Loved the pixelated 3d art and the music was quite nice - some sound effects would have been amazing.
Had trouble finding the buttons and want to make sure to rate some other games - hope to come back and play again
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.313 | 4.313 |
Originality | #20 | 3.688 | 3.688 |
Fun | #22 | 3.375 | 3.375 |
Audio | #23 | 3.375 | 3.375 |
Overall | #26 | 3.411 | 3.411 |
Accessibility | #29 | 2.938 | 2.938 |
Controls | #43 | 3.125 | 3.125 |
Theme | #78 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
Avoid daylight and find the man who turned you into a vampire.
How does your game tie into the theme?
You're harmed by daylight.
Source(s)
N/A
Discord Username(s)
melotoni
Participation Level (GWJ Only)
8
Brought me back to some good old Goldeneye days. Glad I remembered them, it helped me find the hidden bullets. Loved the chill music vibe!
This is a simple exploration game. Dodge the lights, find the buttons.
Sadly, I could not find the 3rd button after the fireplace and the jump section. The music was good enough to keep me going for a bit longer, though.
I concur with Aviv Levy, although I had much less to say than he did. Come back in January, and try again!
Love the visuals, but I have some feedback:
Thanks for the feedback! To be honest most of these came up during development and I just ran out of time. Sound effects were probably the biggest missed feature, and I wish I had set up a system for it early on. There's a half-implemented checkpoint system which sadly I wasn't able to finish. As for the music I have a tendency to accidentally make sick beats instead of whatever I was originally planning on making lmao something I should be more mindful of
Great entry! Nice, matching art style, a cool story, and good controls.The music was nice too! I think it would be helpful to make the cue points more noticable (e.g. the level change)
The visuals are neat. I assume pixelart 3d assets and some pixelation shader on top of it?
The audio was really good and gave some good vibes!
Some buttons were very sneaky to find but after some time I found all munition. Good job!
Thanks dude! I used low-res assets for the textures but I didn't use any premade 3D assets. I made the player's arm in Blockbench (forgot to credit that actually, oops) but all other geometry was done in TrenchBroom. Maybe not the smartest way to make the more complex models (like that skull in the dungeon) but I got into a decent workflow. No pixelation shader lol the game is just rendered at 256 x 224 resolution and then scaled up.
Yeah i was expecting you made them, was just wondering what is behind. thanks for the explanations. the scaling trick sounds interesting! I know there is also a Blender Plugin to use Aseprite with Blender to get similar results. But Blockbench or TrenchBroom for this sort of assets is def. faster and easier to use.
Like other have said the vibes on this are insane, music was vibey as hell! The story was actually pretty good but I for the like of me could get the timing on some of the jumps, finding the buttons and stuff was fun and some hidden well. Some might have blended a little TOO well but ! got there in the end!
Awesome stuff, very impressive.
Hey the artsyle is awesome, sadly I could not get out of the dungeon, I talked with the prisoner then went in the other cell and pressed the button(I was expecting this button to open the wood door, it didnt), then it opened the cell with the table, then I found a secret passage to the prisoner cell, but nothing more, like maybe im not seeing the other button... I tried reloading the page and trying again but nothing. I would be glad to finish and rate the game if you could point me what Im doing wrong.
I really enjoyed the aesthetic of the game and the light mechanic was really cool. It took me a while but I did end up finding all 6 silver bullets.
I really liked the vibes, the music is on point. The environments were really cool too, good choices for the textures. (Especially the room with the tree, that was especially pretty :D The movement could feel a bit unruly at times, maybe too much momentum or lack of audio feedback? Not sure. Enjoyed it a lot though
I only got 2 bullets then I didn't know where else to go. I pressed the button in the library but I don't know what that did.
I love Quake and Duke3D so this brings back good memories.
Hey, I should've explained better in the game, my apologies. If you speak to the NPC in the dungeon, they'll tell you you have to press 3 buttons hidden around the mansion to open the door to the Count's chambers. The bullets are an optional collectible; there are 3 in the first area and 3 in the second.
Funny you mention that, I actually made the levels in TrenchBroom and imported them with Qodot! So the Quake comparison is pretty accurate haha. I hope you enjoyed!
The Graphics style was really done. Gameplay was smooth, and easy to understand. And had a good storyline. Jumping could be a bit buggy at times, but i feel like it worked in favor of the game, as it kept the difficulty just right.
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