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Soulmates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #169 | 3.398 | 3.398 |
Game Design | #198 | 3.072 | 3.072 |
Fun | #207 | 2.976 | 2.976 |
Overall | #219 | 3.051 | 3.051 |
Art Direction | #221 | 3.145 | 3.145 |
Innovation | #301 | 2.663 | 2.663 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing game! Loved the choose your story aspect and the art! Great job!
thanks we really appreciate it have a great day
Interesting concept. Nice game!
I really enjoyed this game :) It was very engaging and loved the art style
2D Platformers is my favourite genre so here are a few suggestions I have.
+ Players are able to stick to the walls mid jump/fall. Adding a Physics Material reducing the friction should fix that
+ The jump detection seems to be a little to generous, this allows every player to double jump if tapped fast. Tweaking the detection radius with more testing would help.
+ Increasing the gravity scale would make the characters less floaty. In my opinion, having responsive characters with quick move actions fits this puzzle platform level design.
Overall thoroughly enjoyed this and look forward to seeing more.
Thanks for playing and for the comments and yeah those are some good suggestions and thanks for giving us feedback
Nice Job!i liked the pixel art and it was fun to play
thankyou for the comment and playing
Cute game!
thankyou we appreciate it
Good, but I don't think unity's physical engine is suitable for making 2D platformer games.
Sounds like a Unity Problem not ours. Thanks for the review though. =D
Really engaging game! I was thinking that maybe pairing a character from different modes could work too. Lots of ways to build on top of this. I don't have a 1920x1080 monitor so my view was cutoff a lot of the times and had to scroll with the mouse to see everything and could only beat easy mode and first 3 levels of medium as a result , but I was still entertained. There are minor gripes with the block pushing mechanic (like when character gets stuck under it if it falls on him) but it's not that big of a deal as you could easily restart if something weird happens with it. Awesome work guys.
YEah there were a couple little hicks we could fix in time so added that reset button to good effect. and yeah having any character match with any was an idea we had and will be going for after the jam as there is a lot of potential for levels to work with other powerup combo.s anyway thanks for the comment and for playing
Nice game, Played it all the way. I wish I could set the dash to be triggered on a second press of the jump button. Got caught between a movable block and a corner a few times but never fully blocked (never had to reload the level).
Fabulous that achieved in such short time!! The music art and gameplay are spot on!!!
thanks for the comment and kind words much appreciated
The level design is really well done! The double jump is especially clean. I found jumping over blocks a bit difficult as they would get stuck a bit if you jump from right next to the edge of the block.
Very Fun game. Lots of potential for expansion. I wish the guy could push blocks a bit faster though.
good job!
I had a lot of fun playing this! I like how much potential there is for their abilities to interact while keeping it simple with only one ability each. I also discovered Richael can wall climb when shrunk by repeatedly jumping against the wall. Not sure if that was intended or not but it was definitely a cool feature that gave me an advantage with some of the platforming =D
Yeah dont worry i knew about that ;) with the timer i left a few things in where u could save time. thanks for the reply we appreciate it
Played your submission after you commented on mine, we really did have almost the same idea! Altough you managed to do way more levels than me haha. There's a small glitch I noticed: the characters sometimes get stuck on the edges. Cute and awesome :D
We are glad you enjoyed the game! sorry to hear you experienced that, it was one of the bugs we couldnt fix with the time we had. Thank you for the review! =D
Really fun game! The collission could use a little more time in the oven and some levels felt a bit repetitive but overall I was hooked!
Thanks for the reply and the critisism we agree with that and if we had more time it would have been fixed but we just wanted something that works for the jam. But thanks for the kind words have a good day :)
This was great. I got as far as I think the 5th level on the second couple, the one with all the falling blocks. She fell out of the screen on one, and I think her respawn point was set as the last place she was standing on ground, which happened to be the falling block beyond the bottom of the screen. Besides that, this was very well done, and I also really liked how the game page background matched up with the game tiles. Great work!
Yeah there were instances where that could happen so we had a the reset button to reset the level but anyway thanks for the comments and the kind works we appreciate it
ah dang the reset button didn't even occur to me
Really inventive and concise game, every mechanic it's easily readable and it has a lot of "aha!" moments, which is cool!
Thanks really appreciate the play and feedback have a great day
I really liked it, it was fun. I finished the medium mode in 9:09. the only problem i had is with the jump, it was too floaty and you always get stuck on walls(i know it’s not an easy problem to fix as i have it in my own game Ninja Bros but your game revolves around). I liked the mix between parkour and puzzles. I really enjoyed it overall, good work!
Thanks for playing and the comments and yeah that was the one problem i had and didnt have time to fix but in future io know how to do it in like 10 seconds. thanks for playing and the reply
Seems like a cute game, unfortunately very buggy. Couldn’t get past level two as the other player wasn’t visible for me anymore.
hey thanks for the feedback. Sorry you encountered this could you please let us know what characters this happened on? thanks =D
It happened on the boy for the easy mode. It seems WebGL has some issues with Safari, other submissions that were also built with Unity had some bugs for me too. Or the WebGL builds in Unity are somehow weird :D
neat little game. reminds me a little bit of date night by brackeys
thankyou for the comment and for playing