of well known top down action rpg controls so that you can pick up and play imediately

The difficulty slider is also a great feature, yet i like how it still gets the message across by having the lowest setting still be on "hard" 

good job to you guys :)

Developer(+1)

Thanks for playing dude. Difficulty slider was firstly designed to give us some intuition of what settings of the game make it playable. Then it became the part of the game as a demonstration that such labor couldn't be easy.

Submitted

This was actually quite fun! The difficulty slider was a great addition as well.

Aside from echoing things that have already been said. I think perhaps some type of stamina mechanic would of been nice addition. Allow for only a limited increase in movement speed. I know if it was me I'd be running all over the house in short bursts. XD

Great entry guys, very enjoyable and on point with the theme!

Developer

Thanks for playing. Good advice. I guess some short sprints would enrich the hell of house work experience. Especially if we will extend some cooking mechanic so it will cook by itself and you just need to remove a pan in some time frame.

Submitted

Nice game! I think you accomplished the goal of showing how house-work can be too much. Very hard is hard. Those cats were the messiest, hungriest cats I've ever seen.

I wish there was a way to chain tasks, like pick up all the clothes, or mop up all the puddles.

Developer

Thanks for your feedback. We are going to keep development of the game. So tasks chaining will be definitely included in future. Once again thanks for playing.

Submitted

This game felt stressful, but I think that was the intention. It was fun trying to prioritize which tasks to do.

I was not sure how the laundry worked, whether I stayed holding space or just let it do its thing. It would have been nice to hold more than one item or keep the mop until you finished with all the puddles. Felt like there was no need to mop or pickup clothes both due to having to go back and forth, thus wasting energy and there not being a dire consequence if left on the floor.

Overall, i enjoyed the game.

Developer

Thanks Jonas. I'm planning to improve this game and your feedback is very valuable. Will try to add inventory or ability to hold several item at once.

Submitted

I enjoyed this game. Graphics and sound are great. Gameplay is fun.
The difficulty setting is awesome! As someone that has failed to complete many of the games on offer in this jam I appreciate you adding that in. 

Developer

Thanks for pointing to difficulty setting. I was struggling with balance adjusting and this was our tool to quickly set up conditions and playtest the game without code change.

Submitted(+1)

Cool game, I have really felt the sensation of having to many tasks to do. Special mention to the sound design, which is one of the most complete I've seen until now.

P.-S. : https://docs.godotengine.org/en/stable/classes/class_vector2.html#class-vector2-... ;)

Submitted(+1)

This was great fun! I don't even want to know what happens when mom's stress is maximized...

I loved how it was sort of fast paced and you had to keep doing things. I wish that I would feel more reward for getting chores done... :)

Submitted

I kept trying to put the clothes in the closet, only realizing 30 seconds in that I should put them in the washing machine.

I think I'd enjoyed it more if, just like in real life, I could do more at the same time, but I understand from the perspective you're trying to make. What I mean is, filling both cat foods with the same cat food pickup, making multiple meals at the same time, picking up multiple clothes to wash them at the same time. Keeping the mop equipped to mop up all cat pee instead of retrieving it after each puddle. 

But as you're trying to make something stressful, with tweakable difficulty even (which is super commendable, good job!), I understand the decisions you made :)

Developer

Thanks for such deep analysis of the game. Implementation of multiple items and mop keeping requires some inventory implementation. So we decided to leave the gameplay as simple as we can and spend the rest of the time to content implementation. 

Submitted(+1)

This game definitely had me stressed - I'm sure that was the intention! Very difficult...art and music / sfx are good and fit together. I would have liked if the movement overall was a bit faster. I like that you give the player control over the difficulty of the game at the main menu.

Developer(+1)

Looks like I was playing in Exterminator at the same time))
Thanks for your comment) Looks like movement speed is the most frequently mentioned issue of the game.

Submitted

I like how the base setting is "Hard". :)

Very nicely put together, consistent style. Easy to understand. Fun and challenging (perhaps too challenging)!

Developer(+1)

Yeah it was intended to show that such labor couldn't be easy. Thanks for playing)

Submitted(+1)

Great job on the art and sound! I also liked the theme of the game, its important to remember what it takes to keep the household running.

Submitted

Great job on this one! I really liked how the player could tweak the game difficulty on the main menu. I regret to say I had to turn down the difficulty all the way to beat it haha. Our teams actually had some similar ideas, and it's really hard to pick the right amount of difficulty. The only extra tweak I was was there would be the movement speed. Also enjoyed all the sound effects and graphics!

Developer

Thanks for your feedback. Also checked your game. It's amazing

Submitted(+1)

Great concept. I really liked the music and art too. Poor hungry family. Well done! 

Submitted

Hey,

nice little game you made, really like the concept. played and rated.

please feel free to play and rate my game:
https://itch.io/jam/godot-wild-jam-24-our-2-year/rate/737061

Submitted

so real! <3

Viewing comments 27 to 8 of 27 · Next page · Last page