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A jam submission

The Cursed CursorView game page

Drag yourself out of hell through procedural caves while facing demonic cursors.
Submitted by RmboITA — 5 hours, 36 minutes before the deadline
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The Cursed Cursor's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#93.4743.474
Audio#103.3423.342
Fun#113.4213.421
Accessibility#192.9742.974
Overall#203.1923.192
Originality#223.3683.368
Theme#393.0533.053
Graphics#472.7112.711

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.5.1.stable.official

Wildcards Used
Do it for me AND Faustian Bargain (kind of)

Game Description
You've made some bad choices as a cursor and are cursed to eternal damnation. Fight your way through short procedurally generated levels while facing off against demonic cursors.

How does your game tie into the theme?
You're a cursor cursed to eternal damnation for your actions, you all know what you've clicked on!

Source(s)
N/A - you wouldn't want to see this mess trust me.

Discord Username(s)
RmboITA

Participation Level (GWJ Only)
4 - including this one!

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

As somebody else already said, the click sound is great. I liked the ability to "squeeze" the cursor to fit through tighter spaces.

The enemies were challenging to see sometimes as they spawned and floated over the platforms to get at me. I feel like you could also reduce the angle of attack so there's more opportunity for players to hit them before they're able to approach you. Since they fly in at a high angle, it's difficult to get a bead on them since the space is narrow to navigate. 

Overall really like this submission and think it's an impressive solo entry!

Developer

Thank you for playing and for your feedback!! It's hard to find that balance of enemy difficulty isn't it!!

I'll look at adjusting the space between the spawn points on the second level as you said it means you have to be right up the back to shoot them around the middle of the play space making it pretty intense hahaha

Thank you again for your kind words!!

Submitted(+1)

Fun game with great music and sound effects - there's something magic about that click sound.

Developer(+1)

Thanks for playing!! It's amazing how much the added sfx add to the game feel!

Submitted(+1)

I had a great time, tried to click/attack to the rythm of the music for fun :D Good job!

Developer

Hahaha I actually love that so much, thanks for playing!!

Submitted(+1)

I had so much fun playing this even without reading about the space squeeze. Love the sountrack! Very simple game but so much fun! Congrats!

Developer

Ahh very happy to hear you had fun!! Thanks for playing and commenting!! :D

Submitted(+1)

This was really fun. Simple game loop but the narrative, gameplay and polish gave it a awesome feel. Really fun to play. Great job on the submission!

Developer

Thank you so much!! Stoked to hear you had fun with it :D

Submitted(+1)

Ha this was so fun! I love the sound track. It was a really addicting game loop!

Developer(+1)

Hahah cheers for that, and thank you for playing!!

Submitted(+1)

So fun to play as a cursor in an evil world, I would love to learn more about this universe. The click sfx is a good example of how this game feel : nice and polished :p

Developer

Thanks for playing! yeah I'd love to add some more story elements, making the intro more visual and cutscene like to establish the world a bit! Glad to hear you enjoyed the sfx and felt my game was polished :D

Cheers!!

Submitted(+1)

Great game.  Would love to see it developed further

Developer

Thank you kind gamer! I've actually had a friend of mine wanting to work on a boss level so that could be added in the coming weeks! :) Cheers!

Submitted(+1)

fun game! I found myself playing multiple rounds to see how many runs I could get thru (the highest was two )   one idea for feedback would be to add a setting to adjust mouse sensitivity in-game instead of matching the person's regular mouse to help fine-tune the movement.

Developer

Thanks for playing gamer!! Yeah very good point, I only made the effort to share and test the game after submission and that was the first feedback I got from a mate. Definitely an oversight on my part, it's a must have option that I'll look at adding post review period!!

Cheers!!

Submitted(+1)

This was really fun! The gemeplay felt really good, and I loved the music and overall aesthetic. The click sound was quite hilarious since it matches my physical mouse sound, so it was like a small echo each time I clicked.

Only one small nitpick for squeezing the cursor: It is possible to just hold space the whole time. Maybe there could be a kind of stamina bar that is used up by holding space, so one has to be careful when to use this feature.

Developer(+1)

Hahah same! The echo outside my headphones made me laugh! Yeah thanks for mentioning the space bar issue, I've had some great feedback on it needing a nerf and your idea is another to consider, so thankyou!!

Cheers for playing and commenting :)

Submitted (2 edits) (+1)

Nice entry. Fun game. So much more than just a flappy birds clone. I had no idea cursors could have so much character.

Those collision areas are tight! I never felt cheated. Every loss was my own.

I played again after reading about the space key. Much easier.

Developer

Thanks for playing plexsoup!! haha the space key makes for an easier time for sure!! Was hoping to add more character to the cursors but I'm glad you enjoyed what I put together!!

Submitted(+1)

Very original entry!

Fun and short. I liked the choice with the music!

The intro where the mouse falls off was a nice touch, it felt weird in a good, cursed way.

I think it would benefit from a full screen setting (you can still add it via itch's "edit game" feature, there's a checkbox with "add fullscreen button" or something like that) though if that's by design it's cool too. I accidentally died via moving outside the game frame a few times, but I guess that's on me lol.

I also found it funny how the deal with the devil consisted of him letting you leave the game.

Pleasant entry overall, as others have said, it was well scoped!

Developer(+1)

Hey thanks for playing and commenting!! I'll look into that fullscreen checkbox for sure, yeah I would often do the same quickly moving my mouse into a wall as the game starts hahaha I'll look at potentially locking the mouse for a few seconds so the player can get their bearings.

Hahah thought it was a bit cheeky, thank you again!!

Submitted(+1)

Cool concept, well executed!

Well done!

Developer

Thank you kind gamer!!

Submitted(+1)

I like how simple and yet fun this game is! I did seem to have the occasional level spawn with a spot that was to tight to get through even with the space key pressed, but the game loop is short enough that it wasn't frustrating. 

Developer

Thanks so much for playing and commenting!! Haha thats the thing with the procedural side of things, bit hard to playtest! I'll try tweeking the spawn values but I'm glad it wasn't too frustrating for you regardless!!

Submitted(+1)

Hey, nice simple yet fun game!

I think you nailed the scope and effort-to-effect ratio, I’m taking mental notes ;)

Developer

Thank you!! There were definitely more ideas/features I wanted to explore but as you said I had to reign in the scope, these jams aren't easy!!

Submitted(+1)

I could get stuck playing this for at least an hour. Super fun and fair game play and I love clever wordplay.

To combat the "just hold space and spam m1" tactics, maybe shrinking could disable your firing, so you'd only use it as a last resort!

Developer

Thanks so much for your comment and for checking out my game!! That's a great idea, I was dabbling with implementing a delay between shots fired OR a delay between space usage however your solution solves the problem in one swing, cheers!! :D

Submitted(+1)

Super fun game! The attention to detail with the clicking sound effect and the pointer squishing ability made this entry a really good one! Great work!

Developer(+1)

Hey thanks so much!! Glad to hear you found it fun!! :D

Submitted(+1)

I had a lot of fun, I could totally see myself playing this at lunch time in school 20 years ago with my buddies watching over my shoulder. The music is absolutely bangin, I love this submission.

Developer

Thank you so much!! Really appreciate your comment hahah yeah the tune was a great find!!

Submitted(+1)

Pretty fun! Really liked the art for the death screen and the world. My only design critiques would be that there isn't any reason to not always hold down space. And perhaps space could be rebound to the mouse for easier access?

Developer

Hey, thanks for playing and commenting!! My mate was telling me the same thing regarding holding down space :') Definitely an oversight and that's the reason for playtesting (which I didn't do) hahaha

Thanks again gamer!

Submitted(+1)

This is intense haha

Developer(+1)

Hahahah intense in a somewhat good way I hope! :')

Thanks for checking it out!

Viewing comments 20 to 1 of 27 · Previous page · First page